Dungeon Crawl Stone Soup version 0.19-a0-198-gc02d5d8 (webtiles) character file. 0 Swan the Skirmisher (level 1, 16/16 HPs) Began as a Mummy Wanderer on May 23, 2016. Safely got out of the dungeon. The game lasted 00:00:39 (13 turns). Swan the Skirmisher (Mummy Wanderer) Turns: 13, Time: 00:00:40 Health: 16/16 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . b - +0 hand axe rCold + . . Gourm . c - +0 ring mail rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 hand axe (weapon) Armour c - a +0 ring mail (worn) Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: + Level 2.0 Fighting + Level 1.0 Axes + Level 1.0 Throwing + Level 1.5 Armour + Level 1.0 Spellcasting Level 1.5 Conjurations Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Swan the Mummy Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a throwing net. Found 17 poisoned needles. A giant newt, a giant gecko and a goblin come into view. The goblin shouts! Found a lumpy cyan potion. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #######(####### #.............#. ....l...l......# ....!#.#....... ... #g#.#..g.. . #.#.# .... #.#⌠. .l. #######l#######. ...(...@....... #######.####### #.# #.# #.# #.# ... ... You could see a giant gecko, a goblin and a giant newt. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Swan the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Swan set off with: a book of Conjurations, a +0 hand axe, a +0 ring mail 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 13 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: matt_arrival_grand_opening