Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file. 0 Swan the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on May 15, 2016. Safely got out of the dungeon. The game lasted 00:00:08 (1 turns). Swan the Magician (Mummy Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 6 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Gourm . d - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Books a - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 b - the Catalogue of Articulation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 Skills: + Level 1.5 Stealth + Level 3.0 Spellcasting Level 1.0 Conjurations Level 1.5 Fire Magic Level 1.5 Ice Magic You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Swan the Mummy Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Read which item? (? for menu, Esc to quit) Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ##.## #...# +.@.+ #...# ##.## ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Swan the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Swan set off with: a book of Flames, the Catalogue of Articulation, a scroll of teleportation, a +0 robe, a +0 club, a +0 dagger 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Safely got out of the dungeon.