Dungeon Crawl Stone Soup version 0.18-b1-17-g3aa4875 (webtiles) character file. 2 Swan the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on May 1, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (224 turns). Swan the Magician (Mummy Wanderer) Turns: 224, Time: 00:00:32 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 25% Magic: 4/4 EV: 11 Int: 14 God: Gold: 20 SH: 0 Dex: 10 Spells: 0 memorised, 6 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Gourm . d - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm + (no boots) MR ..... f - amulet of harm Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Jewellery f - an amulet of harm (around neck) Books b - the Guide on Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - the Collected Works on Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 Miscellaneous a - a stone of tremors Skills: Level 1.0 Shields + Level 3.1 Spellcasting Level 1.0 Conjurations Level 1.7 Hexes Level 1.5 Poison Magic + Level 1.0 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The goblin hits you with a club. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a club. You hit the goblin. The goblin is heavily wounded. The goblin barely misses you. x2 You barely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! You hit the giant newt. You kill the giant newt! No target in view! No target in view! No target in view! You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... ...( ..... ...# ....# ###....# #.).)..# #@# #.# ########### #.# ####.........# #.###............. #.##(.....⌠...⌠... #.##...⌠.........⌠ #.#.........≈..... #.#...⌠........... #........≈....%≈.. There were no monsters in sight! Vanquished Creatures A goblin (D:1) A giant newt (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Swan the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Swan set off with: a stone of tremors, the Guide on Creation, the Collected Works on Envenoming, a +0 robe, a +0 club 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 224 | D:1 | Quit the game Action || total -------------------------++------- Melee: Club || 6 Dodge: Dodged || 3