Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 11564195870219366858, levelgen mode: deterministic 44 Strat the Sneak (level 3, -1/18 HPs) Began as a Vine Stalker Assassin on Oct 29, 2019. Slain by a gnoll (6 damage) ... on level 1 of the Dungeon. The game lasted 00:04:00 (1713 turns). Strat the Sneak (Vine Stalker Assassin) Turns: 1713, Time: 00:04:00 Health: -1/18 AC: 3 Str: 14 XL: 3 Next: 62% Magic: 0/4 EV: 11 Int: 11 God: Gold: 49 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . n - +2 dagger (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . c - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +2 dagger n - a +2 dagger of draining (weapon) (You found it on level 1 of the Dungeon) Missiles e - 2 curare-tipped darts j - 4 stones (quivered) Armour b - a +0 robe (worn) c - a +0 cloak (worn) Potions h - a potion of lignification {unknown} i - a potion of degeneration {!q} l - a potion of brilliance {unknown} m - a potion of flight p - a potion of curing {unknown} Comestibles f - 2 rations k - a chunk of flesh {@w0} Skills: - Level 1.7 Fighting * Level 3.1 Short Blades - Level 1.7 Throwing - Level 0.7 Dodging + Level 5.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History a +0 club; a goblin corpse You butcher the goblin corpse. k - 7 chunks of flesh {@w0} (gained 2) Things that are here: a +0 club; a goblin skeleton You see here 27 bolts. As you open the door, it creaks loudly! There is an open door here. You open the door. The dart slug is too close now for your liking. There is an open door here. You hit the dart slug but do no damage. You bite the dart slug. You drain its power. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 13/18 hp. MASSIVE DAMAGE!! You now have 3/4 mp. You hit the dart slug. You hit the dart slug. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 10/18 hp. You now have 2/4 mp. You completely miss the dart slug. Your bite misses the dart slug. The dart slug closely misses you. You hit the dart slug. You kill the dart slug! You see here a dart slug corpse. You butcher the dart slug corpse. k - 8 chunks of flesh {@w0} (gained 1) You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 Health restored: 18; MP restored: 4 You open the door. A gnoll comes into view. It is wielding a +0 halberd. a - a +2 dagger (weapon) You are now empty-handed. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. You sense an unholy aura. n - a +2 dagger of draining (weapon) Some of the chunks of flesh in your inventory have rotted away. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering d - 8 poisoned darts for throwing. Throwing (i - inventory. (/) - cycle) d - 8 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (resting) You throw a poisoned dart. The poisoned dart hits the gnoll. The gnoll is poisoned. The gnoll shouts! A gnoll comes into view. Throwing (i - inventory. (/) - cycle) d - 7 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (moderately wounded, poisoned) You throw a poisoned dart. The poisoned dart barely misses the gnoll. The gnoll looks more healthy. Throwing (i - inventory. (/) - cycle) d - 6 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (heavily wounded) You throw a poisoned dart. The poisoned dart hits the gnoll. Throwing (i - inventory. (/) - cycle) d - 5 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (heavily wounded) You throw a poisoned dart. The poisoned dart barely misses the gnoll. The poisoned dart hits the gnoll. The gnoll is poisoned. Throwing (i - inventory. (/) - cycle) d - 4 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (heavily wounded) You throw a poisoned dart. The poisoned dart closely misses the gnoll. Some of the chunks of flesh in your inventory have rotted away. The gnoll closely misses you. The gnoll looks more healthy. There is an open door here. Throwing (i - inventory. (/) - cycle) d - 3 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (heavily wounded) You throw a poisoned dart. The poisoned dart barely misses the gnoll. The poisoned dart closely misses the gnoll. Throwing (i - inventory. (/) - cycle) d - 2 poisoned darts (quivered) Aim: a gnoll, wielding a +0 halberd (heavily wounded) You throw a poisoned dart. The poisoned dart barely misses the gnoll. The poisoned dart hits the gnoll. The gnoll is poisoned. The gnoll closely misses you. Throwing (i - inventory. (/) - cycle) d - a poisoned dart (quivered) Aim: a gnoll, wielding a +0 halberd (severely wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the gnoll. The gnoll is poisoned. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you. * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 4/18 hp. MASSIVE DAMAGE!! You now have 1/4 mp. There is a stone staircase leading up here. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. The gnoll hits you! You die... ...## #.....##. ....# #........ ....# ############.....### ....# #........#.......# ...## #................### ...## ####................##. ....# ##.............#..÷..##. ....######..##.......^.##.....##. ....##..........@>.....#......##. ÷>........#######g.......#######. ..#....####............### #.. .#..######............## #.# .#.##...........###.#.# ##.# ......#####.....###.#.# #... ...########....).#..#.########... ##.# ##.......##................. ##.###.....÷......###.########... You could see a gnoll. Vanquished Creatures A dart slug (D:2) 3 leopard geckos (D:1) 2 giant cockroaches 3 hobgoblins (D:1) 6 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 5 goblins 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Vine Stalker Assassin began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 152 | D:1 | Reached skill level 2 in Short Blades 163 | D:1 | Reached skill level 5 in Stealth 233 | D:1 | Reached XP level 2. HP: 13/15 MP: 3/3 681 | D:1 | HP: 3/15 [leopard gecko (1)] 985 | D:1 | Reached XP level 3. HP: 18/18 MP: 4/4 1344 | D:1 | Reached skill level 3 in Short Blades 1705 | D:2 | HP: 4/18 [gnoll (1)] 1713 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_rooms D:2: layout_basic, minmay_overflow_temple_star_quad, serial_glass, glass_columns_a, glass_columns_c Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 2 3 | 3.1 Stealth | 5 | 5.4 Fighting | | 1.7 Throwing | | 1.7 Dodging | | 0.7 Action || total -------------------------++------- Melee: Dagger || 84 Bite || 18 Throw: Dart || 17 Use: Scroll || 5 Stab: Sleeping || 6 Eat: Chunk || 2 Armor: Robe || 21 Dodge: Dodged || 66 Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_rooms D:2: layout_basic, minmay_overflow_temple_star_quad, serial_glass, glass_columns_a, glass_columns_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.6 | 35.5 | 28.4 | 843.0 Dungeon | 100.0 | 100.0 | 1.6 | 35.5 | 28.4 | 843.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+----------------------