Dungeon Crawl Stone Soup version 0.22.0-38-g04b72b8 (webtiles) character file. 39 Strat the Insei (level 3, -1/20 HPs) Began as a Vine Stalker Monk on Aug 25, 2018. Slain by a kobold ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (497 turns). Strat the Insei (Vine Stalker Monk) Turns: 497, Time: 00:01:29 Health: -1/20 AC: 2 Str: 14 XL: 3 Next: 47% Magic: 0/4 EV: 13 Int: 10 God: Gold: 16 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Missiles j - 16 stones (quivered) Armour a - a +0 robe (worn) Jewellery f - a +6 ring of intelligence {unknown} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of immolation {unknown} d - a scroll of enchant armour {unknown} e - a scroll of fear {unknown} Potions h - a potion of haste {unknown} i - a potion of curing {unknown} Comestibles b - 2 rations {@e1} g - 4 chunks of flesh {@w0} Skills: + Level 3.0 Fighting + Level 2.7 Dodging - Level 2.4 Stealth * Level 3.7 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The goblin closely misses you. You closely miss the goblin. You punch the goblin, but do no damage. Your bite misses the goblin. The goblin closely misses you. You hit the goblin. Your bite misses the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a dagger; a goblin corpse You butcher the goblin corpse. g - 4 chunks of flesh {@w0} (gained 1) Things that are here: a dagger; a goblin skeleton The hobgoblin is too close now for your liking. Found a stone staircase leading up. The hobgoblin shouts! Found 23 stones. Found a stone staircase leading up. The hobgoblin throws a stone. The stone completely misses you. You see here a stone. A hound comes into view. The hobgoblin hits you with a club. You take 2 damage, and have 11/16 hp. You closely miss the hobgoblin. You punch the hobgoblin. Your bite misses the hobgoblin. The hobgoblin hits you with a club. You now have 2/3 mp. You hit the hobgoblin but do no damage. You hit the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 8/16 hp. You closely miss the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a club; 19 stones There isn't anything to butcher here. j - 19 stones b - 2 rations {@e1} (gained 1) You now have 16 gold pieces (gained 11). You see here a club. The hound is too close now for your liking. MP restored: 3 Throwing (i - inventory) j - 19 stones (quivered) Aim: a hound (resting) You throw a stone. The stone hits the hound. The hound barks! Throwing (i - inventory) j - 18 stones (quivered) Aim: a hound You throw a stone. The stone hits the hound but does no damage. A frilled lizard comes into view. A kobold comes into view. It is wielding a dagger. Throwing (i - inventory) j - 17 stones (quivered) Aim: a hound You throw a stone. The stone barely misses the hound. The frilled lizard hisses angrily. The kobold shouts! You punch the hound! The hound bites you. * * * LOW HITPOINT WARNING * * * A hobgoblin comes into view. You take 3 damage, and have 6/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! The hound bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hound. The hound barely misses you. You closely miss the hound. The hound misses you. The hound completely misses you. You closely miss the hound. You bite the hound. You drain its power. The hound misses you. You closely miss the hound. The hound bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/16 hp. You now have 1/3 mp. The hobgoblin shouts! You hit the hound. You bite the hound, but do no damage. The hound bites you. The hound barely misses you. You now have 0/3 mp. You miss the hound. You bite the hound. You drain its power. You feel invigorated. The hound closely misses you. You closely miss the hound. Your bite misses the hound. The hound closely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/16 hp. You hit the hound. You kill the hound! Your Fighting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You closely miss the kobold. The kobold hits you with a dagger. You die... .......#..#......... #<.#............<.l. .................(. ..............(..# .. ............(...# ...# #.. #........(..g #..# ###.####....g...... #..###........##K# .........####.##@# .........###..)..# ..###..#..##..#### #.....###......# .......#######.# .#####).# ..# .# ##.# #.# .# #.....# .# .# #####...... You could see a hobgoblin, a kobold and a frilled lizard. Vanquished Creatures A hound (D:2) A ball python (D:2) A goblin (D:2) 2 hobgoblins A jackal (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 79 | D:1 | HP: 2/11 [hobgoblin/club (3)] 95 | D:1 | HP: 1/11 [rat (1)] 252 | D:1 | HP: 2/11 [kobold/short sword (4)] 381 | D:2 | Reached XP level 2. HP: 9/16 MP: 3/3 488 | D:2 | HP: 4/16 [hound (2)] 495 | D:2 | HP: 1/16 [hound (1)] 496 | D:2 | Reached skill level 3 in Fighting 496 | D:2 | Reached XP level 3. HP: 2/20 MP: 1/4 497 | D:2 | Slain by a kobold Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.0 Dodging | | 2.7 Stealth | | 2.4 Unarmed Combat | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 41 Bite || 9 Punch || 2 Throw: Stone || 3 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 21 Vault maps used: D:1: minmay_arrival_wavy_path D:2: minmay_tromino_mix6 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.2 | 0.0 | 49.2 | 238.0 Dungeon | 100.0 | 100.0 | 4.2 | 0.0 | 49.2 | 238.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.5 +-------+-------+-------+-------+-------+----------------------