Dungeon Sprint DCSS version 0.23-a0-29-g1be82e5 (webtiles) character file. 27 Steeltoe the Shield-Bearer (level 3, -8/31 HPs) Began as a Formicid Fighter on Aug 4, 2018. Mangled by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (25 turns). Steeltoe the Shield-Bearer (Formicid Fighter) Turns: 25, Time: 00:00:12 Health: -8/31 AC: 7 Str: 20 XL: 3 Next: 25% Magic: 3/3 EV: 8 Int: 7 God: Gold: 0 SH: 10 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration l - 3 chunks of flesh Skills: + Level 4.6 Fighting + Level 3.4 Long Blades + Level 4.6 Armour + Level 5.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Things that are here: a dagger; a leather armour; the goblin skeleton of Ijyb You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! You hit the ogre. The ogre is lightly wounded. The ogre barely misses you. Your shield prevents you from hitting the ogre. The ogre is lightly wounded. The ogre closely misses you. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You slash the ogre! The ogre is severely wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# { #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Steeltoe the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 5 in Shields 13 | D | Reached XP level 2. HP: 26/26 MP: 2/2 13 | D | Reached XP level 3. HP: 31/31 MP: 3/3 20 | D | Noticed an ogre 25 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.6 Long Blades | 3 | 3.4 Armour | 4 | 4.6 Shields | 5 | 5.0 Action || total -------------------------++------- Melee: Long sword || 14 Armor: Scale mail || 6 Dodge: Dodged || 4 Block: Shield || 4 Rpst.: Long sword || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 39 | 0.0 | 0 | 1 | 0.0 | 25 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 39 | 0.0 | 0 | 1 | 0.0 | 25 +---------+---------+-------+---------+---------+-------+---------