Dungeon Crawl Stone Soup version 0.26-a0-639-g72c4674 (webtiles) character file. Game seed: 5527407424093224169 0 Steadysplat the Caller (level 1, 16/16 HPs) Began as an Ogre Wanderer on Sept 18, 2020. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Steadysplat the Caller (Ogre Wanderer) Turns: 1, Time: 00:00:10 Health: 16/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 14 God: Gold: 0 SH: 0 Dex: 7 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.0 Stealth + Level 2.4 Spellcasting Level 2.6 Summonings Level 1.0 Necromancy Level 1.0 Ice Magic Level 1.0 Earth Magic Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Summon Small Mammal Summ #... 8% 1 Call Imp Summ #....... 12% 2 Corona Hex #...... 22% 1 Call Canine Familiar Summ #....... 22% 3 Summon Guardian Golem Hex/Summ #....... 36% 3 Tukima's Dance Hex #....... 56% 3 Summon Ice Beast Ice/Summ #....... 71% 4 Summon Lightning Spire Summ/Air #....... 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, Steadysplat the Ogre Wanderer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe; and the following spells available to memorise: Summon Small Mammal, Call Imp, Corona, Call Canine Familiar, Summon Guardian Golem, Tukima's Dance, Summon Ice Beast, Summon Lightning Spire. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# ##.# .# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Steadysplat the Ogre Wanderer began the quest for the Orb. 0 | D:1 | Steadysplat set off with the following items: a +0 club, a | potion of curing, a +0 robe; and the following spells | available to memorise: Summon Small Mammal, Call Imp, | Corona, Call Canine Familiar, Summon Guardian Golem, | Tukima's Dance, Summon Ice Beast, Summon Lightning Spire 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, minmay_misc_feat_secret_circle Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts