Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 11644 Squip the Geomancer (level 12, -11/81 HPs) Began as a Formicid Earth Elementalist on Nov 17, 2017. Was a High Priest of Okawaru. Mangled by a swamp worm (18 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:27:14 (11726 turns). Squip the Geomancer (Formicid Earth Elementalist) Turns: 11726, Time: 00:27:14 Health: -11/81 AC: 10 Str: 14 XL: 12 Next: 10% Magic: 21/24 EV: 10 Int: 19 God: Okawaru [*****.] Gold: 317 SH: 0 Dex: 11 Spells: 13/28 levels left rFire . . . SeeInvis + n - +2 hand axe of Wisdom {flame, Fragile rPois rN+} rCold . . . Gourm . (no shield) rNeg + + . Faith . p - +1 scale mail rPois + Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . v - +0 pair of gloves MR +.... (no boots) Stlth +......... y - amulet of rage Regen 0.3/turn k - ring of positive energy MPRegen 0.2/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, talons 2, molten scales 1, blurry vision 1, deformed body, wild magic 1, MP-powered wands a: Dig, Shaft Self, Heroism, Finesse, Renounce Religion You were on level 2 of the Lair of Beasts. You worshipped Okawaru. Okawaru was extremely pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 12 of its levels. You collected 525 gold pieces. You spent 208 gold pieces at shops. Inventory: Hand Weapons c - a +4 dagger of holy wrath f - a +0 falchion n - the +2 hand axe of Wisdom (weapon) {flame, Fragile rPois rN+} (You bought it in a shop on level 5 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. t - a +8 club I - the +8 short sword of Piozi {freeze, *Noise rElec rN+++} (You found it on level 6 of the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It may make noises in combat. J - a +2 rapier of flaming Missiles b - 98 stones (quivered) Armour m - a +0 shield p - a +1 scale mail (worn) v - a +0 pair of gloves (worn) w - a +0 ring mail z - the +2 shield of Servitude {rN++ Str-5 Dex+3 SInv} (You found it on level 4 of the Dungeon) It affects your strength (-5). It affects your dexterity (+3). It greatly protects you from negative energy. It lets you see invisible. T - a +0 leather armour of cold resistance Magical Staves h - an uncursed staff of air {unknown} Jewellery k - a ring of positive energy (left hand) y - an amulet of rage (around neck) C - an uncursed ring of protection from magic {unknown} E - an uncursed ring of protection from magic {unknown} O - an uncursed ring of resist corrosion {unknown} Q - an uncursed ring of protection from cold {unknown} Wands q - a wand of flame (24/48) u - a wand of random effects (44/48) S - a wand of clouds (8/9) V - a wand of random effects (12/48) Scrolls a - 2 scrolls of enchant armour o - a scroll of remove curse x - 5 scrolls of identify A - a scroll of teleportation B - 2 scrolls of amnesia D - 2 scrolls of fear F - a scroll of recharging L - 3 scrolls of magic mapping {unknown} Potions i - 4 potions of might G - a potion of brilliance P - a potion of haste {unknown} U - a potion of degeneration {unknown} Books e - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 K - the Tome of the Traveller and Damage Dealing (You found it on level 7 of the Dungeon) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Portal Projectile Hexes/Translocation 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Fire Conjuration/Fire 6 Miscellaneous g - a lamp of fire (inert) Comestibles d - 4 bread rations l - 4 meat rations r - 6 royal jellies s - a fruit H - 2 chunks of flesh Skills: - Level 3.0 Fighting - Level 10.1 Armour - Level 3.2 Dodging - Level 2.4 Stealth + Level 7.7 Shields - Level 8.6 Spellcasting - Level 3.2 Conjurations - Level 2.1 Transmutations - Level 12.5 Earth Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###### 1% 1 None b - Passwall Tmut/Erth #####..... 3% 2 None c - Stone Arrow Conj/Erth #####. 5% 3 None d - Petrify Tmut/Erth #####... 19% 4 ###.... e - Lee's Rapid Deconstr Erth ######.... 7% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Lair (2/6) D:8 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:5 ( D:6 * Annotations: D:9 Thrax's ghost, novice HOFi Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) You have razor-sharp toenails. You are partially covered in molten scales. (AC +2) Scrolls take you a little longer to read. Armour fits poorly on your strangely shaped body. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (severely wounded) The blast of sand misses the swamp worm. b - 98 stones The swamp worm bites you!! The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The swamp worm bites you but does no damage. The swamp worm bites you! * * * LOW HITPOINT WARNING * * * You feel much better. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The swamp worm bites you but does no damage. The swamp worm bites you! * * * LOW HITPOINT WARNING * * * The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The swamp worm bites you!! You die... #### ## #P.###. #########..... #PP.P.##...... ♣............. ♣♣♣ ♣♣♣♣♣♣♣♣♣♣♣♣♣........ ♣§§≈♣≈≈≈≈≈≈≈≈≈≈≈♣♣♣...... ♣§>§...♣w♣.♣.♣..........) ♣;.§....@......♣...♣..... ♣≈≈§≈≈≈≈w≈≈♣≈≈≈≈♣♣♣...... ♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣........ ♣♣♣♣♣.........