Version: Dungeon Crawl Stone Soup 0.19.5 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.19 -name Sphorg -rc /dgldir/rcfiles/crawl-0.19/Sphorg.rc -macro /dgldir/rcfiles/crawl-0.19/Sphorg.macro -webtiles-socket /crawl-master/webserver/sockets/Sphorg:dcss-0.19.sock -morgue /dgldir/morgue/Sphorg/ RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ce983]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x2f2) [0x5d5cf2]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x9c) [0x5cec1c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f6f48f044c0]: /usr/games/crawl-0.19(_ZN8item_defC1ERKS_+0x16) [0x5ab416]: item_def::item_def(item_def const&) /usr/games/crawl-0.19() [0x9c699a] /usr/games/crawl-0.19(_ZN8ShopMenu17purchase_selectedEv+0x489) [0x9c94d9]: ShopMenu::purchase_selected() /usr/games/crawl-0.19(_ZN8ShopMenu11process_keyEi+0x17d) [0x9cae0d]: ShopMenu::process_key(int) /usr/games/crawl-0.19(_ZN4Menu7do_menuEv+0x4d) [0x8358bd]: Menu::do_menu() /usr/games/crawl-0.19(_ZN4Menu4showEb+0xe5) [0x83a255]: Menu::show(bool) /usr/games/crawl-0.19(_Z4shopv+0xcc) [0x9cc14c]: shop() /usr/games/crawl-0.19(_Z15process_command12command_type+0x658) [0xba9358]: process_command(command_type) /usr/games/crawl-0.19() [0xbac089] /usr/games/crawl-0.19() [0xbacca5] /usr/games/crawl-0.19(main+0x2eb) [0xbb028b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f6f48eef76d]: /usr/games/crawl-0.19() [0x534a69] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f6f4929a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f6f4929a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005cf08b in call_gdb(_IO_FILE*) () No symbol table info available. #2 0x00000000005d5d12 in do_crash_dump() () No symbol table info available. #3 0x00000000005cec1c in crash_signal_handler(int) () No symbol table info available. #4 No symbol table info available. #5 0x00000000005ab416 in item_def::item_def(item_def const&) () No symbol table info available. #6 0x00000000009c699a in ?? () No symbol table info available. #7 0x00000000009c94d9 in ShopMenu::purchase_selected() () No symbol table info available. #8 0x00000000009cae0d in ShopMenu::process_key(int) () No symbol table info available. #9 0x00000000008358bd in Menu::do_menu() () No symbol table info available. #10 0x000000000083a255 in Menu::show(bool) () No symbol table info available. #11 0x00000000009cc14c in shop() () No symbol table info available. #12 0x0000000000ba9358 in process_command(command_type) () No symbol table info available. #13 0x0000000000bac089 in ?? () No symbol table info available. #14 0x0000000000bacca5 in ?? () No symbol table info available. #15 0x0000000000bb028b in main () No symbol table info available. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Mar 1 2017 at 03:26:19 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals serial_shops shop Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (44, 8): position (41,41) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< i - 36 poisoned javelins (gained 1) Things that are here: a trident of flaming; a robe; a merfolk corpse You butcher the merfolk corpse. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a trident of flaming; a robe; 3 chunks of flesh Throwing (i - inventory. (,) - cycle): i - 36 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a spear (hasn't noticed you) You throw a poisoned javelin. The faun shouts! The poisoned javelin hits the faun! The faun is moderately wounded. The faun gestures at you while chanting. You resist with almost no effort. The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a stone. The stone completely misses you. Throwing (i - inventory. (,) - cycle): i - 35 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded) You throw a poisoned javelin. The poisoned javelin hits the faun! The faun is poisoned. The faun is moderately wounded. Throwing (i - inventory. (,) - cycle): i - 34 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded, poisoned) You throw a poisoned javelin. The satyr shouts! The poisoned javelin hits the faun! The faun looks as sick as possible! The faun is heavily wounded. The faun shoots a stone. The stone closely misses you. The faun shoots a stone. The stone misses you. You can now pass through a line of other dancers. Throwing (i - inventory. (,) - cycle): i - 33 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin closely misses the faun. The satyr plays a rousing melody on his pipes! The fauns go into a battle-frenzy! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: E - a wand of flame {zapped: 9} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (severely wounded, unusually strong, poisoned) The puff of flame hits the faun. The faun is severely wounded. Evoking this partially-identified wand wasted a few charges. The faun shoots a stone. You block the stone. Throwing (i - inventory. (,) - cycle): i - 32 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin barely misses the satyr. The poisoned javelin barely misses the faun. The faun gestures at you while chanting. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 31 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin hits the faun but does no damage. The faun is almost dead. The faun shoots a stone. The stone hits you. The satyr shoots an arrow. The arrow hits you! The faun shoots a stone. The stone hits you but does no damage. Throwing (i - inventory. (,) - cycle): i - 30 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin hits the faun but does no damage. The faun looks as sick as possible! The faun is almost dead. You kill the faun! The satyr shoots an arrow. The arrow hits you! The faun shoots a stone. The stone hits you. Throwing (i - inventory. (,) - cycle): i - 29 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a longbow You throw a poisoned javelin. The poisoned javelin hits the satyr!! The satyr looks as sick as possible! The satyr is heavily wounded. The satyr shoots an arrow. The arrow hits you! Throwing (i - inventory. (,) - cycle): i - 28 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - satyr Aim: a satyr, wielding a longbow (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the satyr!! You kill the satyr! The faun shoots a stone. The stone hits you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Throwing (i - inventory. (,) - cycle): i - 27 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling (unusually strong, paralysed) You throw a poisoned javelin. The poisoned javelin completely misses the faun. A merfolk avatar comes into view. Throwing (i - inventory. (,) - cycle): i - 26 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (unusually strong, paralysed) You throw a poisoned javelin. The poisoned javelin completely misses the faun. The merfolk avatar shouts! The faun is no longer paralysed. The faun shoots a stone. The stone hits you but does no damage. Throwing (i - inventory. (,) - cycle): i - 25 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (unusually strong) You throw a poisoned javelin. The poisoned javelin closely misses the faun. The faun shoots a stone. The stone closely misses you. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 24 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (unusually strong) You throw a poisoned javelin. The poisoned javelin hits the faun. The faun is poisoned. The faun is lightly wounded. Shadowy forms rise from the deep at the merfolk avatar's song! Throwing (i - inventory. (,) - cycle): i - 23 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (lightly wounded, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin hits the faun. The faun looks as sick as possible! The faun is lightly wounded. The faun shoots a stone. The stone hits you but does no damage. The merfolk avatar chants a haunting song. You resist with some effort. Throwing (i - inventory. (,) - cycle): i - 22 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin hits the faun. The faun is moderately wounded. The faun shoots a stone. The stone hits you but does no damage. Throwing (i - inventory. (,) - cycle): i - 21 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin hits the faun. The faun looks as sick as possible! The faun is heavily wounded. Throwing (i - inventory. (,) - cycle): i - 20 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded, unusually strong, poisoned) You throw a poisoned javelin. The poisoned javelin hits the faun!! You kill the faun! The merfolk avatar chants a haunting song. You resist with almost no effort. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Throwing (i - inventory. (,) - cycle): i - 19 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (sharing its pain) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar!! The merfolk avatar looks as sick as possible! The merfolk avatar is moderately wounded. You hear a splash. Throwing (i - inventory. (,) - cycle): i - 18 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned, sharing its pain) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar but does no damage. The merfolk avatar looks as sick as possible! The merfolk avatar is moderately wounded. You hear a splash. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 17 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned, sharing its pain) You throw a poisoned javelin. The poisoned javelin closely misses the merfolk avatar. The merfolk avatar chants a haunting song. You resist with some effort. Throwing (i - inventory. (,) - cycle): i - 16 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned, sharing its pain) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar but does no damage. The merfolk avatar looks as sick as possible! The merfolk avatar is moderately wounded. You hear a splash. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Throwing (i - inventory. (,) - cycle): i - 15 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned, sharing its pain, mesmerising) You throw a poisoned javelin. The poisoned javelin barely misses the merfolk avatar. You hear a splash. The drowned soul is no longer sharing its pain. The pull of its song draws you forwards. The merfolk avatar chants its luring song. Press: ? - help, v - describe, . - travel, g - get item Here: a merfolk avatar (moderately wounded, poisoned, sharing its pain, mesmerising) 2 poisoned javelins. Some shallow water. Throwing (i - inventory. (,) - cycle): i - 14 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned, sharing its pain, mesmerising) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar! The merfolk avatar looks as sick as possible! The merfolk avatar is heavily wounded. You hear a splash. The pull of its song draws you forwards. You enter the shallow water. Moving in this stuff is going to be slow. The drowned soul touches you. x2 The merfolk avatar chants its luring song. Throwing (i - inventory. (,) - cycle): i - 13 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (heavily wounded, poisoned, sharing its pain, mesmerising) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar! The merfolk avatar is severely wounded. You hear a splash. The pull of its song draws you forwards. The drowned soul touches you. The merfolk avatar chants its luring song. Throwing (i - inventory. (,) - cycle): i - 12 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded, poisoned, sharing its pain, mesmerising) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar. The merfolk avatar looks as sick as possible! The merfolk avatar is severely wounded. The drowned soul touches you. The merfolk avatar chants its luring song. Uskayaw prepares the audience for your solo! Throwing (i - inventory. (,) - cycle): i - 11 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded, poisoned, paralysed, sharing its pain, mesmerising) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar. The merfolk avatar looks as sick as possible! The merfolk avatar is almost dead. You hear a splash. The merfolk avatar stops singing. You break out of your daze! The merfolk avatar's song is interrupted. Throwing (i - inventory. (,) - cycle): i - 10 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (almost dead, poisoned, paralysed, sharing its pain) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar! The merfolk avatar looks as sick as possible! The merfolk avatar is almost dead. You hear a splash. The drowned soul is no longer paralysed. Throwing (i - inventory. (,) - cycle): i - 9 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (almost dead, poisoned, paralysed, sharing its pain) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar!! You kill the merfolk avatar! The drowned soul returns to the deep! You hear a splash. You can now merge with and destroy a victim. i - 12 poisoned javelins (gained 4) You can no longer merge with and destroy a victim. i - 14 poisoned javelins (gained 2) i - 17 poisoned javelins (gained 3) You see here a merfolk corpse. You butcher the merfolk corpse. t - 10 chunks of flesh (gained 4) You can no longer pass through a line of other dancers. You see here a stone. t - 13 chunks of flesh (gained 3) Items here: (( ) [ 3 arrows; 9 stones; a trident of flaming; a robe Eating one of 13 chunks of flesh. You start eating one of the 13 chunks of flesh. This raw flesh tastes great! Eating one of 12 chunks of flesh. You start eating one of the 12 chunks of flesh. This raw flesh tastes great! i - 18 poisoned javelins (gained 1) Things that are here: a hunting sling; an uncursed club; 11 stones i - 21 poisoned javelins (gained 3) i - 25 poisoned javelins (gained 4) i - 26 poisoned javelins (gained 1) Items here: % ( )) a hunting sling; an uncursed spear; 12 stones; a faun corpse You butcher the faun corpse. You hear a splash. t - 15 chunks of flesh (gained 4) Items here: % ( )) a hunting sling; an uncursed spear; 12 stones; a faun skeleton i - 28 poisoned javelins (gained 2) Things that are here: an uncursed longbow; an uncursed spear; 7 arrows i - 32 poisoned javelins (gained 4) i - 33 poisoned javelins (gained 1) i - 34 poisoned javelins (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Some of the chunks of flesh in your inventory have rotted away. You see here an arrow. You see here an arrow. You see here an arrow. A merfolk avatar comes into view. Throwing (i - inventory. (,) - cycle): i - 34 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (hasn't noticed you) You throw a poisoned javelin. The merfolk avatar shouts! The poisoned javelin hits the merfolk avatar! The merfolk avatar looks as sick as possible! The merfolk avatar is lightly wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 33 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (lightly wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar but does no damage. The merfolk avatar looks as sick as possible! The merfolk avatar is lightly wounded. Shadowy forms rise from the deep at the merfolk avatar's song! Some of the chunks of flesh in your inventory have rotted away. Throwing (i - inventory. (,) - cycle): i - 32 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar. The merfolk avatar looks as sick as possible! The merfolk avatar is moderately wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 31 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar!! The merfolk avatar looks as sick as possible! The merfolk avatar is heavily wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 30 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (heavily wounded, poisoned) You throw a poisoned javelin. The poisoned javelin closely misses the merfolk avatar. Throwing (i - inventory. (,) - cycle): i - 29 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (heavily wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar but does no damage. The merfolk avatar looks as sick as possible! The merfolk avatar is heavily wounded. Throwing (i - inventory. (,) - cycle): i - 28 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar but does no damage. The merfolk avatar is severely wounded. You hear a splash. Throwing (i - inventory. (,) - cycle): i - 27 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar. The merfolk avatar is severely wounded. You hear a splash. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 26 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar. The merfolk avatar looks as sick as possible! The merfolk avatar is severely wounded. You hear a splash. The merfolk avatar chants a haunting song. You resist with almost no effort. Throwing (i - inventory. (,) - cycle): i - 25 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the merfolk avatar!! You kill the merfolk avatar! You can now pass through a line of other dancers. Things that are here: 25 arrows; a shortbow You enter the shallow water. Moving in this stuff is going to be slow. i - 25 poisoned javelins (gained 1) You see here a merfolk corpse. You can no longer pass through a line of other dancers. You butcher the merfolk corpse. You hear a splash. t - 12 chunks of flesh (gained 1) You see here a merfolk skeleton. i - 27 poisoned javelins (gained 2) i - 28 poisoned javelins (gained 1) Throwing (i - inventory. (,) - cycle): i - 28 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (hasn't noticed you) You throw a poisoned javelin. The poisoned javelin hits the water nymph!! The water nymph looks as sick as possible! The water nymph is almost dead. You hear a splash. The water nymph gestures at you while chanting. The water swirls and strikes you! Throwing (i - inventory. (,) - cycle): i - 27 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (almost dead, poisoned) You throw a poisoned javelin. The poisoned javelin hits the water nymph! You kill the water nymph! You hear a splash. i - 29 poisoned javelins (gained 3) i - 31 poisoned javelins (gained 2) i - 33 poisoned javelins (gained 2) Found a glowing war axe. A merfolk comes into view. It is wielding a trident. The merfolk shouts! The merfolk hits you but does no damage. The merfolk closely misses you. You don't know any spells. The merfolk hits you but does no damage. The merfolk hits you with a trident. You scratch the merfolk. The merfolk is lightly wounded. Your fire dragon scales prevents you from hitting the merfolk. The merfolk is lightly wounded. You block the merfolk's attack. You mangle the merfolk!! The merfolk is moderately wounded. The merfolk hits you but does no damage. You eviscerate the merfolk!!! You kill the merfolk! You hear a splash. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a trident; a merfolk corpse Things that are here: a trident; a merfolk corpse You butcher the merfolk corpse. You hear a splash. t - 6 chunks of flesh (gained 1) Things that are here: a trident; a merfolk skeleton Partly explored, can't reach some places. Search for what [? for help]? javel Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Shoals:4, ? - help) Things that are here: a robe; a rapier of electrocution Some of the chunks of flesh in your inventory have rotted away. An alligator snapping turtle comes into view. The alligator snapping turtle hisses angrily. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Throwing (i - inventory. (,) - cycle): i - 33 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle! The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is lightly wounded. You hear a splash. Throwing (i - inventory. (,) - cycle): i - 32 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (lightly wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is lightly wounded. You hear a splash. The alligator snapping turtle bites you from afar! Throwing (i - inventory. (,) - cycle): i - 31 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (lightly wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle! The alligator snapping turtle is lightly wounded. You hear a splash. The alligator snapping turtle misses you. Throwing (i - inventory. (,) - cycle): i - 30 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (lightly wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle but does no damage. The alligator snapping turtle is lightly wounded. You hear a splash. The alligator snapping turtle bites you from afar!! b - the +4 hunting sling of the Extremes (weapon) {velocity, Str+6} You are now empty-clawed. Throwing (i - inventory. (,) - cycle): i - 29 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is moderately wounded. You hear a splash. The alligator snapping turtle bites you but does no damage. Throwing (i - inventory. (,) - cycle): i - 28 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle! The alligator snapping turtle is moderately wounded. You hear a splash. The alligator snapping turtle closely misses you. The alligator snapping turtle bites you! Your unstable footing causes you to fumble your attack. The alligator snapping turtle bites you! You scratch the alligator snapping turtle. The alligator snapping turtle is heavily wounded. Your unstable footing causes you to fumble your attack. The alligator snapping turtle bites you! You scratch the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. Your unstable footing causes you to fumble your attack. The alligator snapping turtle bites you! Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. The alligator snapping turtle bites you but does no damage. You scratch the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. You completely miss the alligator snapping turtle. The alligator snapping turtle is heavily wounded. The alligator snapping turtle misses you. You scratch the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. You scratch the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you! You scratch the alligator snapping turtle. The alligator snapping turtle is heavily wounded. You scratch the alligator snapping turtle. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you!!! * * * LOW HITPOINT WARNING * * * You claw the alligator snapping turtle! The alligator snapping turtle is severely wounded. Your unstable footing causes you to fumble your attack. The alligator snapping turtle closely misses you. Press: ? - help, v - describe, . - travel, g - get item Here: an alligator snapping turtle (severely wounded, poisoned) 4 poisoned javelins. Some shallow water. The alligator snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: E - a wand of flame {zapped: 12} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (severely wounded, poisoned) The puff of flame hits the alligator snapping turtle. The alligator snapping turtle is severely wounded. Evoking this partially-identified wand wasted a few charges. The alligator snapping turtle is engulfed in a cloud of scalding steam. The alligator snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * The alligator snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: f - a wand of heal wounds (6/9) Press: ? - help, Shift-Dir - straight line, f - you, p - alligator snapping turtle You feel much better. This wand has 5 charges left. You block the alligator snapping turtle's attack. Press: ? - help, v - describe, . - travel Here: an alligator snapping turtle (severely wounded, poisoned) Some shallow water. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: R - a wand of iceblast (6/15) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (severely wounded, poisoned) The mass of ice explodes! The iceblast engulfs the alligator snapping turtle. The alligator snapping turtle is severely wounded. This wand has 5 charges left. The alligator snapping turtle closely misses you. Eat one of 2 chunks of flesh? (ye/n/q) You start eating one of the 2 chunks of flesh. This raw flesh tastes great! Eat a chunk of flesh? (ye/n/q) You start eating the chunk of flesh. The alligator snapping turtle bites you but does no damage. This raw flesh tastes great! Throwing (i - inventory. (,) - cycle): i - 27 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (severely wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle! The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is almost dead. You hear a splash. The alligator snapping turtle barely misses you. Throwing (i - inventory. (,) - cycle): i - 26 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (almost dead, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle but does no damage. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is almost dead. You hear a splash. The alligator snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): i - 25 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (almost dead, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle but does no damage. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is almost dead. You hear a splash. You block the alligator snapping turtle's attack. Throwing (i - inventory. (,) - cycle): i - 24 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (almost dead, poisoned) You throw a poisoned javelin. The poisoned javelin hits the alligator snapping turtle! You kill the alligator snapping turtle! You hear a splash. i - 27 poisoned javelins (gained 4) You see here an alligator snapping turtle corpse. You butcher the alligator snapping turtle corpse. t - 3 chunks of flesh Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. This raw flesh tastes great! Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great! Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great! Okay, then. i - 31 poisoned javelins (gained 4) i - 32 poisoned javelins (gained 1) i - 33 poisoned javelins (gained 1) You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You start resting. A dream sheep comes into view. A dream sheep comes into view. The dream sheep bleats! A cyclops comes into view. Throwing (i - inventory. (,) - cycle): i - 33 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep You throw a poisoned javelin. The poisoned javelin closely misses the dream sheep. You hear a splash. Throwing (i - inventory. (,) - cycle): i - 32 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep You throw a poisoned javelin. The poisoned javelin hits the dream sheep! The dream sheep is poisoned. The dream sheep is moderately wounded. You hear a splash. Throwing (i - inventory. (,) - cycle): i - 31 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - cyclops, p - dream sheep Aim: a cyclops You throw a poisoned javelin. The poisoned javelin hits the dream sheep! The dream sheep looks as sick as possible! The dream sheep is almost dead. You kill the dream sheep! The cyclops throws a large rock. The large rock closely misses you. You hear a splash. The cyclops hits you but does no damage. You scratch the cyclops. The cyclops is lightly wounded. You mangle the cyclops!! The cyclops is heavily wounded. The cyclops hits you. You can now pass through a line of other dancers. You mangle the cyclops!! You kill the cyclops! Uskayaw will force your foes to helplessly watch your dance. i - 31 poisoned javelins (gained 1) You see here 3 large rocks. i - 32 poisoned javelins (gained 1) You see here 3 large rocks. i - 33 poisoned javelins (gained 1) You see here a dream sheep corpse. You butcher the dream sheep corpse. You can no longer pass through a line of other dancers. t - a chunk of flesh You see here a dream sheep skeleton. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great! You see here 3 large rocks. You enter the shallow water. Moving in this stuff is going to be slow. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Shoals:3, ? - help) You see here a chain mail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A faun comes into view. It is wielding a quarterstaff. The faun shouts! A faun and a satyr come into view. b - the +4 hunting sling of the Extremes (weapon) {velocity, Str+6} The satyr shouts! The faun shouts! The satyr unwields an uncursed spear. The satyr wields an uncursed longbow. The satyr shoots an arrow. The arrow misses you. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a stone. The stone hits you but does no damage. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a sling bullet. The sling bullet barely misses you. There is a stone staircase leading down here. You see here a sling bullet. Firing (i - inventory. (,) - cycle): e - 307 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling You shoot a sling bullet. The sling bullet hits the faun! The faun is lightly wounded. Firing (i - inventory. (,) - cycle): e - 306 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (lightly wounded) You shoot a sling bullet. The sling bullet hits the faun! The faun is heavily wounded. The satyr shoots an arrow. The arrow hits you but does no damage. Firing (i - inventory. (,) - cycle): e - 305 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) You shoot a sling bullet. The sling bullet closely misses the faun. The faun shoots a stone. The stone hits you but does no damage. The faun gestures at you while chanting. You resist with almost no effort. The satyr shoots an arrow. The arrow hits you! Firing (i - inventory. (,) - cycle): e - 304 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) You shoot a sling bullet. The sling bullet hits the faun! The faun is severely wounded. The faun shoots a stone. The stone hits you. The faun shoots a sling bullet. The sling bullet barely misses you. You hear a splash. You can now pass through a line of other dancers. Firing (i - inventory. (,) - cycle): e - 303 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (severely wounded) You shoot a sling bullet. The sling bullet hits the faun!! You kill the faun! Your Throwing skill increases to level 7! The satyr plays a rousing melody on his pipes! The fauns go into a battle-frenzy! The faun shoots a stone. The stone completely misses you. A faun comes into view. It is wielding a quarterstaff. Firing (i - inventory. (,) - cycle): e - 302 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling (unusually strong) You shoot a sling bullet. The faun shouts! The sling bullet hits the faun. The faun is lightly wounded. The satyr shoots an arrow. The arrow barely misses you. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a stone. The stone hits you but does no damage. The faun shoots a stone. The stone misses you. Firing (i - inventory. (,) - cycle): e - 301 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (lightly wounded, unusually strong) You shoot a sling bullet. The sling bullet hits the faun! The faun is moderately wounded. The satyr shoots an arrow. The arrow hits you. The faun shoots a stone. The stone hits you. The faun shoots a stone. The stone hits you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! A faun comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): e - 300 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded, unusually strong, paralysed) You shoot a sling bullet. The sling bullet hits the faun. The faun is heavily wounded. Firing (i - inventory. (,) - cycle): e - 299 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded, unusually strong, paralysed) You shoot a sling bullet. The sling bullet hits the faun. The faun is heavily wounded. Firing (i - inventory. (,) - cycle): e - 298 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded, unusually strong, paralysed) You shoot a sling bullet. The sling bullet hits the faun. The faun is heavily wounded. The faun is no longer paralysed. The faun casts a spell at you. You resist with almost no effort. Firing (i - inventory. (,) - cycle): e - 297 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded, unusually strong, paralysed) You shoot a sling bullet. The sling bullet hits the faun! The faun is almost dead. The satyr is no longer paralysed. The faun is no longer paralysed. x2 The faun unwields an uncursed club. The faun wields a hunting sling. The faun shoots a stone. The stone barely misses you. The faun casts a spell at you. You resist with almost no effort. The satyr shoots an arrow. The arrow completely misses you. The faun shoots a stone. The stone closely misses you. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Firing (i - inventory. (,) - cycle): e - 296 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead, unusually strong, sharing its pain) You shoot a sling bullet. The sling bullet hits the faun. You kill the faun! The faun shoots a stone. The stone hits you. The faun shoots a stone. You block the stone. Firing (i - inventory. (,) - cycle): e - 295 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling (lightly wounded, unusually strong, sharing its pain) You shoot a sling bullet. The sling bullet hits the faun. The faun is moderately wounded. The satyr shoots an arrow. You block the arrow. The faun shoots a stone. The stone hits you but does no damage. The faun shoots a stone. The stone hits you but does no damage. Firing (i - inventory. (,) - cycle): e - 294 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded, unusually strong, sharing its pain) You shoot a sling bullet. The sling bullet barely misses the faun. You hear a splash. The satyr shoots an arrow. The arrow hits you!! The faun shoots a stone. The stone completely misses you. The faun points at you and mumbles some strange words. You resist with almost no effort. Firing (i - inventory. (,) - cycle): e - 293 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded, unusually strong, sharing its pain) You shoot a sling bullet. The sling bullet hits the faun. The faun is almost dead. You hear a splash. The faun shoots a stone. The stone misses you. The satyr shoots an arrow. The arrow hits you! The faun shoots a stone. The stone hits you but does no damage. Firing (i - inventory. (,) - cycle): e - 292 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead, unusually strong, sharing its pain) You shoot a sling bullet. The sling bullet closely misses the faun. You hear a splash. Firing (i - inventory. (,) - cycle): e - 291 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead, unusually strong, sharing its pain) You shoot a sling bullet. The sling bullet hits the faun! You kill the faun! x2 You hear a splash. x4 The satyr shoots an arrow. The arrow misses you. Firing (i - inventory. (,) - cycle): e - 290 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a longbow (severely wounded, sharing its pain) You shoot a sling bullet. The sling bullet hits the satyr!! You kill the satyr! You can now merge with and destroy a victim. Firing (i - inventory. (,) - cycle): e - 289 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. e - 290 sling bullets (gained 1) There is a stone staircase leading down here. Things that are here: 11 stones; 9 arrows You can no longer merge with and destroy a victim. You see here 3 stones. You enter the shallow water. Moving in this stuff is going to be slow. e - 291 sling bullets (gained 1) You see here 3 stones. There is a stone staircase leading down here. Things that are here: 11 stones; 9 arrows You enter the shallow water. Moving in this stuff is going to be slow. You can no longer pass through a line of other dancers. You enter the shallow water. Moving in this stuff is going to be slow. e - 315 sling bullets (gained 24) Things that are here: a hunting sling; an uncursed quarterstaff; a faun corpse You butcher the faun corpse. t - 3 chunks of flesh Things that are here: a hunting sling; an uncursed quarterstaff Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. This raw flesh tastes great! Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great! Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great! e - 321 sling bullets (gained 6) Things that are here: a hunting sling; an uncursed quarterstaff; 21 stones Things that are here: a hunting sling; an uncursed quarterstaff; 14 stones e - 323 sling bullets (gained 2) Things that are here: an uncursed longbow; an uncursed spear; 4 arrows You enter the shallow water. Moving in this stuff is going to be slow. e - 324 sling bullets (gained 1) Items here: % ( )) a hunting sling; an uncursed club; 7 stones; a faun corpse You butcher the faun corpse. t - a chunk of flesh Things that are here: a hunting sling; an uncursed club; 7 stones e - 327 sling bullets (gained 3) Things that are here: a hunting sling; an uncursed club; 7 stones Things that are here: a hunting sling; an uncursed quarterstaff Things that are here: a hunting sling; an uncursed quarterstaff; 14 stones Saving game... please wait. Welcome back, Sphorg the Ghoul Monk. Press ? for a list of commands and other information. Things that are here: 4 arrows; an uncursed spear; an uncursed longbow Things that are here: 21 stones; an uncursed quarterstaff; a hunting sling N - 5 potions of magic (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: 4 arrows; an uncursed spear; an uncursed longbow HP restored. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. The snapping turtle hisses angrily. There is a stone staircase leading down, spattered with blood here. The snapping turtle bites you but does no damage. The snapping turtle completely misses you. Really attack while wielding the +4 hunting sling of the Extremes {velocity, Str+6}? [Y]es or [N]o only, please. Really attack while wielding the +4 hunting sling of the Extremes {velocity, Str+6}? Okay, then. You are now empty-clawed. You mangle the snapping turtle!! The snapping turtle is moderately wounded. The snapping turtle completely misses you. You claw the snapping turtle! The snapping turtle is heavily wounded. The snapping turtle bites you but does no damage. You scratch the snapping turtle but do no damage. The snapping turtle is heavily wounded. You mangle the snapping turtle!! The snapping turtle is almost dead. The snapping turtle bites you but does no damage. You scratch the snapping turtle but do no damage. The snapping turtle is almost dead. The snapping turtle bites you but does no damage. You eviscerate the snapping turtle!!! You kill the snapping turtle! You see here a snapping turtle corpse. You butcher the snapping turtle corpse. t - 4 chunks of flesh (gained 3) (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (? - help) Okay, then. There is a stone staircase leading down, spattered with blood here. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. There is an entrance to Ixishrak's Assorted Antiques here. u - a potion of heal wounds; I - a wand of digging >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Sphorg] Species: Ghoul Job: Monk HP: 172/172; mods: 0/0 MP: 30/30; mod: 0 Stats: 23 (23) 6 (6) 15 (15) Position: (39, 44), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: shop Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 50 | 15 | 6841 | 913/967 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 50 | 7 | 1720 | 56/476 Armour | X | 0 | 0 | 12 | 5000 | 6/1011 Dodging | X | 0 | 0 | 9 | 2691 | 16/654 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 6 | 1250 | 2/416 Unarmed Combat | X | 0 | 0 | 20 | 12011 | 281/1514 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/70 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 16 | 6990 | 95/1051 Evocations | X | 0 | 0 | 6 | 1290 | 42/416 Spell bugs: Durations: Attributes: #12: 3153 #13: 1609 #23: 39939 #24: -1378882660 #27: 355238 #49: 3184 #59: 1 Mutations: claws: 1 (innate) carnivore: 3 (innate) cold resistance: 1 (innate) negative energy resistance: 3 (innate) slow regeneration: 1 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #47: +0 cloak eq slot #2, inv slot #24: +2 helmet eq slot #4, inv slot #17: +2 pair of boots eq slot #5, inv slot #2: +0 buckler eq slot #6, inv slot #21: +7 fire dragon scales eq slot #7, inv slot #32: +5 ring of strength eq slot #8, inv slot #33: ring of protection from magic eq slot #9, inv slot #22: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###.<.~~~~~~~~~.~~~..~).####...~. ###..~~~.~~~~~~~~)..[~~.####..... ##....~~~~~~~~~~~..............~. #......~~~~~~~~~~.).....~~..~~.~~ .....~~~~~~~~~~~~.......~~......~ ......~~~~~~~~~~~......~~.......~ ...~~~~~~~~~~~~~~~.|........~.... .....~~~~~~~~~~~~~~~...~..~~.~~.. ....~~~~~~~~~~~~@~~~~~~~.~~~~~.## ...~~~~~~~~~~~~~~~~~~~~..~~~~..# .~..~~~~~~~~~~~~~~~~~~~.......### #....~~~~~~~~~~~~~~~~~~.......##. ......~~~~~~~~~~~~~~~~=###.#####. ......~~~~~~~~~~~~~~~~.###.# #. ........).~~~~~~~~~~~~.....###### .......###..~~~~~~~.~~........### ......[[##...~~~~~~~~~~~.~~....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>