Dungeon Sprint DCSS version 0.21.1-77-g46dbe93 (webtiles) character file. 0 Speleothing the Charmwright (level 1, -1/17 HPs) Began as a Barachi Skald on Sept 2, 2018. Slain by a gnoll (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:12 (8 turns). Speleothing the Charmwright (Barachi Skald) Turns: 8, Time: 00:00:13 Health: -1/17 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: infused, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: - Level 2.4 Fighting * Level 2.4 Long Blades + Level 1.2 Armour - Level 2.1 Dodging - Level 2.1 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You open the door. A ball python, a rat, a hobgoblin, a gnoll and a kobold come into view. The hobgoblin shouts! You closely miss the gnoll. The gnoll hits you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you! You closely miss the gnoll. The gnoll is lightly wounded. The gnoll misses you. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ +.SgrKg@..<▓ ▓▓▓▓▓▓▓▓▓▓▓▓ You could see a gnoll, a hobgoblin, a ball python, a kobold and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Speleothing the Barachi Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 8 | D | Slain by a gnoll Action || total -------------------------++------- Melee: Falchion || 4 Cast: Infusion || 1 Dodge: Dodged || 2