Dungeon Crawl Stone Soup version 0.16-a0-3667-g690a316 (webtiles) character file. 0 Speleothing the Magician (level 1, 13/13 HPs) Began as a Bearkin Wizard on Mar 23, 2015. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Speleothing the Magician (Bearkin Wizard) Turns: 1, Time: 00:00:17 Health: 13/13 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 9 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: claws 1, shaggy fur 1, hind claws 1, cornered berserk a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 0.7 Conjurations Level 1.0 Summonings Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are covered in fur (AC +1). Your hind legs have claws. You can berserk when greatly wounded. Message History Welcome, Speleothing the Bearkin Wizard. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labeled UXOAXO VYM EFE. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############### #......?......# #.............# #......@......# #.............# #.............# ######.>.###### #...# #.⌠.# #...# #.⌠.# ... There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Speleothing, the Bearkin Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive.