Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931 (webtiles) character file. Game seed: 2798089828179779544 0 Southernist the Ducker (level 1, 0/22 HPs) Began as an Ogre Wanderer on Aug 2, 2020. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (38 turns). Southernist the Ducker (Ogre Wanderer) Turns: 38, Time: 00:00:35 Health: 0/22 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 14 God: Gold: 15 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of teleportation Potions b - a potion of haste Comestibles f - a ration Skills: + Level 2.6 Fighting Level 2.0 Staves - Level 1.0 Throwing + Level 2.6 Dodging - Level 1.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History There is an open door here. You now have 8 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. c - a scroll labeled XEUGOB MIQATO You now have 15 gold pieces (gained 7). A gnoll comes into view. It is wielding a +0 halberd. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! A bat comes into view. The bat moves out of view. The gnoll hits you with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The hobgoblin hits you with a +0 club. You die... .. . ############### #. ####g@...........# . ##...g#####.#####. #. ##..####.........# ##.##..##...####'####... #..#...#.## #≈≈≈≈≈≈≈# #..g.....# #≈≈...≈≈# ........## #.......# .####.#.# ######'###### .....# #...........# You could see a gnoll and a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Southernist the Ogre Wanderer began the quest for the Orb. 0 | D:1 | Southernist set off with the following items: a +2 dagger, | a potion of haste, a +0 quarterstaff, a scroll of | teleportation, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 38 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, st_stairs_5 Action || total -------------------------++------- Melee: Dagger || 1 Dodge: Dodged || 1