Dungeon Crawl Stone Soup version 0.18.1-2-ga659475 (webtiles) character file. 2 SomeFlowers the Sneak (level 1, 13/13 HPs) Began as a Mummy Wanderer on May 9, 2016. Safely got out of the dungeon. The game lasted 00:00:09 (50 turns). SomeFlowers the Sneak (Mummy Wanderer) Turns: 50, Time: 00:00:09 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 33% Magic: 3/3 EV: 10 Int: 13 God: Gold: 0 SH: 3 Dex: 11 Spells: 0 memorised, 4 levels left rFire x . . SeeInvis . a - +2 dagger rCold + . . Gourm . e - +0 robe rNeg + + + Faith . d - +0 buckler rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour d - a +0 buckler (worn) e - a +0 robe (worn) Scrolls b - a scroll of blinking Books c - Kikubaaqudgha's Grimoire of Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 Skills: + Level 1.0 Throwing + Level 2.5 Stealth + Level 1.0 Shields + Level 1.5 Unarmed Combat + Level 2.1 Spellcasting Level 1.0 Necromancy You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The bat is heavily wounded. The bat completely misses you. The bat barely misses you. You barely miss the bat. The bat is heavily wounded. You block the bat's attack. The bat completely misses you. You barely miss the bat. The bat is moderately wounded. The bat hits you. The bat barely misses you. The bat closely misses you. You hit the bat. You kill the bat! You see here a bat corpse. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! HP restored. You have escaped! .# ###.# #.+.# #.#.# #.#(# #.#.# ##.#.# #@.'.# #.# ##.#.# #.# #.#.# #.# #.#)# #.# #.#.# ####.####.'.# #.......###.## #............# #.....†......# There were no monsters in sight! Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | SomeFlowers the Mummy Wanderer began the quest for the Orb. 0 | D:1 | SomeFlowers set off with: a +2 dagger, a scroll of blinking, Kikubaaqudgha's Grimoire of Black Secrets, a +0 buckler, a +0 robe 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 50 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Dagger || 7 Dodge: Dodged || 7 Block: Buckler || 3