Dungeon Crawl Stone Soup version 0.26-a0-538-ge4b5d95 (webtiles) character file. Game seed: 8817038964312116913 60 Snikeer the Chiller (level 3, -4/26 HPs) Began as a Draconian Ice Elementalist on Aug 14, 2020. Slain by a water moccasin zombie (6 damage) ... on level 7 of the Dungeon. The game lasted 00:05:12 (1717 turns). Snikeer the Chiller (Draconian Ice Elementalist) Turns: 1717, Time: 00:05:12 Health: -4/26 AC: 7 Str: 10 XL: 3 Next: 80% Magic: 1/7 EV: 12 Int: 16 God: Gold: 63 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . f - +0 cloak rCorr . (no gloves) MR ..... m - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Missiles c - 5 boomerangs (quivered) l - 15 poisoned darts Armour f - a +0 cloak (worn) (You found it on level 1 of the Dungeon) m - a +0 pair of boots (worn) (You found it on level 7 of the Dungeon) Scrolls a - a scroll of teleportation {unknown} e - 4 scrolls of identify {unknown} g - 2 scrolls of random uselessness {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of fear {unknown} k - a scroll of remove curse {unknown} Potions d - a potion of flight {unknown} i - 2 potions of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Freeze Ice ###. 2% 1 b - Frozen Ramparts Ice ###... 8% 3 A - Ozocubu's Armour Ice ###..... 8% 3 Your spell library contained the following spells: Spells Type Power Failure Level Magic Dart Conj #... 19% 1 Blink Tloc N/A 28% 2 Call Imp Summ #....... 28% 2 Slow Hex #....... 28% 2 Conjure Flame Conj/Fire #....... 50% 3 Mephitic Cloud Conj/Pois/Air #....... 50% 3 Hailstorm Conj/Ice ##...... 56% 4 Summon Ice Beast Ice/Summ ##...... 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You finish putting on your +0 pair of boots. A water moccasin zombie comes into view. The water moccasin zombie completely misses you. The water moccasin zombie barely misses you. The water moccasin zombie closely misses you. Casting: Ozocubu's Armour (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie The water moccasin zombie resists. You freeze the water moccasin zombie. The water moccasin zombie bites you but does no damage. You now have 6/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie resists. You freeze the water moccasin zombie. The water moccasin zombie bites you but does no damage. You now have 5/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie resists. You freeze the water moccasin zombie. The water moccasin zombie barely misses you. You now have 4/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie resists. You freeze the water moccasin zombie. The water moccasin zombie bites you. You take 1 damage, and have 25/26 hp. You now have 3/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie completely resists. You freeze the water moccasin zombie but do no damage. The water moccasin zombie bites you. The water moccasin zombie barely misses you. You take 3 damage, and have 22/26 hp. You now have 2/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie completely resists. You freeze the water moccasin zombie but do no damage. The water moccasin zombie closely misses you. You now have 1/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie resists. You freeze the water moccasin zombie. The water moccasin zombie bites you but does no damage. You now have 0/7 mp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The water moccasin zombie bites you but does no damage. The orc shouts! The water moccasin zombie bites you! You take 8 damage, and have 15/26 hp. MASSIVE DAMAGE!! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged) The water moccasin zombie completely resists. You freeze the water moccasin zombie but do no damage. The water moccasin zombie bites you. You take 4 damage, and have 11/26 hp. You now have 0/7 mp. You barely miss the water moccasin zombie. The water moccasin zombie bites you. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. The water moccasin zombie misses you. The water moccasin zombie bites you. You take 3 damage, and have 8/26 hp. You completely miss the water moccasin zombie. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/26 hp. You hit the water moccasin zombie. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. You die... #.# #.# #.# #.# #.#.# #.#.. #.#.# #(#># #@#.# #Z#.### #o#...####.#. #.......o.... #####.###### #.# #.# #.# #.# # You could see an orc and a water moccasin zombie. Vanquished Creatures An adder (D:4) 2 dart slugs 3 leopard geckos A ball python (D:4) 3 giant cockroaches 4 goblins (D:1) 5 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:4) 5 bats 3 frilled lizards (D:1) 4 kobolds (D:1) A rat (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Draconian Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 182 | D:1 | HP: 2/14 [hobgoblin/cursed -2 club (2)] 188 | D:1 | Reached XP level 2. HP: 3/20 MP: 0/5 812 | D:1 | Reached XP level 3. HP: 26/26 MP: 7/7 817 | D:1 | Learned a level 3 spell: Frozen Ramparts 821 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1441 | D:2 | You fall into a shaft and drop 2 floors! 1480 | D:4 | Reached skill level 3 in Spellcasting 1525 | D:4 | Noticed a scorpion 1558 | D:4 | You fall into a shaft and drop 3 floors! 1716 | D:7 | HP: 5/26 [orc/+0 trident (3)] 1717 | D:7 | HP: 2/26 [water moccasin zombie (1)] 1717 | D:7 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_ring D:2: layout_basic, uniq_jessica D:4: layout_rooms, gammafunk_temple_overflow_claw, temple_statues, serial_shops, kennysheep_mini_moat, nicolae_elemental_shop, makhleb_altar_promises_db, uniq_edmund D:7: layout_loops_ring, marbit_many_paths, basic_altar, minmay_shop_mayhem Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Ice Magic | | 4.8 Action || total -------------------------++------- Melee: Club || 12 Unarmed || 4 Tailslap || 1 Throw: Boomerang || 69 Cast: Freeze || 45 Armor: Skin || 19 Dodge: Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1741 | 1637 | 104 | 434 | 869 | 4 | 435.2 | Dungeon | 1741 | 1637 | 104 | 434 | 869 | 4 | 435.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1394 daAuts D:7: 160 daAuts D:4: 121 daAuts D:2: 66 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.5 +-------+-------+-------+-------+-------+----------------------