Dungeon Crawl Stone Soup version 0.26-a0-524-g073066f (webtiles) character file. Game seed: 10677226183355151657 3423 Snikeer the Fighter (level 9, -6/82 HPs) Began as a Grey Draconian Fire Elementalist on Aug 12, 2020. Was an Initiate of Gozag. Mangled by a merfolk siren ... wielding a +0 trident ... summoned by a worldbinder (14 damage) ... on level 2 of the Abyss. The game lasted 00:19:21 (9714 turns). Snikeer the Fighter (DrFE) Turns: 9714, Time: 00:19:21 Health: -6/82 AC: 13 Str: 9 XL: 9 Next: 76% Magic: 13/15 EV: 12 Int: 24 God: Gozag Gold: 673 SH: 0 Dex: 16 Spells: 8/16 levels left rFire + . . SeeInvis . a - +10 hunting sling "Tonok" {venom, rElec rN+ Str-2 Dex+4} rCold x . . Faith . (no shield) rNeg + . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . i - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn o - ring of fire {rF+, rC-} MPRegen 0.14/turn m - +6 ring of intelligence @: about to teleport, barbed spikes, mesmerised A: walk through water, unfitting armour, unbreathing, cold-blooded, AC +12 a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion You were on level 2 of the Abyss. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You visited the Abyss 1 time. You collected 803 gold pieces. You spent 33 gold pieces at shops. You paid 97 gold pieces to Gozag. Inventory: Hand Weapons a - the +10 hunting sling "Tonok" (weapon) {venom, rElec rN+ Str-2 Dex+4} (You found it on level 5 of the Dungeon) It poisons the ammo it fires. It affects your strength (-2). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. b - a +2 whip of venom (You took it off a gnoll on level 5 of the Dungeon) z - the +1 flail of the Absolute Madman {distort, +Blink rN+ Int-4 Dex+9} (You found it on level 8 of the Dungeon) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It affects your dexterity (+9). It protects you from negative energy. It lets you blink. J - a +2 lajatang of venom (You found it on level 2 of the Abyss) Missiles u - 16 boomerangs x - 4 javelins C - 86 stones (quivered) D - 65 sling bullets Armour i - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) y - a +2 pair of boots (You found it on level 2 of the Abyss) Jewellery f - an uncursed ring of protection from cold {rC+, !d} (You found it on level 1 of the Dungeon) m - a +6 ring of intelligence (right hand) (You found it on level 2 of the Dungeon) o - a ring of fire (left hand) {rF+, rC-} (You found it on level 2 of the Dungeon) I - a +6 ring of strength {unknown} (You found it on level 8 of the Dungeon) Wands t - a wand of flame (35) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of amnesia {unknown} e - 3 scrolls of teleportation j - a scroll of blinking {unknown} l - 4 scrolls of remove curse q - 2 scrolls of magic mapping {unknown} v - a scroll of noise {unknown} w - 3 scrolls of enchant armour {unknown} E - a scroll of fear {unknown} G - a scroll of enchant weapon {unknown} Potions g - 2 potions of cancellation {unknown} h - 2 potions of mutation {unknown} k - 2 potions of might {unknown} n - a potion of invisibility p - a potion of flight r - a potion of berserk rage {!q} s - a potion of haste A - 3 potions of curing B - 2 potions of ambrosia F - a potion of brilliance H - a potion of heal wounds Skills: + Level 8.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting - Level 8.0 Conjurations - Level 8.0 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire #### 1% 1 c - Conjure Flame Conj/Fire ######.. 1% 3 s - Sticky Flame Conj/Fire ######.. 3% 4 Your spell library contained the following spells: Spells Type Power Failure Level Inner Flame Hex/Fire #####... 5% 3 Animate Skeleton Necr #..... 10% 1 Pain Necr #... 10% 1 Summon Small Mammal Summ #... 10% 1 Fireball Conj/Fire ######.... 10% 5 Call Imp Summ #....... 14% 2 Call Canine Familiar Summ #....... 28% 3 Summon Guardian Golem Hex/Summ #....... 28% 3 Vampiric Draining Necr #......... 28% 3 Animate Dead Necr #......... 67% 4 Summon Ice Beast Ice/Summ #....... 67% 4 Summon Lightning Spire Summ/Air #....... 67% 4 Agony Necr #....... 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 Altars: Gozag Hepliaklqana Kikubaaqudgha Sif Muna Zin The Shining One Shops: D:6 * Annotations: D:8 1 transporter Innate Abilities, Weirdness & Mutations You can walk through water. Your dull iron-grey scales are very hard. (AC +12) You cannot fit into any form of body armour. You can survive without breathing. You are cold-blooded and may be slowed by cold attacks. Message History C - 71 stones (gained 1) You now have 606 gold pieces (gained 9). C - 72 stones (gained 1) C - 73 stones (gained 1) C - 74 stones (gained 1) You now have 612 gold pieces (gained 6). C - 75 stones (gained 1) C - 77 stones (gained 2) You now have 620 gold pieces (gained 8). C - 81 stones (gained 4) Found a stone staircase leading down. C - 82 stones (gained 1) C - 83 stones (gained 1) C - 84 stones (gained 1) C - 85 stones (gained 1) You now have 625 gold pieces (gained 5). C - 86 stones (gained 1) Things that are here: a +0 dagger of draining; a +0 scale mail D - 65 sling bullets (gained 9) You now have 637 gold pieces (gained 12). Found a runed battleaxe. As you read the scroll of identify, it crumbles to dust. H - a potion of heal wounds As you read the scroll of identify, it crumbles to dust. F - a potion of brilliance As you read the scroll of identify, it crumbles to dust. p - a potion of flight The +10 hunting sling "Tonok" {venom, rElec rN+ Str-2 Dex+4} stops dripping with poison. You feel stupid. You feel agile. Space warps around you for a moment! z - the +1 flail of the Absolute Madman (weapon) {distort, +Blink rN+ Int-4 Dex+9} Really unwield z - the +1 flail of the Absolute Madman {distort, +Blink rN+ Int-4 Dex+9}? You feel weaker. You feel agile. The +10 hunting sling "Tonok" {venom, rElec rN+ Str-2 Dex+4} begins to drip with poison! a - the +10 hunting sling "Tonok" (weapon) {venom, rElec rN+ Str-2 Dex+4} You are cast into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. There is an empty arch of ancient stone here. You now have 673 gold pieces (gained 36). Why would you want to do that? Why would you want to do that? y - a pair of embroidered boots There are no items here. You see here a runed lajatang. J - a runed lajatang q - 2 scrolls labeled IGUSYE VUS GEGA (gained 1) Okay, then. A large abomination comes into view. A small abomination comes into view. Found a gateway leading deeper into the Abyss. You see here an embroidered robe. There is a gateway leading deeper into the Abyss here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The fire begins to smolder! A worldbinder comes into view. The worldbinder calls forth creatures from the Shoals! You now have 12/15 mp. The large abomination smothers the flame. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! The large abomination hits you but does no damage. The merfolk siren shouts! The merfolk siren barely misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You take 14 damage, and have 68/82 hp. You cannot move away from the merfolk siren! The barbs in your skin will harm you if you move. Continue? Okay, then. The merfolk siren chants its luring song. The large abomination barely misses you. The merfolk siren chants its luring song. The large abomination hits you but does no damage. The merfolk siren hits you from afar with a +0 trident! The worldbinder calls forth creatures from the Shoals! The large abomination hits you. The manticore bites you. The manticore barely misses you. The manticore claws you! You take 29 damage, and have 39/82 hp. MASSIVE DAMAGE!! The merfolk siren chants its luring song. The large abomination hits you!! * * * LOW HITPOINT WARNING * * * The manticore bites you! * * * LOW HITPOINT WARNING * * * The manticore closely misses you. The manticore claws you but does no damage. You take 32 damage, and have 7/82 hp. MASSIVE DAMAGE!! The manticore disappears in a puff of smoke! The merfolk siren hits you from afar with a +0 trident! You die... Your body crumbles into a pile of gold. .# #.# . # # .###.# # # . ..#.#. .. #..#.###. . #..#. #.## #.. #..#.#.#.# #.. #.@§m#..## #.## ###X.##..# .. §x#.#.## ###.## #H#....# ..#.# ##.##.## ##.## # # #.## # #.#. #....#.>##.# #.#....#. [. # ...##.. . You could see a manticore (summoned), a large abomination, a merfolk siren (summoned, mesmerising) and a worldbinder. Vanquished Creatures Joseph (D:7) Prince Ribbit (D:6) A hippogriff (D:8) Grum (D:8) An orc warrior (D:6) 6 ogres 2 sky beasts A black bear (D:8) A phantom (D:4) 2 wolves (D:8) 2 centaurs (D:6) A bullfrog (D:7) A gnoll sergeant (D:8) 7 wights 2 howler monkeys (D:5) A bullfrog zombie (D:6) A quasit (D:8) 2 orc priests 5 hounds 3 jellies 2 iguanas 3 orc wizards A worker ant (D:5) A mummy (D:6) A howler monkey skeleton (D:8) 3 adders 7 gnolls A shadow imp (D:5) 3 white imps 3 ufetubi An adder skeleton (D:8) 3 worms 2 dart slugs 4 leopard geckos 27 orcs 6 bats 2 bat zombies (D:2) 10 giant cockroaches 3 goblins 8 hobgoblins 6 jackals 5 kobolds 3 quokkas A ball python (D:2) 5 frilled lizards 2 giant cockroach zombies 3 hobgoblin zombies (D:6) An orc zombie (D:6) 5 rats 164 creatures vanquished. Vanquished Creatures (others) 281 foxfires 281 creatures vanquished. Grand Total: 445 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Draconian Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 330 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 904 | D:1 | Reached XP level 3. HP: 24/26 MP: 4/6 1312 | D:1 | Learned a level 3 spell: Conjure Flame 1440 | D:2 | Reached skill level 2 in Conjurations 1866 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 2830 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/8 3312 | D:3 | Reached skill level 3 in Spellcasting 3926 | D:4 | Noticed an ogre 3947 | D:4 | Killed an ogre 3947 | D:4 | Reached skill level 3 in Conjurations 3947 | D:4 | Reached skill level 4 in Fire Magic 3947 | D:4 | Reached XP level 5. HP: 38/38 MP: 1/10 4068 | D:4 | Noticed a phantom 4077 | D:4 | Killed a phantom 4077 | D:4 | Reached XP level 6. HP: 40/45 MP: 3/11 4467 | D:4 | Reached skill level 4 in Spellcasting 4511 | D:4 | Noticed a sky beast 4517 | D:4 | Killed a sky beast 4517 | D:4 | Reached skill level 4 in Conjurations 4517 | D:4 | Reached skill level 5 in Fire Magic 4932 | D:5 | Entered Level 5 of the Dungeon 4960 | D:5 | Your scales start taking on a dull iron-grey colour. 4960 | D:5 | Reached XP level 7. HP: 33/50 MP: 1/13 4960 | D:5 | Gained mutation: You can survive without breathing. [Grey | Draconian growth] 5345 | D:5 | Reached skill level 5 in Conjurations 5470 | D:5 | Learned a level 4 spell: Sticky Flame 5493 | D:5 | Reached skill level 6 in Fire Magic 5519 | D:5 | Got a scorched hunting sling 5535 | D:5 | Identified the +10 hunting sling "Tonok" {venom, rElec rN+ | Str-2 Dex+4} (You found it on level 5 of the Dungeon) 6068 | D:5 | Found a glowing golden altar of the Shining One. 6069 | D:5 | Found a hazy altar of Hepliaklqana. 6614 | D:6 | Reached XP level 8. HP: 53/57 MP: 7/14 6623 | D:6 | Reached skill level 6 in Conjurations 6912 | D:6 | Reached skill level 7 in Fire Magic 7175 | D:6 | Noticed Prince Ribbit 7203 | D:5 | Found an opulent altar of Gozag. 7226 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 7635 | D:6 | Found Carhem's General Store. 7650 | D:6 | Bought a scroll of teleportation for 33 gold pieces 7658 | D:6 | Reached skill level 7 in Conjurations 7768 | D:6 | Reached skill level 8 in Fire Magic 8024 | D:6 | Killed Prince Ribbit 8024 | D:6 | Reached skill level 8 in Conjurations 8024 | D:6 | Reached skill level 1 in Fighting 8054 | D:6 | Found a shimmering blue altar of Sif Muna. 8063 | D:6 | Found a glowing silver altar of Zin. 8108 | D:7 | Reached skill level 2 in Fighting 8288 | D:7 | Found a staircase to the Ecumenical Temple. 8438 | D:7 | Reached XP level 9. HP: 64/68 MP: 15/15 8611 | D:7 | Noticed Joseph 8623 | D:7 | HP: 17/68 [Joseph/+0 quarterstaff (10)] 8624 | D:7 | HP: 4/68 [Joseph/+0 quarterstaff (13)] 8629 | D:7 | HP: 18/102 [Joseph/+0 quarterstaff (7)] 8633 | D:7 | Killed Joseph 8633 | D:7 | Reached skill level 4 in Fighting 9174 | D:7 | Reached skill level 5 in Fighting 9215 | D:8 | Noticed Grum 9350 | D:8 | Found a transporter. 9393 | D:8 | Reached skill level 6 in Fighting 9446 | D:8 | Reached skill level 7 in Fighting 9451 | D:8 | Killed Grum 9464 | D:8 | Got a masterwork flail 9488 | D:8 | Reached skill level 8 in Fighting 9633 | D:8 | Identified the +1 flail of the Absolute Madman {distort, | +Blink rN+ Int-4 Dex+9} (You found it on level 8 of the | Dungeon) 9634 | D:8 | Cast into level 2 of the Abyss (unwielding a weapon of | distortion) 9666 | Abyss:2 | Noticed a large abomination 9704 | Abyss:2 | Noticed a worldbinder 9705 | Abyss:2 | Noticed a manticore 9707 | Abyss:2 | Noticed a merfolk siren 9713 | Abyss:2 | Noticed a manticore 9713 | Abyss:2 | HP: 14/82 [large abomination (25)] 9714 | Abyss:2 | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, minmay_split_cup_small D:2: layout_loops_ring, lemuel_zombie_altar_kikubaaqudgha, kennysheep_small_spiral D:3: layout_loops_corners, patterned_corridor D:4: layout_basic D:5: layout_cave_pools, nicolae_overflow_hidden_temple D:6: layout_loops_corners, minitemple, serial_shops, shop, minmay_mini_ossuary, uniq_prince_ribbit1 D:7: layout_loops_corners, minmay_temple_entry_nine_rooms, grunt_ministairs_1, uniq_joseph D:8: layout_cave_pools, gammafunk_ghost_gnarly_gnolls, lemuel_mausoleum_altar_kikubaaqudgha, uniq_grum, uniq_harold, uniq_gastronok Abyss:2: base: D:2 Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 2 3 4 5 8 | 8.0 Spellcasting | 3 4 | 4.0 Fire Magic | 4 5 6 8 | 8.0 Fighting | 2 8 | 8.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 133 | 28 | 9 || 170 Tailslap | 18 | 4 | || 22 Unarmed | 2 | | || 2 Fire: Hunting sling | | | 230 || 230 Cast: Foxfire | 60 | 64 | 45 || 169 Conjure Flame | | 1 | 3 || 4 Use: Scroll | | 5 | 6 || 11 Potion | | | 3 || 3 Stab: Sleeping | 4 | 2 | || 6 Armor: Skin | 78 | 15 | 48 || 141 Dodge: Dodged | 129 | 20 | 71 || 220 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9771 | 8671 | 1100 | 698 | 6551 | 9 | 1085.7 | Dungeon | 9691 | 8591 | 1100 | 698 | 6551 | 8 | 1211.4 | Abyss | 79 | 79 | 0 | 0 | 0 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1720 daAuts D:1: 1530 daAuts D:4: 1455 daAuts D:3: 1352 daAuts D:7: 1190 daAuts D:2: 1184 daAuts D:5: 936 daAuts D:8: 321 daAuts Abyss:2: 79 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 543.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 611.4 +-------+-------+-------+-------+-------+----------------------