Dungeon Crawl Stone Soup version 0.26-a0-389-g5bc9781 (webtiles) character file. Game seed: 8513066823569223648 40 Snikeer the Magician (level 3, 0/25 HPs) Began as a Gnoll Hedge Wizard on July 20, 2020. Killed from afar by Terence (7 damage) ... with a puff of flame ... on level 2 of the Dungeon on July 21, 2020. The game lasted 00:03:06 (2105 turns). Snikeer the Magician (Gnoll Hedge Wizard) Turns: 2105, Time: 00:03:07 Health: 0/25 AC: 2 Str: 12 XL: 3 Next: 50% Magic: 0/11 EV: 14 Int: 17 God: Gold: 65 SH: 0 Dex: 14 Spells: 5/16 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +++....... m - amulet of guardian spirit {Spirit} HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery m - an amulet of guardian spirit (around neck) {Spirit} (You found it on level 2 of the Dungeon) Scrolls d - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - 2 scrolls of amnesia {unknown} g - a scroll of enchant armour {unknown} i - a scroll of remove curse {unknown} j - a scroll of identify {unknown} l - a scroll of enchant weapon {unknown} Potions h - 2 potions of degeneration {unknown} k - a potion of haste {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.5 Hexes Level 0.0 Charms + Level 2.1 Summonings + Level 0.5 Necromancy + Level 2.1 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.9 Invocations + Level 0.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ##.. 4% 1 b - Blink Tloc N/A 7% 2 c - Call Imp Summ ##...... 7% 2 d - Conjure Flame Conj/Fire ##...... 21% 3 x - Mephitic Cloud Conj/Pois/Air #....... 22% 3 Your spell library contained the following spells: Spells Type Power Failure Level Slow Hex #....... 14% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You miscast Magic Dart. Nothing appears to happen. The adder bites you. You take 2 damage, and have 23/25 hp. You now have 5/11 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The magic dart hits the adder. You now have 4/11 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Terence is nearby! Health restored: 25 You regained 3 mp, and now have 7/11 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You now have 6/11 mp. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. Your crimson imp blinks! You now have 4/11 mp. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. You now have 2/11 mp. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. You now have 0/11 mp. Your white imp disappears in a puff of smoke! Terence hits you with a +2 flail of protection! You take 8 damage, and have 17/25 hp. MASSIVE DAMAGE!! You barely miss Terence. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 7/25 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places. Terence hits your crimson imp with a +2 flail of protection. Your crimson imp hits Terence but does no damage. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - Terence Aim: Terence, wielding a +2 flail of protection, wearing a +0 chain mail and carrying a wand of flame (7) Okay, then. Your iron imp hits Terence. Terence hits your crimson imp with a +2 flail of protection! Your iron imp hits Terence. Terence hits your white imp with a +2 flail of protection. Your white imp hits Terence but does no damage. Your iron imp barely misses Terence. Terence zaps a wand. The puff of flame hits your white imp! Your white imp is burned terribly! Your magical contamination has completely faded away. Your iron imp closely misses Terence. You closely miss Terence. Terence closely misses you. Your iron imp hits Terence. You hit Terence but do no damage. Terence closely misses you. Your iron imp completely misses Terence. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection, wearing a +0 chain mail and carrying a wand of flame (6) (heavily wounded) The magic dart hits Terence. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/25 hp. You now have 0/11 mp. You hit Terence but do no damage. Your bite misses Terence. Your iron imp barely misses Terence. Terence drinks a potion. Terence is healed! You hit Terence but do no damage. Your iron imp hits Terence but does no damage. Terence zaps a wand. The puff of flame misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection, wearing a +0 chain mail and carrying a wand of flame (5) The magic dart hits Terence. Your iron imp closely misses Terence. Terence barely misses you. You now have 0/11 mp. Your iron imp hits Terence but does no damage. Terence zaps a wand. The puff of flame hits you! You die... ...l... #.####.>.# ....... #.######.### ....... ∆...........#### .......#####.####........# [)....5......# #.######## .....#..@..### #.# #.. #...#....# ##.### .#.....#P....# #8.8.### #...#.#...@.# #......# ...#.#...P.P.###88....# ..##...[...†...#..8..## #. ####..#####.#.....# #..###....<##.## #......#..≈.P.##### ........P≈≈≈......# ###.......≈≈≈≈.....# #.......≈≈≈≈.....# You could see Terence and a friendly iron imp (summoned). Vanquished Creatures An adder (D:2) 2 adder skeletons (D:2) A ball python (D:1) A bat (D:2) 2 giant cockroaches (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) 2 kobolds (D:1) 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 455 | D:1 | Reached skill level 2 in Conjurations 455 | D:1 | Reached skill level 2 in Summonings 455 | D:1 | Reached skill level 2 in Translocations 455 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/10 709 | D:1 | Upgraded the game from 0.26-a0-383-g9fd5911 to | 0.26-a0-389-g5bc9781 985 | D:1 | HP: 5/20 [hobgoblin (4)] 987 | D:1 | HP: 2/20 [hobgoblin (3)] 1419 | D:2 | Reached XP level 3. HP: 24/25 MP: 11/11 1531 | D:2 | Noticed Terence 1535 | D:2 | HP: 6/25 [Terence/puff of flame (12)] 1844 | D:1 | Learned a level 2 spell: Blink 1847 | D:1 | Learned a level 2 spell: Call Imp 1851 | D:1 | Learned a level 3 spell: Conjure Flame 1855 | D:1 | Learned a level 3 spell: Mephitic Cloud 1865 | D:2 | Found a blossoming altar of Fedhas. 2099 | D:2 | HP: 6/25 [Terence/+2 flail of protection (1)] 2105 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_corners, solitary_fountain, chequers_serial_rivers_micro_b, roderic_roman_lattice, lemuel_old_faithful D:2: layout_rooms, nicolae_overflow_crystal_walls, serial_undead, serial_undead_b, serial_undead_c, serial_undead_b, serial_undead_f, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Slings | | 0.7 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Spellcasting | | 7.1 Hexes | | 0.5 Necromancy | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Melee: Dagger || 96 Bite || 11 Cast: Magic Dart || 28 Call Imp || 4 Stab: Sleeping || 5 Armor: Robe || 22 Dodge: Dodged || 104 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2110 | 1913 | 197 | 701 | 940 | 2 | 1055.0 | Dungeon | 2110 | 1913 | 197 | 701 | 940 | 2 | 1055.0 | +--------+--------+--------+--------+--------+-----+--------+ Top levels by time: D:1: 1129 daAuts D:2: 272 daAuts Note: time per level data comes from an upgraded game and may be incomplete. Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_corners, solitary_fountain, chequers_serial_rivers_micro_b, roderic_roman_lattice, lemuel_old_faithful D:2: layout_rooms, nicolae_overflow_crystal_walls, serial_undead, serial_undead_b, serial_undead_c, serial_undead_b, serial_undead_f, uniq_terence Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2110 | 1913 | 197 | 701 | 940 | 2 | 1055.0 | Dungeon | 2110 | 1913 | 197 | 701 | 940 | 2 | 1055.0 | +--------+--------+--------+--------+--------+-----+--------+ Top levels by time: D:1: 1129 daAuts D:2: 272 daAuts Note: time per level data comes from an upgraded game and may be incomplete. Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 +-------+-------+-------+-------+-------+----------------------