Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c (webtiles) character file. Game seed: 12520642700442554672, levelgen mode: deterministic 0 Snikeer the Chopper (level 1, 23/23 HPs) Began as a Gnoll Wanderer on Mar 5, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (0 turns). Snikeer the Chopper (Gnoll Wanderer) Turns: 0, Time: 00:00:13 Health: 23/23 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation Potions c - a potion of lignification {!q} Comestibles f - a ration Skills: + Level 6.4 Fighting + Level 4.4 Short Blades + Level 0.0 Long Blades + Level 6.4 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Snikeer the Gnoll Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a scroll of teleportation, a potion of lignification {!q}, a +0 robe, a ration. A rat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......... ......... #........ #........ #..###### #..#.VxT. #.#####..#.≈≈≈a .......@.#o≈X≈x #.##.##..#c≈≈≈n ...#xKcV. ....###### ..#........ ...#........ ..........#.r .##. .....#.#. You could see a ghoul (wandering), 3 octopodes, a formicid (wandering), a troll (wandering), 2 vampires, 2 centaurs, an orc (wandering), a kobold (wandering), a rat (sleeping) and a neutral kraken (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Snikeer set off with the following items: a +2 hand axe, a | scroll of teleportation, a potion of lignification {!q}, a | +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 0 | D:1 | Noticed a vampire 0 | D:1 | Noticed an octopode 0 | D:1 | Noticed a troll 0 | D:1 | Noticed a formicid 0 | D:1 | Noticed a kraken 0 | D:1 | Noticed an octopode 0 | D:1 | Noticed a centaur 0 | D:1 | Noticed a ghoul 0 | D:1 | Noticed an octopode 0 | D:1 | Noticed a centaur 0 | D:1 | Noticed a vampire 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_a, layout_loops_cross Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_a, layout_loops_cross Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | N/A | N/A | N/A | N/A | N/A | 0.0 Dungeon | N/A | N/A | N/A | N/A | N/A | 0.0 +-------+-------+-------+-------+-------+----------------------