Dungeon Crawl Stone Soup version 0.25-a0-100-g33052ce (webtiles) character file. Game seed: 6665955908115947311, levelgen mode: deterministic 7 Snikeer the Grave Robber (level 1, 0/13 HPs) Began as a Vampire Necromancer on Nov 14, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (190 turns). Snikeer the Grave Robber (Vampire Necromancer) Turns: 190, Time: 00:00:52 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 91% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + f - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were on level 1 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 hunting sling (You found it on level 1 of the Dungeon) f - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Potions c - a potion of berserk rage {unknown} e - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting + Level 4.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 2% 1 N/A Vampiric Draining Necr ###....... 9% 3 N/A Regeneration Chrm/Necr #......... 22% 3 N/A Animate Dead Necr N/A 28% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History A bat comes into view. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (resting) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (resting) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (resting) Okay, then. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (resting, chance to defeat MR: 87%) The bat writhes in agony. You take 1 damage, and have 12/13 hp. You now have 2/3 mp. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, chance to defeat MR: 87%) The bat writhes in agony! You take 1 damage, and have 11/13 hp. You now have 1/3 mp. You start resting. HP restored. Magic restored. Health restored: 13; MP restored: 3 A jackal and a hobgoblin come into view. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 jackals come into view. The hobgoblin shouts! The jackal barks! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 87%) Okay, then. The jackal bites you. You take 1 damage, and have 12/13 hp. The jackal bites you. You take 1 damage, and have 11/13 hp. The jackal bites you. You take 1 damage, and have 10/13 hp. The jackal closely misses you. The jackal bites you but does no damage. You see here a +0 club. f - a +0 club The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 9/13 hp. The jackal misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 7/13 hp. The jackal closely misses you. The jackal bites you. The jackal closely misses you. You take 3 damage, and have 5/13 hp. MASSIVE DAMAGE!! The jackal stops to sniff the ground. The jackal misses you. There is an open door here. The jackal bites you. You take 2 damage, and have 5/13 hp. The jackal misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 87%) The jackal writhes in agony. You take 1 damage, and have 5/13 hp. You now have 2/3 mp. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 87%) The jackal writhes in agony. The jackal misses you. You now have 1/3 mp. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 87%) The jackal writhes in agony. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/13 hp. MASSIVE DAMAGE!! You now have 0/3 mp. f - a +0 club (weapon) You hit the jackal. The jackal bites you but does no damage. The jackal bites you. You die... .......................... ..............####+#######+# .........###### ##.........## .........# ##...#####...## ###+#....# ##.#.#.###.#.#.## ........# ##.##.##.#.##.##.## .........#####.###.###.###.###.# ...........##.####.##.#.##.####. .........#.'.gh@.....###........ .........###..####.### ###.####. .........# #.#.###.# #.###.# ........# #.##.#.## ##.#.## ....##### #.###.## ##.### .... #.##.#.## ##.#.## .. #.#.###.# #.###.# #..####.### ###.####. +......<..###........ You could see a jackal and a hobgoblin. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | HP: 2/13 [jackal (2)] 190 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic Action || total -------------------------++------- Melee: Club || 1 Cast: Pain || 8 Armor: Robe || 3 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 19.5 | 47.4 | 190.0 Dungeon | 100.0 | 100.0 | 0.0 | 19.5 | 47.4 | 190.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------