Dungeon Crawl Stone Soup version 0.24-a0-640-ge7cd8ce (webtiles) character file. Game seed: 4597324199813517441, levelgen mode: deterministic 0 Snikeer the Skirmisher (level 1, 23/23 HPs) Began as a Gnoll Wanderer on Sept 24, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (0 turns). Snikeer the Skirmisher (Gnoll Wanderer) Turns: 0, Time: 00:00:31 Health: 23/23 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Potions c - a potion of lignification {!q} Comestibles f - a ration Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 4.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 3.6 Hexes + Level 1.9 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex ##..... 6% 1 ##..... Confuse Hex ##...... 19% 3 ####... Tukima's Dance Hex ##...... 19% 3 ####... Ensorcelled Hibernation Hex/Ice #..... 21% 2 ###.... Beastly Appendage Tmut #..... 26% 1 ##..... Dazzling Spray Conj/Hex #..... 36% 3 ####... Ignite Poison Fire/Tmut/Pois #....... 63% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Snikeer the Gnoll Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 5 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of lignification {!q}, a +0 robe, a ration; and the following spells available to memorise: Corona, Confuse, Tukima's Dance, Ensorcelled Hibernation, Beastly Appendage, Dazzling Spray, Ignite Poison. Okay, then. You don't know any spells. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... #8≈8# #≈≈≈# #8≈8# # #≈≈≈# # #.#8≈8#.# #.$...# #.@.# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Snikeer set off with the following items: a +0 dagger, a | potion of lignification {!q}, a +0 robe, a ration; and the | following spells available to memorise: Corona, Confuse, | Tukima's Dance, Ensorcelled Hibernation, Beastly Appendage, | Dazzling Spray, Ignite Poison 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | N/A | N/A | N/A | N/A | N/A | 0.0 Dungeon | N/A | N/A | N/A | N/A | N/A | 0.0 +-------+-------+-------+-------+-------+----------------------