Dungeon Crawl Stone Soup version 0.23-a0-730-g0b75920 (webtiles) character file. 43 Snikeer the Gusty (level 3, 0/25 HPs) Began as a Gnoll Air Elementalist on Jan 17, 2019. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:09 (1508 turns). Snikeer the Gusty (Gnoll Air Elementalist) Turns: 1508, Time: 00:04:09 Health: 0/25 AC: 2 Str: 10 XL: 3 Next: 58% Magic: 1/9 EV: 14 Int: 18 God: Gold: 91 SH: 0 Dex: 15 Spells: 11/12 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -7), very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) h - a +0 buckler (You found it on level 1 of the Dungeon) Scrolls d - a scroll of identify {unknown} e - 2 scrolls of amnesia {unknown} i - 2 scrolls of enchant weapon {unknown} j - 2 scrolls of random uselessness {unknown} Potions b - 2 potions of ambrosia {unknown} k - 2 potions of curing {unknown} Comestibles c - 2 rations g - a chunk of flesh {@w0} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 2.1 Conjurations + Level 0.5 Hexes + Level 0.5 Charms + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 5.4 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air ###..... 6% 2 #...... Static Discharge Conj/Air ###..... 9% 3 ##..... Airstrike Air ###....... 14% 4 ####... Lightning Bolt Conj/Air ###....... 61% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Unknown command. Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - adder Aim: an adder You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you. You take 2 damage, and have 23/25 hp. You now have 0/9 mp. The adder bites you. You take 4 damage, and have 19/25 hp. You closely miss the adder. The adder closely misses you. You closely miss the adder. The adder bites you. You take 5 damage, and have 14/25 hp. You miss the adder. The adder closely misses you. x2 You hit the adder but do no damage. The adder closely misses you. The adder completely misses you. The adder bites you. The adder misses you. You take 1 damage, and have 13/25 hp. You completely miss the adder. Your bite misses the adder. The adder misses you. The adder bites you. You take 1 damage, and have 12/25 hp. You hit the adder. The adder misses you. The adder barely misses you. You hit the adder. The adder bites you but does no damage. x2 Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The zap misses the adder. The adder closely misses you. The adder misses you. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You take 4 damage, and have 8/25 hp. You now have 0/9 mp. You barely miss the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/25 hp. You hit the adder. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 1 damage, and have 2/25 hp. You hit the adder. Your bite misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. x2 You closely miss the adder. The adder closely misses you. The adder barely misses you. x2 You closely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. The adder barely misses you. The adder closely misses you. You take 1 damage, and have 1/25 hp. You hit the adder but do no damage. You die... ....#... .......##.#.##.........# ........ .......................# ........ ........#..............# ........ .......................# ....).# ......[#.........####### ......# .......#.........# ........)..#†##...#.......# [................###.##...# ..............#.@# #.##.#.. ............. #SS# .# # ..........## #....# ........# ∆ ...##.# #. ........#∆ ..#..# ... #. ..).....#)..∆#... ... .# .........#[ #... †.... .. ## .........# .). #†.#####. ##. .......... .... ∆........##.. You could see 2 adders. Vanquished Creatures An adder (D:2) A worm (D:1) 3 leopard geckos (D:1) A ball python (D:2) A giant cockroach (D:1) 5 goblins 3 hobgoblins A bat (D:1) 3 frilled lizards 3 kobolds 7 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 169 | D:1 | Reached skill level 2 in Conjurations 311 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 847 | D:1 | HP: 4/20 [frilled lizard (3)] 852 | D:1 | Reached XP level 3. HP: 5/25 MP: 3/9 1118 | D:1 | Reached skill level 5 in Spellcasting 1483 | D:2 | Reached skill level 1 in Invocations 1503 | D:2 | HP: 5/25 [adder (2)] 1504 | D:2 | HP: 2/25 [adder (1)] 1508 | D:2 | Succumbed to an adder's poison Vault maps used: D:1: minmay_arrival_widening_spiral_wide, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c D:2: minmay_tetromino_l4 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Hexes | | 0.5 Charms | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 5.4 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 15 Cast: Shock || 53 Eat: Chunk || 2 Armor: Robe || 4 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 60 | 2 | 3.2 | 28 | 1 | 3.4 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 24 | 2 | 7.7 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: minmay_arrival_widening_spiral_wide, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c D:2: minmay_tetromino_l4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.2 | 41.0 | 45.3 | 714.5 Dungeon | 100.0 | 100.0 | 5.2 | 41.0 | 45.3 | 714.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------