Dungeon Crawl Stone Soup version 0.23-a0-650-ga4d50d4 (webtiles) character file. 23 Snikeer the Magician (level 2, -1/19 HPs) Began as a Demonspawn Wizard on Jan 2, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:26 (1431 turns). Snikeer the Magician (Demonspawn Wizard) Turns: 1431, Time: 00:03:26 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 0/6 EV: 12 Int: 19 God: Gold: 50 SH: 0 Dex: 11 Spells: 4/7 levels left rFire + . . SeeInvis . f - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fire resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Missiles i - 24 stones (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) j - a cursed +0 ring mail (You found it on level 1 of the Dungeon) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} Comestibles d - 2 rations g - 3 chunks of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 2.8 Conjurations - Level 1.0 Summonings Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 None c - Call Imp Summ #....... 16% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 26% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) Message History You see here 20 bolts. You see here 20 bolts. You now have 50 gold pieces (gained 10). Some of the chunks of flesh in your inventory have rotted away. Eating one of 4 chunks of flesh {@w0}. You eat one of the 4 chunks of flesh {@w0}. This raw flesh tastes terrible. 2 jackals come into view. 2 jackals come into view. The jackal barks! x4 You closely miss the jackal. The jackal barely misses you. You miss the jackal. The jackal bites you. You take 1 damage, and have 18/19 hp. You hit the jackal. The jackal completely misses you. The jackal bites you. You take 1 damage, and have 17/19 hp. You barely miss the jackal. The jackal bites you. x2 You take 6 damage, and have 11/19 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal misses you. You now have 5/6 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. You now have 4/6 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal bites you but does no damage. You now have 3/6 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal barely misses you. The jackal misses you. You now have 2/6 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal barely misses you. You now have 1/6 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal bites you but does no damage. You now have 0/6 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the jackal but do no damage. The jackal completely misses you. The jackal barely misses you. You hit the jackal. The jackal bites you. x2 You take 5 damage, and have 6/19 hp. MASSIVE DAMAGE!! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You take 2 damage, and have 4/19 hp. You closely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/19 hp. You closely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/19 hp. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal misses your crimson imp. You now have 0/6 mp. The jackal bites you but does no damage. Your crimson imp hits the jackal but does no damage. The jackal closely misses your crimson imp. The jackal bites you. You die... #..#...#..#... ######.....####.. #.+.....<.....+.. #.####.....####.. #.....# #.##..#...#..#.## ..... ##.##.#.#.#.#.#..( ..... #..###..#.#..##.## ... #######.#######.#####.# ... #......@....# #+# #.# #.# ##.....h....# #.# #†# #..##h###### #.# #####.#####..#.5# #.# ...............## #.# #####.#.####.### ..# #.#.# #.# #.#.# #.# #.#.# #.# You could see 2 jackals and a friendly crimson imp. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 177 | D:1 | HP: 1/13 [hobgoblin/+0 club (5)] 486 | D:1 | Reached skill level 2 in Conjurations 562 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [demonic ancestry] 562 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 697 | D:1 | Learned a level 2 spell: Call Imp 748 | D:1 | HP: 4/19 [dart slug (1)] 1416 | D:1 | HP: 4/19 [jackal (2)] 1418 | D:1 | HP: 1/19 [jackal (2)] 1431 | D:1 | Slain by a jackal Vault maps used: D:1: nzn_arrival_crosshair, minmay_misc_feat_plants Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Club || 53 Unarmed || 8 Cast: Magic Dart || 29 Call Imp || 2 Stab: Sleeping || 1 Eat: Chunk || 2 Armor: Robe || 17 Dodge: Dodged || 57 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 34 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: nzn_arrival_crosshair, minmay_misc_feat_plants Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 55.6 | 25.8 | 1431.0 Dungeon | 100.0 | 100.0 | 0.0 | 55.6 | 25.8 | 1431.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 34.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 34.0 +-------+-------+-------+-------+-------+----------------------