Dungeon Crawl Stone Soup version 0.23-a0-171-g5ae17c6 (webtiles) character file. 59 Snikeer the Slinger (level 4, -4/29 HPs) Began as a Halfling Hunter on Sept 14, 2018. Killed from afar by Sigmund (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:52 (1528 turns). Snikeer the Slinger (Halfling Hunter) Turns: 1528, Time: 00:04:52 Health: -4/29 AC: 6 Str: 14 XL: 4 Next: 22% Magic: 4/4 EV: 12 Int: 9 God: Gold: 105 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . r - +0 scale mail (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn l - ring of resist corrosion MPRegen 0.09/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles d - 3 sling bullets (quivered) h - 64 stones Armour r - a cursed +0 scale mail (worn) (You found it on level 1 of the Dungeon) Jewellery l - a ring of resist corrosion (left hand) (You found it on level 1 of the Dungeon) Scrolls i - a scroll of enchant weapon {unknown} k - 3 scrolls of identify {unknown} n - a scroll of random uselessness {unknown} q - a scroll of enchant armour {unknown} s - a scroll of fear {unknown} Potions e - a potion of agility {unknown} g - a potion of invisibility {unknown} j - a potion of resistance {unknown} m - a potion of mutation {unknown} o - a potion of flight {unknown} p - 3 potions of curing {unknown} t - a potion of might {unknown} Comestibles c - 3 chunks of flesh {@w0} f - 4 rations {@e1} Skills: - Level 1.7 Fighting + Level 8.0 Slings - Level 2.1 Dodging - Level 1.1 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed door D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History h - 64 stones (gained 3) You now have 72 gold pieces (gained 4). You now have 83 gold pieces (gained 11). You now have 92 gold pieces (gained 9). t - a fuming grey potion a - a +1 hunting sling (weapon) You now have 105 gold pieces (gained 13). You open the door. Marking area around Sigmund as unsafe for travelling. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Firing (i - inventory. (/) - cycle) d - 17 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe You shoot a sling bullet. The sling bullet hits Sigmund. Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a sling bullet. The sling bullet closely misses Sigmund. Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. A jackal comes into view. Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a sling bullet. The sling bullet barely misses Sigmund. Firing (i - inventory. (/) - cycle) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Firing (i - inventory. (/) - cycle) d - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory. (/) - cycle) d - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You take 10 damage, and have 19/29 hp. MASSIVE DAMAGE!! Firing (i - inventory. (/) - cycle) d - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. Something hits you. You take 3 damage, and have 16/29 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) d - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. Firing (i - inventory. (/) - cycle) d - 8 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. Something hits you. You take 4 damage, and have 12/29 hp. Firing (i - inventory. (/) - cycle) d - 7 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. Firing (i - inventory. (/) - cycle) d - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet hits the jackal. Something hits you! * * * LOW HITPOINT WARNING * * * A jackal comes into view. Unknown command. You take 9 damage, and have 3/29 hp. MASSIVE DAMAGE!! Firing (i - inventory. (/) - cycle) d - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barks! The sling bullet hits the jackal! Your Slings skill increases to level 8! Firing (i - inventory. (/) - cycle) d - 4 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a sling bullet. A magic dart appears from out of thin air! The magic dart hits you! You die... .# #.#.# .# #.#.# .# #.#.# .# #.#.# .# ######.#.### .# #..........# .# #........#.# ##### .# #........#.#######...... .# #........#...@.{h((.(... .# #........#########...$.. .# #........# ..... .# ########.# .... .# #.# ... .##########.# .. ............# # ############# You could see a jackal. Vanquished Creatures 2 adders (D:2) 2 worms (D:2) A dart slug (D:1) A ball python (D:1) 4 bats 4 giant cockroaches 4 goblins A hobgoblin (D:2) A jackal (D:2) 5 kobolds (D:1) 8 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | Noticed a jelly 1 | D:1 | Found a runed door. 102 | D:1 | Reached skill level 6 in Slings 149 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 594 | D:1 | Reached skill level 7 in Slings 594 | D:1 | Reached XP level 3. HP: 23/24 MP: 3/3 828 | D:2 | Noticed Terence 1372 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/4 1511 | D:2 | Noticed Sigmund 1526 | D:2 | HP: 3/29 [something (9)] 1527 | D:2 | Reached skill level 8 in Slings 1528 | D:2 | Killed from afar by Sigmund Vault maps used: D:1: dpeg_arrival_caged_fury, minmay_hexomino_c4 D:2: first_ration, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Slings | 6 7 8 | 8.0 Fighting | | 1.7 Dodging | | 2.1 Stealth | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 89 | || 89 Fire: Hunting sling | 11 | 21 || 32 Stab: Sleeping | 2 | || 2 Eat: Chunk | 1 | 1 || 2 Armor: Leather armour | 18 | || 18 Scale mail | 19 | || 19 Dodge: Dodged | 83 | || 83 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 73 | 12 | 14.1 | 26 | 7 | 21.2 +---------+---------+-------+---------+---------+------- D:1 | 24 | 12 | 33.3 | 14 | 7 | 33.3 D:2 | 49 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_caged_fury, minmay_hexomino_c4 D:2: first_ration, uniq_sigmund, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 8.8 | 7.2 | 63.1 | 697.0 Dungeon | 100.0 | 100.0 | 8.8 | 7.2 | 63.1 | 697.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.5 +-------+-------+-------+-------+-------+----------------------