Dungeon Crawl Stone Soup version 0.22-a0-355-g201945f (webtiles) character file. 4 Snikeer the Magician (level 1, -1/11 HPs) Began as an Octopode Wizard on Apr 17, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (84 turns). Snikeer the Magician (Octopode Wizard) Turns: 84, Time: 00:00:38 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Comestibles b - a chunk of flesh {@w0} c - a ration {@e1} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 1.6 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 8% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aim: a bat (moderately wounded) The magic dart hits the bat. You now have 2/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. You now have 1/4 mp. You start resting. Magic restored. MP restored: 4 There is a large open door here. You see here a bat corpse. You butcher the bat corpse. b - a chunk of flesh {@w0} A jackal comes into view. The jackal barks! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal Okay, then. A jackal comes into view. There is a large open door here. The jackal barks! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal barely misses you. You now have 3/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The magic dart hits the jackal. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 10/11 hp. You now have 2/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal closely misses you. The jackal misses you. 2 jackals come into view. You now have 1/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal barks! The jackal bites you but does no damage. You now have 0/4 mp. You miss the jackal. Your grab misses the jackal. The jackal closely misses you. The jackal misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal completely misses you. You tentacle-slap the jackal. You constrict the jackal, but do no damage. The jackal bites you. The jackal escapes! You take 1 damage, and have 9/11 hp. You tentacle-slap the jackal but do no damage. You grab the jackal. You squeeze the jackal, but do no damage. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal closely misses you. The jackal misses you. The jackal bites you. You take 1 damage, and have 8/11 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal closely misses you. The jackal bites you. The jackal completely misses you. The jackal misses you. You take 3 damage, and have 5/11 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal misses you. You take 3 damage, and have 2/11 hp. MASSIVE DAMAGE!! You barely miss the jackal. Your grab misses the jackal. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 1 damage, and have 1/11 hp. You closely miss the jackal. You grab the jackal. You constrict the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You die... #...# ####''#### #8......8# #≈......≈# #§......≈# #≈......≈# #§..88..≈# #§hh...§≈# #≈@†....§# #≈......§# #8...<..8# ########## You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 82 | D:1 | HP: 2/11 [jackal (2)] 84 | D:1 | Slain by a jackal Vault maps used: D:1: lightli_arrival_noodles, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_diagonal, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_split, infiniplex_forest_pool, infiniplex_forest_straight_1 Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 8 Armor: Skin || 1 Dodge: Dodged || 20 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 84 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 84 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lightli_arrival_noodles, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_diagonal, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_split, infiniplex_forest_pool, infiniplex_forest_straight_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 48.8 | 9.5 | 84.0 Dungeon | 100.0 | 100.0 | 0.0 | 48.8 | 9.5 | 84.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------