Dungeon Crawl Stone Soup version 0.22-a0-274-gf8199ec (webtiles) character file. 42 Snikeer the Bolt Thrower (level 3, -1/26 HPs) Began as a Formicid Arcane Marksman on Mar 13, 2018. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (1669 turns). Snikeer the Bolt Thrower (Formicid Arcane Marksman) Turns: 1669, Time: 00:03:25 Health: -1/26 AC: 5 Str: 15 XL: 3 Next: 77% Magic: 4/4 EV: 11 Int: 12 God: Gold: 61 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + b - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . j - +0 ring mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (-1 -> -7) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow b - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles d - 17 bolts Armour j - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} h - 3 scrolls of enchant armour {unknown} i - 2 scrolls of fear {unknown} k - a scroll of identify {unknown} Potions e - 2 potions of curing {unknown} l - a potion of berserk rage {unknown} m - a potion of agility {unknown} Comestibles f - 2 rations {@e1} n - a chunk of flesh {@w0} Skills: - Level 1.1 Fighting + Level 3.8 Crossbows - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 13% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a frilled lizard corpse. You butcher the frilled lizard corpse. n - a chunk of flesh {@w0} h - 3 scrolls labeled WYMAONEIRCHA (gained 1) e - 2 blue potions f - 2 rations {@e1} (gained 1) A rat comes into view. A rat is nearby! A kobold comes into view. It is wielding a dagger of venom. The kobold shouts! You see here 10 gold pieces. The rat bites you. You take 2 damage, and have 22/26 hp. You hit the rat. You hit the kobold. The kobold hits you but does no damage. You are poisoned. You closely miss the kobold. You feel sick. The kobold hits you with a dagger of venom. You are lethally poisoned! An adder comes into view. You take 3 damage, and have 19/26 hp. The adder hisses angrily. You hit the kobold. You feel sick. You take 2 damage, and have 17/26 hp. You feel sick. You take 1 damage, and have 16/26 hp. You closely miss the adder. You feel sick. The adder barely misses you. You take 2 damage, and have 14/26 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the adder. You feel sick. The adder closely misses you. The adder barely misses you. You hit the adder. You feel sick. The adder bites you. You take 3 damage, and have 11/26 hp. You hit the adder but do no damage. You feel sick. The adder barely misses you. x2 You take 1 damage, and have 10/26 hp. You barely miss the adder. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 9/26 hp. You barely miss the adder. You feel sick. The adder closely misses you. The adder bites you but does no damage. You take 1 damage, and have 8/26 hp. You hit the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You take 1 damage, and have 7/26 hp. You miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. x2 You take 1 damage, and have 6/26 hp. You barely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/26 hp. You hit the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You take 1 damage, and have 1/26 hp. You miss the adder. The adder bites you. You die... ### #.. ##### #.# #.####### #...#######.# #.......## #.#.......... #####S@.###...########) #......).$........# #. #.####...####.###.## #. ##.#####.##...####. #................. ....####.##........ .... ...###.###### #.#..###### #.# #.## #.# You could see an adder. Vanquished Creatures An ooze (D:1) 2 dart slugs (D:1) 2 leopard geckos (D:1) 2 ball pythons (D:1) 5 bats (D:1) 2 hobgoblins (D:1) 2 frilled lizards 5 goblins 8 kobolds 3 rats (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Formicid Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 170 | D:1 | Reached XP level 2. HP: 8/21 MP: 3/3 532 | D:1 | Reached skill level 3 in Crossbows 659 | D:1 | Reached XP level 3. HP: 9/26 MP: 4/4 1666 | D:2 | HP: 6/26 [poisoned by a kobold] 1667 | D:2 | HP: 2/26 [adder (3)] 1669 | D:2 | Slain by an adder Vault maps used: D:1: eino_arrival_water_star, serial_bayou_pond_a, minmay_vboxes D:2: nicolae_ru_sacrificial_ziggurat Skill XL: | 1 2 | ---------------+-------+----- Crossbows | 3 | 3.8 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Action || total -------------------------++------- Melee: Short sword || 66 Whip || 41 Fire: Hand crossbow || 12 Stab: Sleeping || 1 Eat: Chunk || 2 Armor: Robe || 8 Ring mail || 16 Dodge: Dodged || 68 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 60 | 0.0 | 0 | 32 | 0.0 | 1669 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 53 | 0.0 | 0 | 26 | 0.0 | 1571 D:2 | 0 | 7 | 0.0 | 0 | 6 | 0.0 | 98 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: eino_arrival_water_star, serial_bayou_pond_a, minmay_vboxes D:2: nicolae_ru_sacrificial_ziggurat Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 10.8 | 47.1 | 32.0 | 744.5 Dungeon | 100.0 | 100.0 | 10.8 | 47.1 | 32.0 | 744.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+----------------------