Dungeon Crawl Stone Soup version 0.22-a0-274-gf8199ec (webtiles) character file. 13 Snikeer the Vexing (level 2, 0/21 HPs) Began as a Formicid Arcane Marksman on Mar 13, 2018. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (1495 turns). Snikeer the Vexing (Formicid Arcane Marksman) Turns: 1495, Time: 00:03:24 Health: 0/21 AC: 3 Str: 14 XL: 2 Next: 50% Magic: 4/4 EV: 9 Int: 12 God: Gold: 102 SH: 6 Dex: 11 Spells: 2/3 levels left rFire . . . SeeInvis + a - +0 hunting sling rCold . . . Gourm . i - +0 shield rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... u - +0 pair of boots Stlth +......... c - amulet of magic regeneration {@e1} HPRegen 0.07/turn (no ring) MPRegen 0.34/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) b - a +0 short sword (You found it on level 1 of the Dungeon) Missiles d - 19 sling bullets m - 72 bolts o - 40 stones (quivered) Armour e - a +0 robe (worn) i - a +0 shield (worn) (You found it on level 1 of the Dungeon) u - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) Jewellery c - an amulet of magic regeneration (around neck) {@e1} (You found it on level 1 of the Dungeon) t - a cursed -4 ring of intelligence {unknown} (You found it on level 2 of the Dungeon) Scrolls g - a scroll of random uselessness {unknown} j - 2 scrolls of identify {unknown} k - 2 scrolls of enchant armour {unknown} l - a scroll of teleportation {unknown} n - a scroll of enchant weapon {unknown} r - 2 scrolls of remove curse {unknown} s - a scroll of amnesia {unknown} Potions h - 2 potions of lignification {unknown} p - a potion of heal wounds {unknown} q - a potion of brilliance {unknown} Comestibles f - 6 rations {@e1} Skills: - Level 1.1 Fighting + Level 2.4 Slings + Level 2.0 Dodging + Level 1.4 Spellcasting + Level 3.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 38% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) o - 63 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) o - 62 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 61 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 60 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm! Firing (i - inventory. (/) - cycle) o - 59 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 58 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 57 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 56 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory. (/) - cycle) o - 55 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) o - 54 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 53 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory. (/) - cycle) o - 52 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 51 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) o - 50 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 49 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Unknown command. Firing (i - inventory. (/) - cycle) o - 48 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory. (/) - cycle) o - 47 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) o - 46 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm barely misses you. Firing (i - inventory. (/) - cycle) o - 45 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory. (/) - cycle) o - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone barely misses the worm. The worm closely misses you. Firing (i - inventory. (/) - cycle) o - 43 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm closely misses you. Firing (i - inventory. (/) - cycle) o - 42 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) o - 41 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm bites you! You die... #### ...# ##.########### ####### .............# ####....รท. #...########.# #.>w.##### #...#...<..#.###########....##### ................@w.(.(((......... #...##.#...#.####...........#.### #...##.#...#.# #.).............# #...##.#..##.# ##..........##.#.# #......#...#.# #.....###...##.#.# #..#########.###.#.##########.#.# #..........#.##.....)......##.#.# #.########.#.##..##.....##.##.#.# ........................##.##.#.# You could see a worm. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:2) 5 kobolds A bat (D:2) A frilled lizard (D:2) 2 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Formicid Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 6 | D:1 | Noticed a centaur warrior 6 | D:1 | Noticed a soldier ant 6 | D:1 | Noticed a tyrant leech 6 | D:1 | Noticed a basilisk 957 | D:2 | Reached XP level 2. HP: 20/21 MP: 3/3 1034 | D:2 | Reached skill level 2 in Dodging 1440 | D:2 | HP: 3/21 [worm (11)] 1495 | D:2 | Slain by a worm Vault maps used: D:1: onia_arrival_zoo_common, supply_closet_lemuel Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 1.1 Slings | | 2.4 Spellcasting | | 1.4 Hexes | | 3.9 Action || total -------------------------++------- Melee: Short sword || 9 Fire: Hunting sling || 54 Eat: Chunk || 1 Dodge: Dodged || 9 Block: Shield || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 19 | 0.0 | 0 | 11 | 0.0 | 1495 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 962 D:2 | 0 | 12 | 0.0 | 0 | 8 | 0.0 | 533 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: onia_arrival_zoo_common, supply_closet_lemuel Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 9.4 | 5.8 | 79.5 | 677.0 Dungeon | 100.0 | 100.0 | 9.4 | 5.8 | 79.5 | 677.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.5 +-------+-------+-------+-------+-------+----------------------