Dungeon Crawl Stone Soup version 0.22-a0-274-gf8199ec (webtiles) character file. 18 Snikeer the Vexing (level 2, 0/21 HPs) Began as a Formicid Arcane Marksman on Mar 13, 2018. Slain by a kobold (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:47 (497 turns). Snikeer the Vexing (Formicid Arcane Marksman) Turns: 497, Time: 00:02:47 Health: 0/21 AC: 2 Str: 14 XL: 2 Next: 85% Magic: 3/3 EV: 12 Int: 12 God: Gold: 6 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . SeeInvis + d - +0 club (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn h - ring of see invisible {sInv, !d} MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling d - a cursed +0 club (weapon) (You found it on level 1 of the Dungeon) Armour e - a +0 robe (worn) Jewellery h - a ring of see invisible (left hand) {sInv, !d} (You found it on level 1 of the Dungeon) Potions c - a potion of lignification {unknown} g - a potion of ambrosia {unknown} i - a potion of flight {unknown} Comestibles b - 6 chunks of flesh {@w0} f - a ration {@e1} Skills: - Level 1.1 Fighting + Level 3.5 Slings - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 7% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You shoot a sling bullet. The sling bullet hits the hobgoblin. A kobold comes into view. Firing (i - inventory) d - 7 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The kobold shouts! Firing (i - inventory) d - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The hobgoblin misses you. Firing (i - inventory) d - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet completely misses the hobgoblin. The hobgoblin hits you but does no damage. Firing (i - inventory) d - 4 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The hobgoblin hits you with a club. You take 3 damage, and have 18/21 hp. Firing (i - inventory) d - 3 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The dart slug launches a dart at you. The slug dart hits you! The hobgoblin closely misses you. You take 2 damage, and have 16/21 hp. Firing (i - inventory) d - 2 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin hits you but does no damage. The dart slug launches a dart at you. The slug dart misses you. Firing (i - inventory) d - a sling bullet (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin hits you but does no damage. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) Okay, then. The kobold hits you. You take 3 damage, and have 14/21 hp. Search for what [Enter for "weapon", or ? for help]? There are monsters nearby! The hobgoblin completely misses you. You see here a club. d - a club The hobgoblin hits you with a club. You take 2 damage, and have 14/21 hp. There is a large open door here. The hobgoblin hits you with a club. You take 3 damage, and have 11/21 hp. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! d - a cursed +0 club (weapon) The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. The kobold splashes around in the water. The hobgoblin closely misses you. The kobold splashes around in the water. You hit the hobgoblin but do no damage. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * The kobold hits you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 3/21 hp. MASSIVE DAMAGE!! You hit the hobgoblin. The kobold hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/21 hp. The kobold splashes around in the water. You see here a club. The kobold hits you. You die... ###≈≈......#... #####⌠#≈....≈..# . ##≈.'..#....≈#..# #≈≈.#..#..#≈≈#..# #≈≈.####..##≈..... #≈...#....≈#..#.... #≈<..'........#.... #≈...'......#...... #≈.@.#.{....#≈≈..### #≈K)####.#.#≈≈#..# # #≈≈.#..#...#≈.#..### .. ##≈.'..#....#....##. #.# #####⌠#≈......#.##. #..# ###≈≈...#....#. #..#######≈≈≈.......#. .##......###≈≈≈≈....... ..........##≈≈≈..####.. You could see a kobold. Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 3 bats (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 frilled lizards (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Formicid Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 299 | D:1 | Reached skill level 3 in Slings 299 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 494 | D:1 | HP: 3/21 [kobold (3)] 497 | D:1 | Slain by a kobold Vault maps used: D:1: denvon_arrival_waterhouse, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, feat_on_display Skill XL: | 1 | ---------------+----+----- Slings | 3 | 3.5 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Action || total -------------------------++------- Melee: Club || 4 Hunting sling || 1 Fire: Hunting sling || 60 Armor: Robe || 8 Dodge: Dodged || 35 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 26 | 0.0 | 0 | 12 | 0.0 | 497 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 26 | 0.0 | 0 | 12 | 0.0 | 497 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: denvon_arrival_waterhouse, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, feat_on_display Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 34.4 | 20.5 | 497.0 Dungeon | 100.0 | 100.0 | 0.0 | 34.4 | 20.5 | 497.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 +-------+-------+-------+-------+-------+----------------------