Dungeon Crawl Stone Soup version 0.22-a0-265-g0d8bc90 (webtiles) character file. 148 Snikeer the Slasher (level 5, -4/41 HPs) Began as a Demonspawn Monk on Mar 7, 2018. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:07 (3321 turns). Snikeer the Slasher (Demonspawn Monk) Turns: 3321, Time: 00:06:08 Health: -4/41 AC: 6 Str: 11 XL: 5 Next: 8% Magic: 5/5 EV: 17 Int: 11 God: Gold: 171 SH: 4 Dex: 24 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . r - +0 ring mail rPois . Spirit . e - +0 helmet rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... q - +4 amulet of reflection HPRegen 0.13/turn (no ring) MPRegen 0.09/turn (no ring) @: agile A: thin skeletal structure 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles h - 41 stones (quivered) l - 46 sling bullets o - 10 poisoned needles Armour e - a +0 helmet (worn) (You found it on level 1 of the Dungeon) r - a +0 ring mail (worn) (You took it off an orc on level 3 of the Dungeon) Jewellery q - a +4 amulet of reflection (around neck) (You found it on level 3 of the Dungeon) Scrolls g - 4 scrolls of remove curse {unknown} j - a scroll of fog {unknown} m - 4 scrolls of identify {unknown} Potions b - 2 potions of brilliance {unknown} d - a potion of berserk rage {unknown} i - a potion of curing k - a potion of magic {unknown} n - a potion of lignification {unknown} p - a potion of heal wounds {unknown} Comestibles c - 2 rations {@e1} Skills: - Level 3.0 Fighting + Level 5.3 Long Blades - Level 2.6 Dodging - Level 1.7 Stealth You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund, Terence Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) You sometimes gain a little power by taking damage. Message History You finish taking off your +0 robe. You start putting on your armour. You continue putting on your ring mail. x5 You finish putting on your +0 ring mail. s - a glowing hat Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 helmet. x4 You finish taking off your +0 helmet. You start putting on your armour. You continue putting on your glowing hat. x5 You finish putting on your +1 hat. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +1 hat. x4 You finish taking off your +1 hat. You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. Drop what? 19/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. You drop a +1 hat. b - 2 ruby potions A bat comes into view. Marking area around Sigmund as unsafe for travelling. A gnoll and Sigmund come into view. Sigmund shouts! You hear a shout! You hear a bark! You hear a shout! You hear a bark! You hear a shout! Sigmund drinks a potion. Sigmund suddenly seems more agile. The bat hits you but does no damage. Your ring mail prevents you from hitting the bat. You block the bat's attack. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. A hobgoblin comes into view. You barely miss the hobgoblin. The hobgoblin misses you. The hobgoblin hits you but does no damage. Things that are here: a +1 hat; a +0 robe There is a stone staircase leading up here. You hit the hobgoblin. No target in view! No target in view! No target in view! No target in view! You start waiting. You are feeling hungry. A jackal comes into view. Sigmund drinks a potion. Sigmund suddenly seems more agile. A jackal comes into view. The jackal barks! The jackal closely misses you. You aren't carrying any items that you can evoke. Unknown command. The jackal bites you but does no damage. The jackal bites you but does no damage. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The jackal bites you but does no damage. The jackal bites you but does no damage. There is a stone staircase leading up here. The jackal bites you but does no damage. x2 The jackal barely misses you. The jackal closely misses you. You riposte. You hit the jackal. You feel agile all of a sudden. You block something's attack. You hear some strange, mumbled words. You are confused. You barely miss something. Something hits you! You take 11 damage, and have 30/41 hp. MASSIVE DAMAGE!! You miss something. You hit something. Something hits you! You take 8 damage, and have 22/41 hp. You bump into the rock wall. Something barely misses you. You bump into the rock wall. You bump into the rock wall. Something completely misses you. You feel less confused. Something hits you. There is a stone staircase leading up, spattered with blood here. You take 6 damage, and have 17/41 hp. You hit something but do no damage. Something barely misses you. You closely miss something. Something hits you. You take 1 damage, and have 16/41 hp. You hit something. Something hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 9/41 hp. You hit something. You hit something but do no damage. Something hits you but does no damage. You miss something. Something hits you but does no damage. You hit something. You barely miss something. Something hits you but does no damage. You miss something. Something barely misses you. You miss something. You hit something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You miss something. Something closely misses you. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 5/41 hp. You hit something but do no damage. You completely miss something. Something hits you! You die... ######## #####......# #..^......## #####################.###)##### .........[.....h{...........))# #####################.#######.# #<@{h...# #.# ###############.## ........(....# ############## You could see a jackal. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 5 adders An ooze (D:1) A worm (D:2) 2 dart slugs (D:1) 2 leopard geckos An orc (D:3) 4 goblins 6 hobgoblins A jackal (D:3) 3 bats 3 frilled lizards 4 kobolds 9 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 123 | D:1 | Reached skill level 3 in Long Blades 206 | D:1 | Gained mutation: You have a somewhat thin skeletal structure. (Dex +2, Stealth) [demonic ancestry] 206 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 827 | D:1 | Reached XP level 3. HP: 21/29 MP: 3/3 1313 | D:2 | HP: 7/29 [adder (1)] 1313 | D:2 | Reached skill level 4 in Long Blades 2089 | D:2 | Reached XP level 4. HP: 23/35 MP: 4/4 2629 | D:3 | Noticed Terence 2790 | D:3 | Reached skill level 5 in Long Blades 2852 | D:3 | HP: 4/35 [orc priest/divine providence (11)] 2855 | D:3 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 2855 | D:3 | Reached XP level 5. HP: 5/41 MP: 5/5 3198 | D:3 | Noticed Sigmund 3309 | D:3 | HP: 9/41 [something (7)] 3319 | D:3 | HP: 5/41 [something (6)] 3321 | D:3 | Slain by Sigmund Vault maps used: D:1: moated_graveyard_arrival, serial_aquarium, aquarium_bridge_square, aquarium_window_1, aquarium_window_3, aquarium_view_2b, aquarium_view_2a, aquarium_pool_double D:3: regret_index_temple_of_mockery, uniq_ijyb, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Long Blades | 3 4 5 | 5.3 Fighting | | 3.0 Dodging | | 2.6 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 118 | 57 || 175 Throw: Stone | 8 | || 8 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 8 | 2 || 10 Distracted | | 1 || 1 Eat: Chunk | 4 | 3 || 7 Armor: Robe | 29 | 8 || 37 Ring mail | | 10 || 10 Dodge: Dodged | 78 | 22 || 100 Block: Other | | 3 || 3 Rpst.: Falchion | 27 | 4 || 31 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 212 | 0.0 | 0 | 44 | 0.0 | 3321 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 41 | 0.0 | 0 | 23 | 0.0 | 1085 D:2 | 0 | 75 | 0.0 | 0 | 14 | 0.0 | 1576 D:3 | 0 | 96 | 0.0 | 0 | 7 | 0.0 | 660 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: moated_graveyard_arrival, serial_aquarium, aquarium_bridge_square, aquarium_window_1, aquarium_window_3, aquarium_view_2b, aquarium_view_2a, aquarium_pool_double D:3: regret_index_temple_of_mockery, uniq_ijyb, uniq_terence, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.1 | 45.9 | 34.6 | 1039.3 Dungeon | 100.0 | 100.0 | 6.1 | 45.9 | 34.6 | 1039.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 70.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 70.7 +-------+-------+-------+-------+-------+----------------------