Dungeon Crawl Stone Soup version 0.20-a0-1122-gb7cbeb9 (webtiles) character file. 3 Snikeer the Conjurer (level 1, 13/13 HPs) Began as a Barachi Conjurer on May 11, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:03:09 (701 turns). Snikeer the Conjurer (Barachi Conjurer) Turns: 701, Time: 00:03:09 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 50% Magic: 3/3 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles e - a stone (quivered) Armour a - a +0 robe (worn) Books b - a book of Conjurations Comestibles c - a bread ration {@e1} f - 3 chunks of flesh {@w0} Skills: + Level 2.2 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You start waiting. You are ready to hop once more. Hop to where? Press: ? - help, Dir - move target cursor Boing! You start waiting. You are ready to hop once more. Hop to where? Press: ? - help, Dir - move target cursor Boing! You start waiting. You are ready to hop once more. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. You open the gate. There is an open gate here. A goblin comes into view. It is wielding a club. The goblin shouts! A kobold comes into view. It is wielding a whip. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club The magic dart hits the goblin. The kobold throws a stone. The stone misses you. You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip The magic dart hits the kobold. You now have 1/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (moderately wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Strange energies run through your body. You now have 0/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (moderately wounded) The magic dart hits the kobold. You now have 0/3 mp. Your magical contamination has completely faded away. The kobold closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (moderately wounded) The magic dart hits the kobold. You now have 0/3 mp. Things that are here: a whip; a kobold corpse d - a whip Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 whip (weapon) You start resting. Magic restored. MP restored: 3 You see here a stone. Things that are here: a club; a goblin corpse You butcher the goblin corpse. f - 3 chunks of flesh {@w0} You see here a club. You see here a dagger. You now have 8 gold pieces. A kobold comes into view. It is wielding a dagger. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger (resting) The magic dart hits the kobold. You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. MP restored: 3 You see here a stone. e - a stone Okay, then. Found a stone staircase leading down. A kobold comes into view. It is wielding a short sword. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....................... ....................... ...................... .# #................#### ...##.>.................. ......................... ......................... ......................).. K.......@................ ........##.#.#.#......... ........ #.#.#.###....### ........ #.#.#.###....# ........ #.#..........# ####.... #.###.###....## #.... #.# #...#.....# #.... #.# #########.# #.... #.# #.....#.# You could see a kobold (sleeping). Vanquished Creatures A goblin (D:1) 2 kobolds (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 701 | D:1 | Quit the game Vault maps used: D:1: kennysheep_arrival_forest, minmay_hexomino_p4 Action || total -------------------------++------- Cast: Magic Dart || 5 Abil: Hop || 6 Dodge: Dodged || 2 Vault maps used: D:1: kennysheep_arrival_forest, minmay_hexomino_p4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 10.2 | 2.8 | 177.0 Dungeon | 100.0 | 100.0 | 0.0 | 10.2 | 2.8 | 177.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------