Dungeon Crawl Stone Soup version 0.20-a0-277-g7db01f4 (webtiles) character file. 56 Snikeer the Conjurer (level 3, -1/14 HPs) Began as a Felid Conjurer on Dec 12, 2016. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:08:03 (3117 turns). Snikeer the Conjurer (Felid Conjurer) Turns: 3117, Time: 00:08:04 Health: -1/14 AC: 1 Str: 4 XL: 3 Next: 71% Magic: 4/7 EV: 18 Int: 17 God: Gold: 129 SH: 0 Dex: 16 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire + . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) (no ring) j - ring of protection from fire {rF+, !d} @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 3 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Jewellery j - a ring of protection from fire (left paw) {rF+, !d} (You found it on level 2 of the Dungeon) Scrolls d - 5 scrolls of identify {unknown} e - a scroll of random uselessness {unknown} f - a scroll of fear {unknown} g - a scroll of enchant weapon {unknown} Potions h - 2 potions of lignification {unknown} Books a - a book of Conjurations Comestibles b - 2 meat rations {@e2} c - a beef jerky Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... b - Searing Ray Conj ###... 3% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The magic dart hits the orc. You now have 0/7 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a flail and wearing a leather armour (almost dead) The magic dart hits the orc. Your magical contamination has completely faded away. You now have 0/7 mp. Things that are here: a flail; a leather armour There isn't anything to butcher here. You start resting. Magic restored. MP restored: 7 You now have 129 gold pieces (gained 15). An adder comes into view. The adder hisses angrily. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/7 mp. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The searing ray hits the adder. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 12/14 hp. You now have 3/7 mp. The searing ray hits the adder. You feel sick. The adder bites you. The adder closely misses you. You take 2 damage, and have 10/14 hp. You now have 2/7 mp. The searing ray hits the adder. You now have 1/7 mp. You see here an adder corpse. You butcher the adder corpse. You feel sick. i - 2 chunks of flesh {@w0} You take 1 damage, and have 9/14 hp. You start resting. Eating one of 2 chunks of flesh {@w0}. You start eating one of the 2 chunks of flesh {@w0}. This raw flesh tastes great. You start resting. Eating a chunk of flesh {@w0}. You start eating the chunk of flesh {@w0}. You feel sick. This raw flesh tastes great. You take 1 damage, and have 8/14 hp. You start resting. You feel sick. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 7/14 hp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. HP restored. Health restored: 14; MP restored: 7 You start waiting. Done waiting. You start waiting. Done waiting. Found a stone staircase leading down. Sigmund is too close now for your liking. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe The magic dart hits Sigmund. Sigmund gestures at you while chanting. The magic dart hits you! Ouch! That really hurt! You take 8 damage, and have 6/14 hp. MASSIVE DAMAGE!! You now have 6/7 mp. MP restored: 7 Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) The searing ray hits Sigmund. Sigmund says, "Look into my eyes." You now have 5/7 mp. The searing ray misses Sigmund. Sigmund hits you from afar with a scythe! Ouch! That really hurt! You die... #.# #.#####.....#. ######.####.#........##. #...........#.#.##...##. #.......#####.#......##. #.....).#####........... #..................... #......@######........ #.......#............. #...)..@#.####........ #####.### >........ #. #........ #. ......... . #@....... . ...###### You could see Sigmund. Vanquished Creatures A gnoll (D:1) 2 adders An ooze (D:1) 3 worms (D:2) A dart slug (D:2) 2 leopard geckos 2 orcs (D:3) 6 bats 4 giant cockroaches 5 goblins 5 hobgoblins 6 jackals 4 kobolds (D:1) 3 quokkas 2 frilled lizards 5 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 67 | D:1 | Found a shattered altar of Ashenzari. 172 | D:1 | Reached skill level 4 in Conjurations 198 | D:1 | Reached XP level 2. HP: 11/11 MP: 1/6 466 | D:1 | Learned a level 2 spell: Searing Ray 646 | D:1 | Reached XP level 3. HP: 14/14 MP: 3/7 1291 | D:2 | Reached skill level 5 in Conjurations 1599 | D:2 | Reached XP level 4. HP: 18/18 MP: 4/8 2314 | D:3 | Noticed Sigmund 2318 | D:3 | HP: 3/18 [Sigmund/scythe (15)] 2320 | D:3 | Killed from afar by Sigmund 2321 | D:3 | Reached XP level 3. HP: -6/14 MP: 0/7 3117 | D:3 | Slain by Sigmund Vault maps used: D:1: dpeg_arrival_tiny_f, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_x, nicolae_ashenzari_panopticon D:2: roderic_roman_lattice D:3: grunt_temple_overflow_forces_of_nature, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 5 | 5.4 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | 4 || 9 Bite | | 1 || 1 Cast: Magic Dart | 79 | 23 || 102 Searing Ray | 7 | 2 || 9 Eat: Chunk | 16 | 1 || 17 Armor: Skin | 2 | || 2 Dodge: Dodged | 27 | 6 || 33 Vault maps used: D:1: dpeg_arrival_tiny_f, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_x, nicolae_ashenzari_panopticon D:2: roderic_roman_lattice D:3: grunt_temple_overflow_forces_of_nature, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.9 | 14.6 | 7.3 | 192.3 Dungeon | 100.0 | 100.0 | 1.9 | 14.6 | 7.3 | 192.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 48.7 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 48.7 +-------+-------+-------+-------+-------+----------------------