Dungeon Crawl Stone Soup version 0.19-a0-1907-gcff654f (webtiles) character file. 104 Snikeer the Vandal (level 4, 21/35 HPs) Began as a Centaur Arcane Marksman on Oct 22, 2016. Quit the game on level 3 of the Dungeon on Oct 23, 2016. The game lasted 00:10:58 (3262 turns). Snikeer the Vandal (Centaur Arcane Marksman) Turns: 3262, Time: 00:10:58 Health: 21/35 AC: 5 Str: 13 XL: 4 Next: 52% Magic: 5/5 EV: 9 Int: 12 God: Gold: 105 SH: 0 Dex: 10 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . s - -2 hunting sling (curse) rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . o - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) (no ring) (no ring) @: very quick A: hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling b - a +4 dagger (You found it on level 1 of the Dungeon) s - a cursed -2 hunting sling (weapon) (You found it on level 2 of the Dungeon) Missiles d - 41 sling bullets h - 21 stones (quivered) Armour e - a +0 robe (worn) o - a +0 helmet (worn) (You found it on level 1 of the Dungeon) Jewellery t - an uncursed ring of stealth {unknown} (You found it on level 2 of the Dungeon) Scrolls g - a scroll of identify j - a scroll of magic mapping {!r} k - a scroll of teleportation Potions l - a potion of haste p - 2 potions of curing {unknown} q - a potion of ambrosia {unknown} r - 2 potions of might {unknown} Books c - a book of Debilitation i - a book of Maledictions (You found it on level 2 of the Dungeon) Comestibles f - 4 bread rations {@e1} m - 2 meat rations {@e2} n - 2 chunks of flesh {@w0} Skills: - Level 1.0 Fighting + Level 5.3 Slings - Level 1.3 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Anomaly's ghost, amateur MfSu Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History The jackal bites you but does no damage. Firing (i - inventory. (,) - cycle): h - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal closely misses you. Firing (i - inventory. (,) - cycle): h - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone closely misses the jackal. The jackal barely misses you. The jackal closely misses you. Firing (i - inventory. (,) - cycle): h - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal barely misses you. Firing (i - inventory. (,) - cycle): h - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal. The jackal bites you but does no damage. Firing (i - inventory. (,) - cycle): h - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a stone. The stone hits the jackal! The goblin closely misses you. Firing (i - inventory. (,) - cycle): h - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger You shoot a stone. The stone closely misses the goblin. The jackal barely misses you. The goblin hits you with a dagger. You take 3 damage, and have 21/35 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed -2 hunting sling? Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#..... ..... #.#...# #).(# #[#...# #h(.# #<#...##### #S.h# #.......... #.(###### ###..#########Sh.....# #..# #..h.hh....... #.g####.####..####.# #..@hhSh# #>.# . #..###### #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..#### #.. #....<# ........... You could see an adder, 3 jackals and a goblin. Vanquished Creatures 6 adders (D:2) A worm (D:1) 3 dart slugs 2 bats (D:1) 3 goblins 7 hobgoblins 5 jackals 2 quokkas (D:2) 3 frilled lizards (D:1) 4 kobolds 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Centaur Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 328 | D:1 | Reached skill level 3 in Slings 339 | D:1 | Reached XP level 2. HP: 17/23 MP: 3/3 1493 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/4 1621 | D:2 | Reached skill level 4 in Slings 2189 | D:2 | Reached XP level 4. HP: 11/35 MP: 5/5 2194 | D:2 | HP: 8/35 [poisoned by an adder] 2201 | D:2 | HP: 6/35 [poisoned by an adder] 2208 | D:2 | HP: 4/35 [poisoned by an adder] 2216 | D:2 | HP: 3/35 [poisoned by an adder] 2771 | D:2 | Reached skill level 5 in Slings 3140 | D:3 | Noticed Anomaly's ghost (amateur MfSu) 3262 | D:3 | Quit the game Vault maps used: D:1: saegor_arrival_simple_a D:2: serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_c, grunt_ministairs_10 D:3: first_bread, minmay_fountain_box Skill XL: | 1 2 3 4 | ---------------+-------------+----- Slings | 3 4 5 | 5.3 Fighting | | 1.0 Dodging | | 1.3 Spellcasting | | 1.0 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 15 | || 15 Dagger | 44 | || 44 Kick | 9 | || 9 Fire: Hunting sling | 98 | 102 || 200 Cast: Corona | | 4 || 4 Use: Scroll | 4 | 1 || 5 Eat: Chunk | 2 | 4 || 6 Armor: Robe | 32 | 34 || 66 Dodge: Dodged | 53 | 44 || 97 Vault maps used: D:1: saegor_arrival_simple_a D:2: serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_c, grunt_ministairs_10 D:3: first_bread, minmay_fountain_box Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.0 | 2.8 | 5.8 | 276.0 Dungeon | 100.0 | 100.0 | 1.0 | 2.8 | 5.8 | 276.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 49.7 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 49.7 +-------+-------+-------+-------+-------+----------------------