Dungeon Crawl Stone Soup version 0.19-a0-1851-g3228ea0 (webtiles) character file. 4 Snikeer the Conjurer (level 1, -3/13 HPs) Began as a Mummy Conjurer on Oct 10, 2016. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:00 (182 turns). Snikeer the Conjurer (Mummy Conjurer) Turns: 182, Time: 00:02:00 Health: -3/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 14 God: Gold: 13 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . c - +0 club rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Books b - a book of Conjurations Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting + Level 3.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The magic dart hits the frilled lizard. You now have 2/3 mp. You start resting. Magic restored. MP restored: 3 d - a scroll labeled HYOCSO HAACH You open the door. A frilled lizard comes into view. The frilled lizard hisses angrily. A hobgoblin comes into view. It is wielding a club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard The magic dart hits the frilled lizard. You now have 2/3 mp. You start resting. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded) The magic dart hits the frilled lizard. You now have 1/3 mp. You start resting. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. You now have 1/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded) The magic dart hits the bat. You now have 0/3 mp. You start resting. Magic restored. MP restored: 3 There is an open door here. 2 jackals and a hobgoblin come into view. The hobgoblin shouts! The jackal moves out of view. 2 jackals come into view. There is an open door here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You miscast Magic Dart. Nothing appears to happen. You now have 1/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The magic dart hits the hobgoblin. The hobgoblin hits you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You now have 0/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You closely miss the hobgoblin. The hobgoblin hits you. You take 3 damage, and have 7/13 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/13 hp. MASSIVE DAMAGE!! You closely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You take 2 damage, and have 1/13 hp. You barely miss the hobgoblin. The hobgoblin hits you. You die... ###....## #.......# #. #.......# #.# #.......# .. #. #.......# #.## #. #.......## ..# #. #........# #.# ###.# #........# #.## ###.... ###@###..## #..# ..h....##..g.##.(.# ##.# h.h.g.g.#....###..# ###.# #.#....# #..# ###.... #.#....# #..## #....#. #..h...# ##..# #..#### ##.....# #..###.## # ......# ##.##..# .......# #.#..## ## You could see a jackal (wandering) and a hobgoblin. Vanquished Creatures A bat (D:1) A goblin (D:1) 2 frilled lizards (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | HP: 3/13 [hobgoblin (4)] 181 | D:1 | HP: 1/13 [hobgoblin (2)] 182 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_arbitrary_b Action || total -------------------------++------- Melee: Club || 4 Cast: Magic Dart || 8 Vault maps used: D:1: dpeg_arrival_arbitrary_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 18.9 | 9.4 | 53.0 Dungeon | 100.0 | 100.0 | 0.0 | 18.9 | 9.4 | 53.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------