Dungeon Crawl Stone Soup version 0.19-a0-1743-g6dcb786 (webtiles) character file. 9 Snikeer the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Oct 2, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:47 (999 turns). Snikeer the Conjurer (Demonspawn Conjurer) Turns: 999, Time: 00:01:47 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 6% Magic: 5/5 EV: 12 Int: 16 God: Gold: 22 SH: 0 Dex: 13 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons d - a +0 hunting sling (You found it on level 1 of the Dungeon) e - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} g - a chunk of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Aim: a kobold, wielding a dagger (severely wounded) The magic dart hits the kobold. You now have 0/3 mp. You start resting. Magic restored. HP restored. Health restored: 13; MP restored: 3 You see here a dagger. e - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) e - a +0 dagger (weapon) You open the door. There is an open door here. There is a large open door here. There is a large open door here. You open the large door. There is a large open door here. There is a large open door here. There is a large open door here. There is a large open door here. You open the door. There is an open door here. You now have 22 gold pieces (gained 15). Found a stone staircase leading down. There is a stone staircase leading down here. You see here a spear. f - a scroll labeled EMPEUS XUSISK You see here 14 stones. A ball python comes into view. The ball python hisses angrily. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python The magic dart hits the ball python. You now have 2/3 mp. You hit the ball python but do no damage. The ball python bites you. The ball python misses you. The ball python barely misses you. x2 You take 2 damage, and have 11/13 hp. You closely miss the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You hit the ball python. No target in view! No target in view! No target in view! You start resting. Magic restored. HP restored. Health restored: 13; MP restored: 3 A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin hits you. You take 1 damage, and have 12/13 hp. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 4 damage, and have 8/13 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. The hobgoblin hits you. A rat comes into view. You take 1 damage, and have 7/13 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (lightly wounded) The magic dart hits the hobgoblin. The hobgoblin closely misses you. You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. You regained 3 hp, and now have 10/19 hp. You now have 1/5 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat The magic dart hits the rat. You now have 0/5 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You start resting. Magic restored. HP restored. Health restored: 19; MP restored: 5 You see here a rat corpse. You butcher the rat corpse. g - a chunk of flesh {@w0} Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .. #. #. #####.###### #.....@....# #...##.####.# . #. #.######### #. #.##......# .. #.....# ## ####..# #..###.# #......# ##.##### There were no monsters in sight! Vanquished Creatures An adder zombie (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A ball python (D:1) A jackal zombie (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 858 | D:1 | Gained mutation: You have sharp fingernails. [demonic ancestry] 858 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 999 | D:1 | Quit the game Vault maps used: D:1: saegor_arrival_fortress Action || total -------------------------++------- Melee: Unarmed || 19 Hunting sling || 8 Dagger || 7 Cast: Magic Dart || 13 Armor: Robe || 4 Dodge: Dodged || 28 Vault maps used: D:1: saegor_arrival_fortress Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.9 | 10.3 | 7.5 | 107.0 Dungeon | 100.0 | 100.0 | 0.9 | 10.3 | 7.5 | 107.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------