Dungeon Crawl Stone Soup version 0.19-a0-1743-g6dcb786 (webtiles) character file. 9 Snikeer the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Oct 1, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (408 turns). Snikeer the Conjurer (Demonspawn Conjurer) Turns: 408, Time: 00:00:48 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 3/5 EV: 12 Int: 16 God: Gold: 22 SH: 0 Dex: 13 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ Rnd*Tele + (no amulet) (no ring) g - ring of teleportation (curse) {+/*tele, !d} @: no status effects A: talons 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery g - a cursed ring of teleportation (left hand) {+/*tele, !d} (You found it on level 1 of the Dungeon) Scrolls f - a scroll of teleportation {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} d - 4 chunks of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Message History You see here a club. MP restored: 3 e - a club Wield which item (- for none, * to show all)? (? for menu, Esc to quit) e - a +0 club (weapon) You now have 10 gold pieces. f - a scroll labeled EMEXITZ GAOCE You open the door. There is an open door here. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. You now have 1/3 mp. You start resting. Magic restored. MP restored: 3 A frilled lizard comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The magic dart hits the frilled lizard. You now have 2/3 mp. You start resting. Magic restored. MP restored: 3 You now have 22 gold pieces (gained 12). You see here a bat corpse. You butcher the bat corpse. d - 4 chunks of flesh {@w0} (gained 1) g - a glowing pearl ring You open the door. There is an open door here. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. A hobgoblin comes into view. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (hasn't noticed you) The magic dart hits the hobgoblin. You now have 1/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The magic dart hits the hobgoblin. You now have 0/3 mp. You hit the hobgoblin. The hobgoblin misses you. The hobgoblin completely misses you. You hit the hobgoblin. No target in view! You start resting. Magic restored. MP restored: 3 Put on which piece of jewellery? (? for menu, Esc to quit) You feel slightly jumpy. Oops, that ring feels deathly cold. g - a cursed ring of teleportation (left hand) Found a stone staircase leading down. A giant cockroach comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging, resting) The magic dart hits the giant cockroach. You have reached level 2! Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Health restored: 19 Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.### ### #.>.. .. .... .. # ...##. #. #... #..#..###.# #....@....# ##.##.##### #.## #####..#### ...........# ...####.##.# . #.##'###### ####.........# #............## There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 407 | D:1 | Gained mutation: You have sharp toenails. [demonic ancestry] 407 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 408 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_chessboard, serial_bayou_pond_c Action || total -------------------------++------- Melee: Unarmed || 10 Club || 2 Cast: Magic Dart || 13 Armor: Robe || 1 Dodge: Dodged || 11 Vault maps used: D:1: lightli_arrival_chessboard, serial_bayou_pond_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 19.2 | 11.0 | 73.0 Dungeon | 100.0 | 100.0 | 0.0 | 19.2 | 11.0 | 73.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------