Dungeon Crawl Stone Soup version 0.19-a0-854-gc78d25d (webtiles) character file. 55 Snikeer the Vexing (level 3, -2/16 HPs) Began as a Spriggan Enchanter on July 1, 2016. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:18 (2221 turns). Snikeer the Vexing (Spriggan Enchanter) Turns: 2221, Time: 00:06:18 Health: -2/16 AC: 3 Str: 4 XL: 3 Next: 67% Magic: 4/8 EV: 18 Int: 17 God: Gold: 64 SH: 0 Dex: 16 Spells: 3 memorised, 1 level left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . j - +1 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: very quick, not resistant to hostile enchantments, fairly stealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +0 mace (You found it on level 1 of the Dungeon) Armour j - a +1 robe (worn) Jewellery k - an uncursed ring of wizardry {unknown} (You found it on level 1 of the Dungeon) t - an uncursed ring of flight {unknown} (You found it on level 2 of the Dungeon) Scrolls h - 6 scrolls of remove curse {unknown} i - 3 scrolls of recharging {unknown} l - a scroll of immolation {unknown} o - a scroll of fear {unknown} s - a scroll of identify {unknown} Potions e - a potion of cancellation {unknown} f - a potion of resistance {unknown} g - 2 potions of might {unknown} m - a potion of cure mutation {unknown} n - a potion of magic {unknown} q - a potion of invisibility {unknown} r - 2 potions of mutation {unknown} v - a potion of degeneration {unknown} Books c - a book of Maledictions p - a Fen Folio (You found it on level 2 of the Dungeon) Comestibles d - a bread ration {@e1} Skills: - Level 1.1 Short Blades - Level 3.0 Dodging - Level 4.4 Stealth - Level 2.6 Spellcasting + Level 5.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 10% 2 ##..... c - Confuse Hex ###..... 8% 3 ###.... v - Corona Hex ###.... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History No target in view! An ooze comes into view. a - a +1 dagger (weapon) An ooze is nearby! Things that are here: a giant cockroach corpse; a jackal corpse x2 You catch the helpless ooze momentarily off-guard. You puncture the ooze! No target in view! No target in view! You see here 3 exploding tomahawks. u - 3 exploding tomahawks You start resting. HP restored. Health restored: 16 b - a +0 mace (weapon) g - 2 ruby potions (gained 1) h - 6 scrolls labeled CUYFOO DEIFF (gained 3) v - a dark potion a - a +1 dagger (weapon) You open the door. There is an open door here. The worm is too close now for your liking. Throwing (i - inventory): u - 3 exploding tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (hasn't noticed you) You throw an exploding tomahawk. The exploding tomahawk hits the worm. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs the worm. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, chance to defeat MR: 50%) The worm resists with some effort. You now have 6/8 mp. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, chance to defeat MR: 50%) The worm looks drowsy... You now have 4/8 mp. The helpless worm fails to defend itself. You impale the worm!! You start resting. Magic restored. MP restored: 8 You see here a worm corpse. A giant newt comes into view. Throwing (i - inventory): u - 2 exploding tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - giant newt Aim: a giant newt (hasn't noticed you) You throw an exploding tomahawk. The giant newt hisses angrily. The exploding tomahawk hits the giant newt but does no damage. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs the giant newt. A worm and an ooze come into view. Throwing (i - inventory): u - an exploding tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (moderately wounded) You throw an exploding tomahawk. The ooze quivers. The exploding tomahawk hits the worm. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs the worm. The worm moves out of view. b - a +0 mace (weapon) You hit the ooze. The ooze closely misses you. You sock the ooze! The ooze misses you. You barely miss the ooze. The ooze hits you but does no damage. x2 You hit the ooze. The worm closely misses you. You hit the worm. The worm completely misses you. You barely miss the worm. You hit the worm. The worm misses you. You hit the worm. The worm closely misses you. You hit the worm but do no damage. The worm bites you! Ouch! That really hurt! You take 8 damage, and have 8/16 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! a - a +1 dagger (weapon) Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, chance to defeat MR: 50%) The worm resists with some effort. You now have 6/8 mp. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, chance to defeat MR: 50%) The worm looks drowsy... You now have 4/8 mp. You barely miss the worm. The worm bites you! Ouch! That really hurt! You die... ###.### ..#. ....... .... #...... ...# ###. #...... ...# #....?.### #..# #........# #.. #. #.# #..# #.. .. #.# #.w# #.# #. #.# #.@## #.# #. #.# #...# #<# ## #.#.##..# ############. ####.#.....# #†........... #....#####†# #.#########.. #....'.....# #.# #.. #....####..# #.##### #.. #....# #..# #.....# #.. #....# #..# #####[# #.. You could see a worm. Vanquished Creatures An adder (D:2) 2 oozes (D:2) A worm (D:2) 2 giant geckos A ball python (D:1) 2 giant cockroaches (D:2) 2 hobgoblins (D:1) 4 jackals 5 bats 2 giant newts 4 goblins 2 kobolds (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 314 | D:1 | Reached skill level 4 in Hexes 419 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 423 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1887 | D:2 | Reached skill level 5 in Hexes 1887 | D:2 | Reached XP level 3. HP: 16/16 MP: 8/8 1892 | D:2 | Learned a level 3 spell: Confuse 2221 | D:2 | Slain by a worm Vault maps used: D:1: dpeg_chamrin_arrival_tetris, minivault_14 Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 5 | 5.7 Short Blades | | 1.1 Dodging | | 3.0 Stealth | | 4.4 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 61 Mace || 45 Throw: Tomahawk || 3 Cast: Ensorcelled Hiber || 9 Stab: Sleeping || 12 Distracted || 1 Armor: Robe || 16 Dodge: Dodged || 84 Vault maps used: D:1: dpeg_chamrin_arrival_tetris, minivault_14 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.1 | 3.0 | 8.5 | 281.5 Dungeon | 100.0 | 100.0 | 1.1 | 3.0 | 8.5 | 281.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 39.5 +-------+-------+-------+-------+-------+----------------------