Dungeon Crawl Stone Soup version 0.19-a0-678-ge7aab0b (webtiles) character file. 2 Snikeer the Conjurer (level 1, 10/10 HPs) Began as a Tengu Conjurer on June 16, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (175 turns). Snikeer the Conjurer (Tengu Conjurer) Turns: 175, Time: 00:01:18 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . h - +0 hand axe rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR ..... d - amulet of regeneration {+regen, !d} Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons h - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - an amulet of regeneration (around neck) {+regen, !d} (You found it on level 1 of the Dungeon) Potions e - a potion of curing {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} f - a beef jerky g - a chunk of flesh {@w0} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, Snikeer the Tengu Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. d - a small silver amulet Put on which piece of jewellery? (? for menu, Esc to quit) The amulet throbs as it attunes itself to your uninjured body. d - an amulet of regeneration (around neck) You open the large door. There is a large open door here. You see here 18 stones. A rat comes into view. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 3/4 mp. You start resting. MP restored: 4 Found a stone staircase leading down. A bat comes into view. You see here a beef jerky. Aim: a bat The magic dart hits the bat. The bat hits you but does no damage. You now have 3/4 mp. Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! You now have 2/4 mp. f - a beef jerky You see here a bat corpse. You aren't carrying any items that you can evoke. You butcher the bat corpse. g - a chunk of flesh {@w0} You start resting. MP restored: 4 e - a grey potion You see here a hand axe. h - a hand axe Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - a chunk of flesh (in hand) {@w0} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) h - a +0 hand axe (weapon) There is a stone staircase leading down here. You climb downwards. An adder, a rat and a kobold come into view. The kobold shouts! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You now have 3/4 mp. Aim: a rat The magic dart hits the rat. You now have 2/4 mp. Aim: a rat (moderately wounded) The magic dart hits the rat. You now have 1/4 mp. Aim: a rat (severely wounded) The magic dart hits the rat. You kill the rat! You now have 0/4 mp. You start resting. A hobgoblin comes into view. It is wielding a club. You start resting. MP restored: 4 PP≈≈≈≈≈≈P≈..≈...#.# ≈≈≈P≈≈PPP.≈.P...#.#### #################....# #....# #.....# #....###.....# #............# #....###.....#### ...... #....###......... ...... #....#..@....### ...... #....#.#.....# ...... ###.##.#.....#### .(.... #.............###...... ####.#####.##..#...#...... #......^...###.###........ #.#........# #.##......... #.#........###.##.....g... ##.##.##........#.......... There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Snikeer the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 175 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_windingriver D:2: yredelemnul_forgotten_temple_becter, vehumet_crystals, lemuel_round_altar, gammafunk_temple_overflow_statue Action || total -------------------------++------- Cast: Magic Dart || 7 Armor: Robe || 1 Vault maps used: D:1: lightli_arrival_windingriver D:2: yredelemnul_forgotten_temple_becter, vehumet_crystals, lemuel_round_altar, gammafunk_temple_overflow_statue Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 10.6 | 6.1 | 33.0 Dungeon | 100.0 | 100.0 | 0.0 | 10.6 | 6.1 | 33.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.5 +-------+-------+-------+-------+-------+----------------------