Dungeon Crawl Stone Soup version 0.25-a0-435-g4b9beb1 (webtiles) character file. Game seed: 12524715771905310961, levelgen mode: deterministic 126 Slifar the Sneak (level 4, 0/22 HPs) Began as a Vampire Enchanter on Jan 27, 2020. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 4 of the Dungeon. The game lasted 00:09:58 (3086 turns). Slifar the Sneak (Vampire Enchanter) Turns: 3086, Time: 00:09:59 Health: 0/22 AC: 2 Str: 7 XL: 4 Next: 84% Magic: 5/7 EV: 12 Int: 18 God: Gold: 193 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . SeeInvis + q - +0 rapier rCold + + . Gourm . (no shield) rNeg + + + Faith + b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... c - amulet of faith HPRegen 0.00/turn k - ring of poison resistance MPRegen 0.10/turn (no ring) @: confused, bloodless A: no food, fangs 3, see invisible, [frail 1], unbreathing a: Bat Form, Revivify You were on level 4 of the Dungeon. You were bloodless. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 193 gold pieces. Inventory: Hand Weapons a - a +1 dagger d - a +1 dagger of speed q - a +0 rapier (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of faith (around neck) k - a ring of poison resistance (left hand) o - an uncursed amulet of the gourmand Scrolls g - a scroll of fog {unknown} h - 2 scrolls of teleportation i - 2 scrolls of enchant armour l - a scroll of fear {unknown} m - 3 scrolls of amnesia {unknown} n - a scroll of enchant weapon {unknown} p - a scroll of magic mapping {unknown} r - a scroll of identify u - a scroll of random uselessness {unknown} w - a scroll of immolation {unknown} x - a scroll of blinking {unknown} Potions e - a potion of curing f - 2 potions of cancellation {unknown} j - 3 potions of lignification {unknown} s - 2 potions of degeneration {unknown} t - a potion of mutation {unknown} v - a potion of haste {unknown} Skills: + Level 1.6 Fighting + Level 2.4 Short Blades - Level 2.1 Dodging + Level 5.6 Stealth - Level 2.4 Spellcasting + Level 5.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 N/A b - Ensorcelled Hibernat Hex/Ice ##.... 9% 2 N/A c - Tukima's Dance Hex ###..... 5% 3 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 5% 3 N/A Dazzling Flash Conj/Hex ##.... 17% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Kikubaaqudgha Yredelemnul Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. [You are frail. (-10% HP)] Message History You hear a shout! The orc wizard hits you with a +2 dagger of freezing. Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +2 dagger of freezing and wearing a +0 leather armour (moderately wounded, chance to defeat MR: 43%) The orc wizard resists with some effort. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc wizard hits you but does no damage. An orc priest comes into view. It is wielding a +1 mace of protection. The orc wizard casts a spell at you. You are confused. You're too confused to cast spells. You bump into the rock wall. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.#.......## #. #.##.....## #. .###...## #. .# ##+# #o.#####.# #.# #....$...# #.# #. ##...## ##.## #.##o....###..(## #.@.o....##.....# ####.....###...#### ##.............. #########.##### #.# #.# #.# #.# #.# You could see an orc priest and 2 orc wizards. Vanquished Creatures 5 adders 2 dart slugs 2 worms 4 leopard geckos 4 giant cockroaches 8 goblins 7 hobgoblins 12 jackals (D:2) 3 kobolds 7 bats 8 frilled lizards 6 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Slifar the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/5 259 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 887 | D:2 | Reached XP level 3. HP: 9/20 MP: 6/6 915 | D:2 | Reached skill level 1 in Fighting 931 | D:2 | Reached skill level 5 in Stealth 1482 | D:2 | Reached skill level 5 in Hexes 1907 | D:2 | Reached XP level 4. HP: 16/28 MP: 7/7 2483 | D:3 | Found an opulent altar of Gozag. 2606 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2655 | D:3 | Found a basalt altar of Yredelemnul. 2971 | D:3 | Learned a level 3 spell: Tukima's Dance 3086 | D:4 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_corners D:2: layout_basic, kennysheep_generic_room_10 D:3: layout_basic, grunt_gozag_statues, yredelemnul_altar_generic, kiku_gazebo_garden_becter, st_stairs_12 D:4: layout_loops_corners, old_standard_altar, lemuel_crystal_altar, first_ration, minmay_misc_feat_x Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Stealth | 5 | 5.6 Hexes | 5 | 5.4 Short Blades | 2 | 2.4 Dodging | | 2.1 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 197 | 16 || 213 Bite | 9 | 2 || 11 Rapier | | 30 || 30 Cast: Ensorcelled Hiber | 3 | 6 || 9 Abil: Exsanguinate | 1 | 1 || 2 Revivify | 1 | || 1 Use: Potion | 1 | || 1 Scroll | | 2 || 2 Stab: Sleeping | 22 | 10 || 32 Armor: Robe | 20 | 5 || 25 Dodge: Dodged | 103 | 31 || 134 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 168 | 13 | 7.2 | 67 | 1 | 1.5 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 72 | 0 | 0.0 | 31 | 0 | 0.0 D:3 | 62 | 13 | 17.3 | 15 | 1 | 6.2 D:4 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------