Dungeon Crawl Stone Soup version 0.23-a0-702-gd214142 (webtiles) character file. 6 Skryme the Shooter (level 1, -2/14 HPs) Began as an Octopode Wanderer on Jan 12, 2019. Slain by a kobold ... wielding a +1 dagger of speed (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (118 turns). Skryme the Shooter (Octopode Wanderer) Turns: 118, Time: 00:00:45 Health: -2/14 AC: 1 Str: 14 XL: 1 Next: 90% Magic: 1/1 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 shortbow c - a +0 dagger (weapon) Missiles b - 23 arrows Scrolls d - a scroll of teleportation Comestibles f - a ration Skills: - Level 2.0 Fighting + Level 3.1 Bows + Level 0.5 Dodging + Level 1.9 Stealth Level 2.0 Conjurations Level 1.0 Earth Magic Level 1.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Animate Skeleton Necr N/A 32% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr #......... 69% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You kill the bat! The kobold throws a stone. The stone barely misses you. The leopard gecko misses you. The kobold throws a stone. The stone hits you. The leopard gecko barely misses you. You see here a stone. You hit the leopard gecko. You grab the leopard gecko. The leopard gecko is heavily wounded. You constrict the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You barely miss the leopard gecko. The leopard gecko is severely wounded. You constrict the leopard gecko. You kill the leopard gecko! The kobold hits you with a +1 dagger of speed. * * * LOW HITPOINT WARNING * * * You hit the kobold. Your grab misses the kobold. Your squeeze misses the kobold. The kobold is heavily wounded. The kobold hits you with a +1 dagger of speed. You die... # ###.........####.... # ##..........##..[ # #........#..... # ####...### #.# # #.....# ##.#### # #...#.###.(...#... # ##..#...(.(....... # #..###...†....... # #..# #.@......... # #... #.K......... # #.##............. # #. ##............ # #...........! ###### g.#.......... .....# ...##........ .....# .... ##..... .....# You could see a goblin and a kobold. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Skryme set off with the following items: a +2 shortbow, 23 | arrows, a scroll of teleportation, a ration; and the | following spell memorised: Animate Skeleton; and the | following spells available to memorise: Regeneration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 118 | D:1 | Slain by a kobold Vault maps used: D:1: nicolae_arrival_washed_ashore Action || total -------------------------++------- Melee: Dagger || 9 Constrict || 4 Shortbow || 3 Tentacles || 3 Armor: Skin || 3 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------