Dungeon Crawl Stone Soup version 0.23-a0-455-ge12115f (webtiles) character file. 2 SkeletonJelly the Ducker (level 1, 0/20 HPs) Began as a Gnoll Wanderer on Nov 25, 2018. Slain by a gnoll ... wielding a +0 halberd (20 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (124 turns). SkeletonJelly the Ducker (Gnoll Wanderer) Turns: 124, Time: 00:00:21 Health: 0/20 AC: 2 Str: 13 XL: 1 Next: 30% Magic: 2/2 EV: 16 Int: 15 God: Gold: 14 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands a - a wand of enslavement (15) Potions b - 2 potions of lignification e - a potion of mutation {unknown} Comestibles f - a ration g - a chunk of flesh Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 4.4 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 2.3 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 6.4 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Found a robe. Health restored: 20 There is an open door here. You see here a robe. e - a fizzy white potion No target in view! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! Found a coral ring. You hit the gnoll but do no damage. You bite the gnoll. The gnoll is lightly wounded. The gnoll misses you. You barely miss the gnoll. Your bite misses the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 halberd!! Ouch! That really hurt! You die... #.# #. #.# #. ##.## #. ##...## #. ### #.....# #. .. ##...## ## # #. ##.############ =...##.####............. #.....@.....########### #.###g####.## ... #.# #### #.# ####.## #.....# #.##).### ###########........ ∆ #...............#### You could see a gnoll. Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SkeletonJelly the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | SkeletonJelly set off with the following items: a wand of | enslavement (15), 2 potions of lignification, a +0 robe, a | +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 2/2 124 | D:1 | Slain by a gnoll Vault maps used: D:1: minmay_arrival_plants_in_alcoves, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_3, infiniplex_forest_clump_C, infiniplex_forest_lined_1, infiniplex_forest_straight_3, infiniplex_forest_zigzag_1, infiniplex_forest_corner_1 Action || total -------------------------++------- Melee: Dagger || 16 Bite || 2 Armor: Robe || 3 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------