ASSERT(attack_counts.size() == 1) in 'describe.cc' at line 3106 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-214-gb74cb0e Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-b74cb0e04b -name SirKenneth -rc /dgldir/rcfiles/crawl-git/SirKenneth.rc -macro /dgldir/rcfiles/crawl-git/SirKenneth.macro -morgue /dgldir/morgue/SirKenneth/ -webtiles-socket /crawl-master/webserver/sockets/SirKenneth:2016-11-28.05:40:00.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-b74cb0e04b(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cede3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-b74cb0e04b(_Z13do_crash_dumpv+0x2f2) [0x5d6152]: do_crash_dump() /usr/games/crawl-git-b74cb0e04b(_Z20crash_signal_handleri+0x9c) [0x5cf07c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f5d20bd64c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5d20f6cb7b]: /usr/games/crawl-git-b74cb0e04b() [0x5d5909] /usr/games/crawl-git-b74cb0e04b() [0x5d5bd1] /usr/games/crawl-git-b74cb0e04b() [0x5f82b9] /usr/games/crawl-git-b74cb0e04b() [0x5f9c9c] /usr/games/crawl-git-b74cb0e04b(_Z19get_monster_db_descRK12monster_infoR13describe_infoRbb+0xaa3) [0x5fbbf3]: get_monster_db_desc(monster_info const&, describe_info&, bool&, bool) /usr/games/crawl-git-b74cb0e04b(_Z17describe_monstersRK12monster_infobRKSs+0x85) [0x5fd985]: describe_monsters(monster_info const&, bool, std::string const&) /usr/games/crawl-git-b74cb0e04b(_Z20full_describe_squareRK9coord_defb+0x85) [0x6327b5]: full_describe_square(coord_def const&, bool) /usr/games/crawl-git-b74cb0e04b(_Z8show_mapR9level_posbbb+0x2e15) [0xad6435]: show_map(level_pos&, bool, bool, bool) /usr/games/crawl-git-b74cb0e04b(_Z15process_command12command_type+0x138a) [0xbaa9ea]: process_command(command_type) /usr/games/crawl-git-b74cb0e04b() [0xbac9c9] /usr/games/crawl-git-b74cb0e04b() [0xbad5d5] /usr/games/crawl-git-b74cb0e04b(main+0x2eb) [0xbb0bcb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f5d20bc176d]: /usr/games/crawl-git-b74cb0e04b() [0x534a09] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5d20f6c84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f5d20f6c84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005cf4eb in call_gdb (file=0x7f5d20f57180) at crash.cc:420 gdb = attach_cmd = "attach 24331\000\000\000\000\000\000\000" #2 0x00000000005d6172 in do_crash_dump () at dbg-asrt.cc:670 t = 1480315318 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a85278 "/dgldir/morgue/SirKenneth/"}} name = "/dgldir/morgue/SirKenneth/crash-SirKenneth-20161128-064158.txt", '\000' file = 0x7f5d20f57180 #3 0x00000000005cf07c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f5d20f6cb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d5909 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdcb90ab20 "ASSERT(attack_counts.size() == 1) in 'describe.cc' at line 3106 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d5bd1 in AssertFailed (expr=0xbc008d "attack_counts.size() == 1", file=0xbbfce4 "describe.cc", line=3106, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(attack_counts.size() == 1) in 'describe.cc' at line 3106 failed.\000\360\254\220\313\375\177\000\000\360\254\220\313\375\177\000\000\006\255\220\313\375\177\000\000/̐\313\375\177\000\000\360\254\220\313\375\177\000\000/̐\313\375\177", '\000' , "_̐\313\004\000\000\000 g\365 ]\177\000\000/\000\000\000\000\000\000\000\026\000\000\000\000\000\000\000\377\377\377\377\377\377\377\377P\000\000\000\000\000\000\000\002\000\000\000\000\000\000\000E*\302 ]\177\000\000\032\000\000\000\000\000\000\000\026\000\000\000\000\000\000\000/\000\000\000\000\000\000\000\026\000\000\000\000\000\000\000\377\377\377\377\377\377\377\377\355\375s!]\177\000\000\000\000\000\000\000\000\000\000"... args = {{gp_offset = 3415255888, fp_offset = 32765, overflow_arg_area = 0x7ffdcb90acf0, reg_save_area = 0x7ffdcb90ac40}} fileName = #8 0x00000000005f82b9 in _monster_attacks_description (mi=...) at describe.cc:3106 result = attack_counts = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffdcb90b638, _M_right = 0x7ffdcb90b638}, _M_node_count = 0}}} attack_descs = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x7ffdcb90bc50, _M_finish = 0x3, _M_end_of_storage = 0x7ffdcb90bc60}}, } #9 0x00000000005f9c9c in _monster_stat_description (mi=...) at describe.cc:3554 pronoun = did_speed = false sizes = {0xbc12c8 "tiny", 0xbc12cd "very small", 0xbb8260 "small", 0x0, 0xbb8266 "large", 0xbc12d8 "very large", 0xbc12e3 "giant"} resist = 12325592 resists = {MR_RES_ELEC, MR_RES_POISON, MR_RES_FIRE, MR_RES_STEAM, MR_RES_COLD, MR_RES_ACID, MR_RES_ROTTING, MR_RES_NEG, MR_RES_DAMNATION} high_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } suscept = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } result = extreme_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } base_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } resist_descriptions = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } #10 0x00000000005fbbf3 in get_monster_db_desc (mi=..., inf=..., has_stat_desc=has_stat_desc@entry=@0x7ffdcb90c7cd: false, force_seen=force_seen@entry=false) at describe.cc:3734 stair_use = symbol = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f513e8 "{"}} quote2 = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124b118 ""}} db_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f2d918 "hydra"}} it = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x18a07b8 "it"}} it_o = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x19a9f48 "it"}} It = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1d53d78 "It"}} curse_power = result = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f513e8 "{"}} #11 0x00000000005fd985 in describe_monsters (mi=..., force_seen=, footer=...) at describe.cc:3923 inf = {body = , title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1d9fa28 "A sensed hydra."}}, prefix = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124b118 ""}}, suffix = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124b118 ""}}, footer = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124b118 ""}}, quote = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124b118 ""}}} has_stat_desc = false show_as_menu = {m_old_mode = CRT_DISABLED} qs = { = {_vptr.Menu = 0x1, f_selitem = 0x1c81db0, f_drawitem = 0x1c81bb0, f_keyfilter = 0x7f5d20c22a45 , action_cycle = 28392768, menu_action = Menu::ACT_EXECUTE, title = 0x1, title2 = 0x200, flags = -879702912, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1
}}, first_entry = 561249773, y_offset = 32605, pagesize = 30542304, max_pagesize = 0, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1, _M_finish = 0x1da3680, _M_end_of_storage = 0x7e35d1}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x11080c0, _M_finish = 0x7ffdcb90cc80, _M_end_of_storage = 0x1}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1c81bb4, _M_finish = 0x1d36828, _M_end_of_storage = 0x7e3679}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x50, _M_finish = 0x7ffdcb90ca50, _M_end_of_storage = 0x7ffdcb90cc80}}, }, highlighter = 0x1c81bb0, num = 29891508, lastch = 0, alive = 79, last_selected = 0, mdisplay = 0x1c81bb0, _webtiles_section_start = 29891504, _webtiles_section_end = 0, _webtiles_title_changed = 176, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1d36828, _M_finish = 0x13896a8, _M_end_of_storage = 0x7ffdcb90caf8}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7ffdcb90ca30, _M_finish = 0x4, _M_end_of_storage = 0x1c3fef0}}, }}}, } show_quote = fs = { = { = {_vptr.Menu = 0x1c400f0, f_selitem = 0x1da3688, f_drawitem = 0x26b066c, f_keyfilter = 0x26b0470, action_cycle = 40568432, menu_action = Menu::ACT_EXECUTE, title = 0x1da3680, title2 = 0x26b066c, flags = 40567920, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26b0670 "\020\002"}}, first_entry = 31078016, y_offset = 0, pagesize = -879702688, max_pagesize = 32765, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7ffdcb90cc80, _M_finish = 0x7ffdcb90cd60, _M_end_of_storage = 0x1c81bb0}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1d36828, _M_finish = 0x7e6043, _M_end_of_storage = 0x1c81bb0}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1c81bb0, _M_finish = 0x1c81db0, _M_end_of_storage = 0x1d36828}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1c81bb4, _M_finish = 0x1c81bb0, _M_end_of_storage = 0x1c81db0}}, }, highlighter = 0x1d36828, num = -879703296, lastch = 32765, alive = 35, last_selected = 0, mdisplay = 0x1c3fef0, _webtiles_section_start = 29622000, _webtiles_section_end = 0, _webtiles_title_changed = 240, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1da3688, _M_finish = 0x7f5d229176c0, _M_end_of_storage = 0x1}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1655b00, _M_finish = 0x7f5d20be642c, _M_end_of_storage = 0x1}}, }}}, }, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7f5d21e110ef, _M_finish = 0x700000020, _M_end_of_storage = 0x7600000076}}, }, mon_owner = 0x76, source_item = 0xb2806c, show_quote_toggle = 160} #12 0x00000000006327b5 in full_describe_square (c=..., cleanup=) at directn.cc:2123 mi = 0x21a5cc0 #13 0x0000000000ad6435 in show_map (lpos=..., travel_mode=true, allow_esc=true, allow_offlevel=true) at viewmap.cc:1229 key = cmd = CMD_MAP_DESCRIBE oldp = le = { = {original = {branch = BRANCH_DUNGEON, depth = 9}, ever_changed_levels = false}, travel_mode = true} move_y = scroll_y = 0 feats = {data = {{ >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1c1da00, _M_finish = 0x1c1da18, _M_end_of_storage = 0x1c1da20}}, }, { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1a48130, _M_finish = 0x1a48148, _M_end_of_storage = 0x1a48150}}, }, { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1ed7a80, _M_finish = 0x1ed7a88, _M_end_of_storage = 0x1ed7a88}}, }}} min_x = 2 half_screen = 11 map_lines = 66 features = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x219de60, _M_finish = 0x219dfb8, _M_end_of_storage = 0x219e060}}, } min_y = 2 on_level = true original = {branch = BRANCH_DUNGEON, depth = 9} i = map_alive = block_step = 7 curs_x = 39 search_found = 0 anchor_x = -1 top = 2 max_x = 77 start_x = 0 curs_y = 5 anchor_y = -1 redraw_map = true move_x = new_level = false max_y = 67 start_y = 12 screen_y = 23 chose = #14 0x0000000000baa9ea in _do_display_map () at main.cc:1925 pos = {id = {branch = BRANCH_DUNGEON, depth = 9}, pos = {x = 38, y = 16}} travel = #15 process_command (cmd=cmd@entry=CMD_DISPLAY_MAP) at main.cc:2078 No locals. #16 0x0000000000bac9c9 in _input () at main.cc:1479 cmd = CMD_DISPLAY_MAP player_disabled = {was_disabled = false} #17 0x0000000000bad5d5 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #18 0x0000000000bb0bcb in _launch_game_loop () at main.cc:381 game_ended = false #19 main (argc=, argv=0x7ffdcb90dba8) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 26 2016 at 19:28:56 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b74cb0e04b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b74cb0e04b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b74cb0e04b/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_basic ashenzari_altar_1 minmay_evil_grid Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You open the door. There is an open door here. Key pressed, stopping explore. There is an open door here. Found 3 steel javelins. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! There is a snail-covered altar of Cheibriados here. A slave and Pikel come into view. Pikel is wielding a whip of flaming. The slave shouts! 2 slaves come into view. The slave shouts! "This might be better!" Pikel is charmed. The slave shouts! With Pikel's spell broken, the former slaves thank you for their freedom. A sling bullet appears from out of your range of vision. The sling bullet hits Pikel! A sling bullet appears from out of your range of vision. The sling bullet hits Pikel! You swap places. A sling bullet appears from out of your range of vision. The sling bullet hits the freed slave! Joseph, a Mercenary comes into view. He is wielding a hunting sling. You swap places. Joseph shoots a sling bullet. The sling bullet hits you but does no damage. You see here a sling bullet. Xom's power touches on a nearby monster. Joseph suddenly seems more resistant. Joseph shoots a sling bullet. The sling bullet hits you! You see here a sling bullet. You claw Joseph! Your claw misses Joseph. Joseph is lightly wounded. Joseph unwields an uncursed hunting sling. Joseph wields a quarterstaff. Joseph hits you with a quarterstaff! You claw Joseph! Joseph is moderately wounded. You barely miss Joseph. Joseph is moderately wounded. Pikel hits Joseph with a whip of flaming. Joseph closely misses you. You barely miss Joseph. Joseph is moderately wounded. Pikel hits Joseph with a whip of flaming! Joseph hits you but does no damage. You barely miss Joseph. Joseph is heavily wounded. Joseph barely misses you. You mangle Joseph!! Joseph is severely wounded. Pikel barely misses Joseph. You scratch Joseph. Joseph is almost dead. Joseph barely misses you. Pikel hits Joseph with a whip of flaming. You claw Joseph! You kill Joseph! Your Fighting skill increases to level 6! No target in view! Items here: ( )) [ a quarterstaff; an uncursed hunting sling; 19 sling bullets; a leather armour There isn't anything to butcher here. You swap places. Pikel is no longer charmed. Pikel barely misses you. You completely miss Pikel. Pikel is severely wounded. You scratch Pikel. Pikel is severely wounded. Xom guffaws. A five-headed hydra appears. You are now a toy of Xom. Pikel scowls and wipes his hands on his robe. Pikel hits you with a whip of flaming! Pikel burns you. You scratch Pikel but do no damage. Pikel is severely wounded. Pikel closely misses you. You claw Pikel! You kill Pikel! No target in view! No target in view! Things that are here: a whip of flaming; an embroidered robe; the big kobold corpse of Pikel c - an embroidered robe Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +2 robe. x4 You finish taking off your +2 robe. You start putting on your armour. You continue putting on your embroidered robe. x3 Your five-headed hydra disappears in a puff of smoke! You continue putting on your embroidered robe. x2 You finish putting on your +0 robe of cold resistance. You feel resistant to cold. y - 4 scrolls of remove curse (gained 1) O - a small ruby ring You open the door. Found a stone staircase leading up. There is an open door here. y - 7 scrolls of remove curse (gained 3) You swap places. There is an open door here. There is a stone staircase leading down here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. A crimson imp comes into view. A crimson imp is nearby! The crimson imp shouts! The crimson imp blinks! The crimson imp misses you. You claw the crimson imp! The crimson imp is almost dead. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is severely wounded. The crimson imp closely misses you. You claw the crimson imp! You kill the crimson imp! No target in view! No target in view! There is an open door here. There is an open door here. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You found a teleport trap! There is an open door here. There is an open door here. There is an open door here. There is an open door here. A jackal skeleton comes into view. A jackal skeleton is nearby! A jackal skeleton is nearby! A jackal skeleton is nearby! You claw the jackal skeleton! You destroy the jackal skeleton! No target in view! There is an open door here. There is an open door here. You open the door. A spectral orc comes into view. Found a basalt altar of Yredelemnul. A spectral orc is nearby! A spectral orc is nearby! There is an open door here. The spectral orc hits you but does no damage. You scratch the spectral orc. The spectral orc is severely damaged. The spectral orc closely misses you. You scratch the spectral orc. You destroy the spectral orc! No target in view! No target in view! Fire/throw which item? (* to show all) (? for menu, Esc to quit) Okay, then. Wear which item? (? for menu, Esc to quit) Okay, then. Search for what [? for help]? cloak There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. You see here a runed cloak. P - a runed cloak Wear which item? (? for menu, Esc to quit) Xom makes a sudden noise! You hear a screech! You are now a favourite toy of Xom. You start putting on your armour. You continue putting on your runed cloak. x4 You finish putting on your +1 cloak. Key pressed, stopping explore. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. An adder comes into view. The adder hisses angrily. An adder is nearby! A bullfrog comes into view. The bullfrog gives a loud, deep croak! You scratch the adder. The adder is moderately wounded. The adder misses you. You claw the adder! You kill the adder! You claw the bullfrog! The bullfrog is severely wounded. The bullfrog hits you! You closely miss the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. x2 You mangle the bullfrog!! You kill the bullfrog! No target in view! No target in view! Things that are here: a bullfrog corpse; an adder corpse Butcher a bullfrog corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the bullfrog corpse. You butcher the adder corpse. Q - a chunk of flesh; Q - 2 chunks of flesh (gained 1) You see here a bullfrog skeleton. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. You see here a bullfrog skeleton. There is an open door here. There is an open door here. You pick your way through the web. There is a web here. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. No target in view! There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. A howler monkey zombie comes into view. Found a stone staircase leading up. A howler monkey zombie is nearby! A howler monkey zombie is nearby! You scratch the howler monkey zombie but do no damage. You claw the howler monkey zombie! The howler monkey zombie is moderately damaged. The howler monkey zombie misses you. You claw the howler monkey zombie! The howler monkey zombie is severely damaged. The howler monkey zombie hits you but does no damage. You barely miss the howler monkey zombie. The howler monkey zombie is severely damaged. The howler monkey zombie barely misses you. You claw the howler monkey zombie! You destroy the howler monkey zombie! No target in view! No target in view! A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! You claw the wyvern! The wyvern is severely wounded. The wyvern bites you but does no damage. You claw the wyvern! You kill the wyvern! No target in view! No target in view! You see here a wyvern corpse. You butcher the wyvern corpse. Q - 3 chunks of flesh You see here a wyvern skeleton. Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. A shadow imp comes into view. The shadow imp shouts, "Scamper away, thou weedy toot-wallowing haggard!" A shadow imp is nearby! A shadow imp is nearby! Found 14 gold pieces. Found a burning altar of Makhleb. You mangle the shadow imp!! You kill the shadow imp! No target in view! No target in view! No target in view! You now have 503 gold pieces (gained 5). You now have 512 gold pieces (gained 9). There is a burning altar of Makhleb here. Found a scale mail and 6 javelins. A leopard gecko and a crocodile come into view. Found a stone staircase leading down and a stone staircase leading up. There are monsters nearby! There are monsters nearby! The leopard gecko hisses angrily. Found 13 stones, a potion of curing and a scroll labeled NOAFRAE OSOIJ. The crocodile barely misses you. You claw the crocodile! The crocodile is heavily wounded. The crocodile barely misses you. You mangle the crocodile!! You kill the crocodile! You barely miss the leopard gecko. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko bites you but does no damage. You mangle the leopard gecko!! You kill the leopard gecko! No target in view! No target in view! No target in view! e - 7 potions of curing (gained 1) z - 3 scrolls labeled NOAFRAE OSOIJ (gained 1) You see here 13 stones. e - 8 potions of curing (gained 1) You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Found Zasaic's Food Shop. There is a fountain of clear blue water here. There is an entrance to Zasaic's Food Shop here. There is a fountain of clear blue water here. Xom is getting BORED. C - 4 lumpy dark potions (gained 1) Xom is getting BORED. A crimson imp comes into view. A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! Found a leather armour. The crimson imp shouts! The crimson imp blinks! You claw the crimson imp! You kill the crimson imp! No target in view! No target in view! Xom is getting BORED. A hound skeleton comes into view. Found a metal-bound book. Xom is getting BORED. Xom is getting BORED. A hound skeleton is nearby! The hound skeleton misses you. Found 22 stones. You mangle the hound skeleton!! You destroy the hound skeleton! Q - a book of Air Xom is getting BORED. No target in view! No target in view! No target in view! You are now a BORING thing. No target in view! You hear Xom's maniacal laughter. You feel yourself slow down. You are now a favourite toy of Xom. No target in view! Found a leather armour. No target in view! m - 11 meat rations (gained 1) You see here a leather armour. You feel yourself speed up. A crimson imp comes into view. The crimson imp shouts! The crimson imp blinks! Found 11 gold pieces. You barely miss the crimson imp. A crimson imp is nearby! A crimson imp is nearby! You scratch the crimson imp. The crimson imp is heavily wounded. The crimson imp misses you. A crimson imp is nearby! You closely miss the crimson imp. Your claw misses the crimson imp. The crimson imp is heavily wounded. The crimson imp barely misses you. A crimson imp is nearby! You miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. A crimson imp is nearby! You claw the crimson imp! You kill the crimson imp! s - 4 scrolls of enchant weapon (gained 1) You now have 523 gold pieces (gained 11). A worker ant comes into view. Found a scroll labeled KIUNIJ WISTA. The worker ant twitches its antennae in your direction. A worker ant is nearby! A worker ant is nearby! A worker ant is nearby! A worker ant is nearby! A worker ant is nearby! A worker ant is nearby! The worker ant closely misses you. A worker ant is nearby! You claw the worker ant! The worker ant is severely wounded. The worker ant bites you but does no damage. You barely miss the worker ant. The worker ant is severely wounded. The worker ant bites you but does no damage. You scratch the worker ant. The worker ant is almost dead. The worker ant bites you. You barely miss the worker ant. The worker ant is almost dead. The worker ant closely misses you. A worker ant is nearby! A worker ant is nearby! A worker ant is nearby! You claw the worker ant! You kill the worker ant! Your Dodging skill increases to level 6! No target in view! No target in view! No target in view! I - 2 scrolls labeled KIUNIJ WISTA (gained 1) A crimson imp comes into view. The crimson imp shouts! A crimson imp is nearby! A crimson imp is nearby! The crimson imp blinks! You see here a worker ant corpse. You butcher the worker ant corpse. The crimson imp hits you but does no damage. You see here a chunk of flesh. You barely miss the crimson imp. The crimson imp blinks! The crimson imp sputters. You closely miss the crimson imp. The crimson imp closely misses you. You scratch the crimson imp. Your claw misses the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp barely misses you. You claw the crimson imp! You kill the crimson imp! No target in view! No target in view! R - a chunk of flesh There are no items here. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. Found a stone staircase leading down. R - a scroll labeled LUGREC FOENWI f - 2 murky inky potions (gained 1) S - a scroll labeled CUSIBL REACUBA v - 6 scrolls of teleportation (gained 1) "Let's go for a ride!" Your surroundings suddenly seem different. Your surroundings suddenly seem different. Found a scroll of identify. r - 4 scrolls of identify (gained 1) There is a stone staircase leading down here. A bullfrog skeleton comes into view. A bullfrog skeleton is nearby! The bullfrog skeleton hits you. You claw the bullfrog skeleton! The bullfrog skeleton is moderately damaged. The bullfrog skeleton hits you. You mangle the bullfrog skeleton!! You destroy the bullfrog skeleton! No target in view! No target in view! No target in view! HP restored. Found a blackened long sword. Found a dagger. Found 20 arrows. Found a stone staircase leading down. Xom makes a sudden noise! You hear snatches of song. You fall through a shaft for 3 floors! The shaft crumbles and collapses. Xom thinks this is hilarious! You open the door. There is an open door here. Found a stone staircase leading up. Found a stone staircase leading down. You now have 540 gold pieces (gained 17). A howler monkey comes into view. The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! You hear a shout! x5 There is a stone staircase leading up here. You climb upwards. You hear a splash. Found 28 gold pieces and 3 scrolls of teleportation. Found a stone staircase leading down. There is a stone staircase leading down here. v - 9 scrolls of teleportation (gained 3) Found a dark potion. G - 2 dark potions (gained 1) Found 23 poisoned needles. Found a bread ration. Found 10 gold pieces. You see here 23 poisoned needles. You now have 550 gold pieces (gained 10). Found a bone wand. Found 7 poisoned needles and a crystal ball of energy. Found a stone staircase leading up. Found a stone staircase leading down. Found a stone staircase leading up. Found a short runed staff. Found 4 gold pieces. There is a stone staircase leading up here. You can't go down here! You climb upwards. An orc comes into view. It is wielding a short sword. The orc shouts! There is a stone staircase leading down here. You claw the orc! You kill the orc! No target in view! No target in view! No target in view! You open the door. A quokka comes into view. Found 17 stones. There is an open door here. The quokka barely misses you. The quokka misses you. You mangle the quokka!! You kill the quokka! No target in view! No target in view! You open the door. Xom grants you insight. You detect creatures! Found a ring of poison resistance. Found a stone staircase leading up. There is an open door here. Found 14 gold pieces. Found a shattered altar of Ashenzari. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here 22 stones. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka twitches its whiskers. You mangle the quokka!! You kill the quokka! No target in view! No target in view! No target in view! No target in view! You see here a quokka corpse. You open the door. Found a hide-covered altar of Uskayaw. You see here a quokka corpse. You see here 22 stones. There is a fountain of clear blue water here. There is a fountain of clear blue water here. Found a ring mail. Found 15 poisoned needles. No target in view! You see here 15 poisoned needles. You see here 15 poisoned needles. A killer bee comes into view. The killer bee moves out of view. No target in view! The killer bee buzzes angrily. The killer bee is too close now for your liking. You mangle the killer bee!! You kill the killer bee! No target in view! No target in view! There is a stone staircase leading up here. An iguana comes into view. The iguana hisses angrily. The iguana barely misses you. An iguana is nearby! You scratch the iguana but do no damage. The iguana barely misses you. You claw the iguana! The iguana is severely wounded. The iguana bites you. You scratch the iguana. The iguana is almost dead. The iguana barely misses you. You claw the iguana! You kill the iguana! No target in view! Found 24 stones. You now have 562 gold pieces (gained 12). You now have 566 gold pieces (gained 4). You see here 24 stones. Done exploring. Done exploring. Done exploring. No target in view! No target in view! Done exploring. Done exploring. A two-headed ogre comes into view. It is wielding two giant clubs. You can't go down here! The two-headed ogre shouts in stereo! You claw the two-headed ogre! The two-headed ogre is moderately wounded. Xom opens a gate. The two-headed ogre hits you with a giant club. The two-headed ogre closely misses you. You claw the two-headed ogre! x2 You kill the two-headed ogre! You have reached level 10! Things that are here: a giant club x2 There isn't anything to butcher here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Your summoned ally is left behind. There is a stone staircase leading up here. You now have 580 gold pieces (gained 14). You open the door. There is an open door here. As you open the door, it creaks loudly! An orc and a centaur come into view. The orc shouts! You hear a bark! You hear a shout! x3 The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. There is an open door here. You see here an arrow. The centaur shoots an arrow. The arrow closely misses you. An orc warrior comes into view. It is wielding a trident. The centaur unwields an uncursed shortbow. The centaur hits you but does no damage. The orc warrior hits you but does no damage. A hound comes into view. You mangle the centaur!! The centaur is almost dead. The centaur hits you. The centaur closely misses you. You mangle the centaur!! You kill the centaur! The orc warrior closely misses you. An orc comes into view. It is wielding a hand axe. You claw the orc! You kill the orc! The orc moves out of view. The orc warrior hits you from afar with a trident!! An orc comes into view. It is wielding a hand axe. You claw the hound! The hound is heavily wounded. The hound bites you. You closely miss the hound. You claw the hound. The hound is almost dead. The orc warrior barely misses you. The hound bites you. You claw the hound! You kill the hound! The orc warrior barely misses you. An orc comes into view. It is wielding a flail. The orc shouts! The orc hits you with a hand axe. The orc warrior barely misses you. Things that are here: a scale mail; an uncursed shortbow; 10 arrows You mangle the orc warrior!! You kill the orc warrior! The orc hits you with a hand axe. You claw the orc! You kill the orc! The orc hits you but does no damage. You closely miss the orc. You scratch the orc. The orc is moderately wounded. The orc barely misses you. You scratch the orc. The orc is heavily wounded. The orc barely misses you. You claw the orc! You kill the orc! You mangle the orc!! You kill the orc! No target in view! No target in view! No target in view! Items here: ( ))) [ † You butcher the orc corpse. T - 4 chunks of flesh Items here: ( ))) [ a hand axe; a flail; a scale mail; an uncursed shortbow; 10 arrows Things that are here: a hand axe; an orc corpse You butcher the orc corpse. T - 6 chunks of flesh (gained 2) You see here a hand axe. You start resting. Eating one of 6 chunks of flesh. You start eating one of the 6 chunks of flesh. This raw flesh tastes great. Eating one of 5 chunks of flesh. You start eating one of the 5 chunks of flesh. This raw flesh tastes great. Eating one of 4 chunks of flesh. You start eating one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. HP restored. You start waiting. Xom's power touches on you for a moment. You lose your focus. You suddenly feel drained of magical energy! You are confused. You start resting. You feel less confused. Things that are here: a trident; a plate armour Things that are here: a scale mail; a short sword; an orc skeleton No target in view! Found a longbow. You now have 589 gold pieces (gained 9). A quasit comes into view. The quasit gives a chilling moan. A quasit is nearby! A quasit is nearby! A quasit is nearby! You barely miss the quasit. The quasit misses you. The quasit closely misses you. The quasit claws you but does no damage. A quasit is nearby! You miss the quasit. The quasit closely misses you. The quasit claws you but does no damage. The quasit barely misses you. You miss the quasit. Your claw misses the quasit. The quasit bites you but does no damage. The quasit barely misses you. The quasit claws you but does no damage. You scratch the quasit but do no damage. The quasit bites you but does no damage. The quasit claws you. x2 A quasit is nearby! You scratch the quasit. The quasit is heavily wounded. The quasit barely misses you. x2; The quasit claws you. You feel clumsy. A quasit is nearby! You miss the quasit. The quasit is heavily wounded. The quasit bites you. You feel clumsy. The quasit claws you but does no damage. The quasit completely misses you. You barely miss the quasit. The quasit is heavily wounded. The quasit barely misses you. The quasit claws you. x2 You feel clumsy. You miss the quasit. The quasit is heavily wounded. The quasit misses you. x2; The quasit barely misses you. A quasit is nearby! You claw the quasit! You kill the quasit! No target in view! No target in view! No target in view! HP restored. You found a shaft! An adder zombie comes into view. There is a shaft here. An adder zombie is nearby! An adder zombie is nearby! An adder zombie is nearby! An orc comes into view. It is wielding a war axe. The orc shouts! The orc hits you but does no damage. You claw the orc! You kill the orc! The adder zombie barely misses you. Things that are here: a war axe; a leather armour You mangle the adder zombie!! You destroy the adder zombie! No target in view! No target in view! No target in view! A wight comes into view. It is wielding an enchanted flail. A wight is nearby! A wight is nearby! A wight is nearby! A wight comes into view. It is wielding a falchion. A centaur and 2 wights come into view. The centaur shouts! The wight misses you. The wight barely misses you. Found a bone wand. You scratch the wight. The wight is lightly damaged. The wight hits you with a falchion! You feel drained. You claw the wight! You destroy the wight! You claw the wight! The wight is heavily damaged. You closely miss the wight. You barely miss the wight. The wight closely misses you. You claw the wight! Your claw misses the wight. The wight is severely damaged. The wight hits you with an enchanted great sword! You feel drained. You barely miss the wight. The wight is severely damaged. You completely miss the wight. The wight is severely damaged. The wight hits you but does no damage. You completely miss the wight. The wight is severely damaged. You closely miss the wight. The wight is severely damaged. The wight barely misses you. You scratch the wight but do no damage. The wight is severely damaged. The wight misses you. The wight hits you with an enchanted great sword. You closely miss the wight. The wight is severely damaged. The wight closely misses you. The wight hits you with an enchanted great sword! You claw the wight! You destroy the wight! You claw the wight! The wight is almost destroyed. The wight hits you but does no damage. You scratch the wight but do no damage. The wight is almost destroyed. The wight hits you but does no damage. You closely miss the wight. The wight is almost destroyed. You barely miss the wight. The wight is almost destroyed. The wight hits you but does no damage. You mangle the wight!! You destroy the wight! The centaur wields a shortbow. The centaur shoots an arrow. The arrow misses you. The centaur unwields an uncursed shortbow. The centaur barely misses you. The wight hits you with an enchanted morningstar. You feel drained. Things that are here: a falchion; a robe You mangle the centaur!! The centaur is almost dead. The centaur hits you but does no damage. You claw the centaur! You kill the centaur! The wight closely misses you. You barely miss the wight. You claw the wight! The wight is severely damaged. The wight barely misses you. You barely miss the wight. The wight is severely damaged. You closely miss the wight. The wight is severely damaged. The wight hits you with an enchanted morningstar. You scratch the wight. The wight is almost destroyed. The wight misses you. You claw the wight! You destroy the wight! No target in view! No target in view! No target in view! Things that are here: an uncursed shortbow; 15 arrows There isn't anything to butcher here. Items here: )) [[ an enchanted morningstar; a robe; an enchanted great sword; a robe There isn't anything to butcher here. You start resting. You start resting. HP restored. Things that are here: an enchanted flail; a robe Found a longbow. T - a wand of polymorph (?/24) You see here a longbow. You open the door. Found a pair of gloves. No target in view! No target in view! There is an open door here. Found a pair of boots. r - 5 scrolls of identify (gained 1) U - a wand of digging (?/24) Found a stone staircase leading up. No target in view! No target in view! As you open the door, it creaks loudly! There is an open door here. Found a stone staircase leading down. Found 16 arrows. No target in view! No target in view! Search for what [Enter for "cloak", or ? for help]? boots A centaur comes into view. The centaur shouts! A centaur is nearby! The centaur closely misses you. The centaur hits you but does no damage. You mangle the centaur!! You kill the centaur! No target in view! No target in view! Things that are here: a shortbow; 20 arrows You open the door. There is an open door here. A bullfrog comes into view. The bullfrog gives a loud, deep croak! The bullfrog snags a nearby fly with its tongue. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The bullfrog barely misses you. You mangle the bullfrog!! You kill the bullfrog! No target in view! No target in view! You see here a bullfrog corpse. You butcher the bullfrog corpse. V - 2 chunks of flesh You see here a bullfrog skeleton. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. V - a blackened opal ring You open the door. There is an open door here. Xom complains about the scenery. A door bursts open! Found a leather armour. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. Found a dagger. There is an open door here. Found a spear. You see here a hand axe. Items here: ( ))) [ a hand axe; a flail; a scale mail; an uncursed shortbow; 10 arrows There is an open door here. You see here an arrow. There is an open door here. A scorpion comes into view. The scorpion closely misses you. You see here a scroll labeled LUGREC FOENWI. A scorpion is nearby! You scratch the scorpion but do no damage. The scorpion stings you! You claw the scorpion! The scorpion is moderately wounded. The scorpion closely misses you. You scratch the scorpion. The scorpion is heavily wounded. You completely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. A scorpion is nearby! You scratch the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You mangle the scorpion!! You kill the scorpion! You feel your dexterity returning. No target in view! No target in view! R - 2 scrolls labeled LUGREC FOENWI (gained 1) You see here a scorpion corpse. Xom's power brushes against you for a moment. Your body is suffused with distortional energy. You feel the urge to shout. You feel less energetic. Your vision sharpens. You feel weaker. You open the door. A centaur comes into view. The centaur shouts! A centaur is nearby! A centaur is nearby! You closely miss the centaur. The centaur hits you. You emit a cloud of colourful smoke! You scratch the centaur but do no damage. The centaur hits you! You claw the centaur! The centaur is severely wounded. The centaur barely misses you. You barely miss the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The centaur hits you. You claw the centaur! You kill the centaur! There is an open door here. Things that are here: a shortbow; 19 arrows; a centaur corpse >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_MAP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [SirKenneth] Species: Troll Job: Chaos Knight HP: 90/90; mods: 0/0 MP: 8/8; mod: 0 Stats: 20 (20) 8 (8) 10 (12) Position: (43, 23), god: Xom (5), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 33 | 6 | 1951 | 467/495 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/100 Bows | | 0 | 0 | 0 | 0 | 0/100 Crossbows | | 0 | 0 | 0 | 0 | 0/100 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 33 | 6 | 1742 | 258/495 Stealth | X | 0 | 0 | 0 | 30 | 30/118 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 33 | 10 | 3441 | 641/650 Spellcasting | X | 0 | 0 | 0 | 0 | 0/118 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/84 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/100 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: #44: 2000 Attributes: #12: 589 #23: 3849 #24: 1637423236 #27: 6802 #35: 28 #49: 847 #59: 1 #61: 25 Mutations: claws: 3 (innate) slimy green scales: 1 deterioration: 1 fast metabolism: 3 (innate) frail: 1 gourmand: 1 (innate) low mp: 1 regeneration: 1 (innate) screaming: 1 shaggy fur: 1 (innate) tough skin: 2 (innate) weak: 1 Inventory bugs: Equipment: eq slot #1, inv slot #41: +1 cloak eq slot #6, inv slot #2: +0 robe of cold resistance eq slot #7, inv slot #38: ring of see invisible eq slot #8, inv slot #6: ring of poison resistance eq slot #9, inv slot #11: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .)...# #........... .....# u D D #.#########. ####.# #.# .. #.# #.# #.# ####.# y y#####.# #.# .....# l Y s #..##.# #.#.# ####.# y ##.##.# #.#.# #.# ##+###.##.# #.#.#. ####.# #..@##..#.#####.#.#. .....# Z #...)......)).)..... .....# F#...#.....#)##...... .....## ##########..##.##...... ......# #...........##.##...... ......# #...........##.##...... ......# #...........##.##...... ####### #...........##......... #...........##(##...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>