Dungeon Crawl Stone Soup version 0.22-a0-396-g3f858e3 (webtiles) character file. 8 Sinnyil the Grave Robber (level 2, 22/22 HPs) Began as a Deep Dwarf Necromancer on May 4, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (240 turns). Sinnyil the Grave Robber (Deep Dwarf Necromancer) Turns: 240, Time: 00:00:59 Health: 22/22 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 14 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Missiles b - 34 stones (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of remove curse {unknown} Potions e - 2 potions of ambrosia {unknown} Comestibles c - 2 rations Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.0 Spellcasting * Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! You have reached level 2! There is an open door here. You see here a jackal corpse. You start resting. Magic restored. A rat comes into view. Found a stone staircase leading down. Your magical essence is drained by the effort! You feel much better. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * * * * , , #....#####..... #..............# #....#.......... , ..........#....# ........ .......r.....>.# #....#.. ,#.............#,* #....#.#### #............ ### #....#....###.#.@....#, , ..# #....#....#.......########## #.# #....#....#.......####.....####.# ..................##.........##.# ..................†.....8.....'.. ...........##.##.###.........#### ####.#.............###.[...### .....#.............# ###'### , †....#.##.###......###.....##, You could see a rat. Vanquished Creatures A bat (D:1) A goblin (D:1) 4 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinnyil the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/5 240 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_shattered_statue Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 2.1 Stealth | | 2.4 Necromancy | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 30 Cast: Pain || 9 Abil: Heal Wounds || 1 Armor: Robe || 9 Dodge: Dodged || 32 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 12 | 0.0 | 0 | 6 | 0.0 | 240 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 12 | 0.0 | 0 | 6 | 0.0 | 240 +---------+---------+-------+---------+---------+-------+---------