Tutorial DCSS version 0.25-a0-571-gb5e01bd (webtiles) character file. SilverSwann the Skirmisher (Human Fighter) Turns: 800, Time: 00:36:05 Health: 29/29 AC: 2 Str: 16 XL: 3 Next: 90% Magic: 15/16 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/5 levels left rFire . . . SeeInvis . d - staff of wizardry rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn b - ring of magical power MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 2 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Missiles c - 18 stones (quivered) Armour a - a +0 robe (worn) Magical Staves d - an uncursed staff of wizardry (weapon) Jewellery b - a ring of magical power (left hand) Scrolls e - a scroll of amnesia Comestibles f - 3 chunks of flesh Skills: + Level 3.5 Fighting + Level 3.3 Armour + Level 0.4 Dodging + Level 2.2 Unarmed Combat + Level 1.5 Spellcasting + Level 0.6 Conjurations You cannot memorise any spells. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 ##..... b - Mephitic Cloud Conj/Pois/Air #....... 34% 3 ####... c - Animate Skeleton Necr N/A 14% 1 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Found a jackal skeleton, a ball python skeleton and a bat skeleton. You see here a bat skeleton. Cast which spell? (? or * to list) You attempt to give life to the dead... The dead are flying! You see here a jackal skeleton. You swap places. Casting: Animate Skeleton (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! You swap places. You see here a jackal skeleton. You swap places. You swap places. You see here a jackal skeleton. Casting: Animate Skeleton (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! Your goblin skeleton crumbles into dust! ..# ##..## ##.# ..# #### ##.## ..# #...# ..# #<<<# ..###### ##### ####...## ### # #..[..# ##8# ###.....#######8Z+ ..........ZZZ.ZZ@+ ###.....#######8Z+ #..[..# ##8# ##...## ### ##### You can see a friendly bat skeleton, a friendly ball python skeleton, 3 friendly jackal skeletons, a friendly goblin skeleton and a friendly hobgoblin skeleton. Vanquished Creatures 2 training dummies (D:1) 3 bat skeletons (D:1) A goblin (D:1) A goblin skeleton (D:1) 3 rats (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SilverSwann the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 9 | D:1 | Identified SilverSwann's Handbook of Introduction to | Spellcasting 37 | D:1 | Learned a level 1 spell: Magic Dart 445 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 445 | D:1 | Reached XP level 3. HP: 29/29 MP: 6/6 450 | D:1 | Learned a level 3 spell: Mephitic Cloud 664 | D:2 | Identified SilverSwann's Handbook of Necromancy for Newbies 668 | D:2 | Learned a level 1 spell: Animate Skeleton 775 | D:2 | Upgraded the game from 0.25-a0-507-gf66f01b to | 0.25-a0-571-gb5e01bd Action || total -------------------------++------- Cast: Magic Dart || 33 Animate Skeleton || 10 Mephitic Cloud || 3 Eat: Ration || 1 Chunk || 1 Armor: Robe || 15 Dodge: Dodged || 44 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 65 | 100.0 | 0 | 11 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 64 | 100.0 | 0 | 10 | 100.0 D:2 | 0 | 1 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------