Dungeon Crawl Stone Soup version 0.23-a0-458-g93a6ea9 (console) character file. 27 ShinQuickMan the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 25, 2018. Slain by a goblin ... wielding a +0 dagger of venom (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (999 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 999, Time: 00:02:19 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 93% Magic: 1/9 EV: 13 Int: 19 God: Gold: 37 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . SeeInvis + i - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn j - ring of see invisible MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of see invisible (left hand) Scrolls b - 3 scrolls of remove curse {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of enchant weapon {unknown} k - a scroll of noise {unknown} l - a scroll of enchant armour {unknown} m - a scroll of magic mapping {unknown} Potions g - 2 potions of heal wounds {unknown} n - a potion of curing {unknown} o - a potion of might {unknown} Comestibles c - 3 rations f - 2 chunks of flesh Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 16% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 19% 4 ####... Force Lance Conj/Tloc ##...... 45% 4 ####... Fulminant Prism Conj/Hex ##........ 45% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You see here a long sword. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger of venom The searing ray misses the goblin. (Press . to maintain the ray.) The goblin completely misses you. The searing ray misses the goblin. The goblin hits you with a +0 dagger of venom. You die... ########## )....[.<.# ########.# #.# #.## ########..# .#.. .....##..# .#.. #........# ...###@##.##..# #..#..g<#.##..# #..#..........# #..#...##.##รท.# #..#...##.##..# #.........##..# #.............# #..##..#.###..# #####..##......(... You could see a goblin. Vanquished Creatures A worm (D:2) 2 dart slugs A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 3 bats (D:1) 4 kobolds 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 207 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | Slain by a goblin Vault maps used: D:1: dpeg_arrival_lava_temple_mockup D:2: uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 18 Searing Ray || 14 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 39 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 11 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------