Dungeon Crawl Stone Soup version 0.20-a0-390-g4892b34 (webtiles) character file. 2 Sharkman1231 the Vexing (level 1, 0/14 HPs) Began as a Formicid Enchanter on Dec 30, 2016. Slain by a hobgoblin (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (287 turns). Sharkman1231 the Vexing (Formicid Enchanter) Turns: 287, Time: 00:00:30 Health: 0/14 AC: 3 Str: 12 XL: 1 Next: 44% Magic: 3/3 EV: 12 Int: 14 God: Gold: 7 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) e - a +0 cloak Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a bread ration f - a beef jerky Skills: + Level 0.9 Fighting - Level 1.0 Short Blades - Level 1.7 Dodging - Level 3.6 Stealth - Level 2.1 Spellcasting - Level 3.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. Unknown command. Unknown command. The hobgoblin is no longer unusually agile. The hobgoblin closely misses you. Unknown command. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. Unknown command. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/14 hp. The hobgoblin hits you. You die... $..# .#....#. ...# .#.##.## ..# ##.#.##... %.. #..#.##.## #.# #.##.#..#. #.# #.##.#..#. ###.#####.#####.##.#..#. .......@g............... ###.###########.##.#..#. .................... ##.######'###....#.... ............#########. ##.#####....# ## #....## #....)## ###### #....#.###..... You could see a hobgoblin. Vault maps used: D:1: tarquinn_simple_flora_water_d, hangedman_abyss_or_decor_stabs Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sharkman1231 the Formicid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Slain by a hobgoblin Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.2 | 4.3 | 115.0 Dungeon | 100.0 | 100.0 | 0.0 | 5.2 | 4.3 | 115.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Dagger || 17 Abil: Dig || 1 Dodge: Dodged || 10 Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 creatures vanquished.