Dungeon Crawl Stone Soup version 0.18-a0-182-g0a057fd (webtiles) character file. 0 Sharkman1231 the Sneak (level 1, 0/13 HPs) Began as a Formicid Air Elementalist on Nov 23, 2015. Slain by a gnoll (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (14 turns). Sharkman1231 the Sneak (Formicid Air Elementalist) Turns: 14, Time: 00:00:04 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 14 God: Gold: 6 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles c - a bread ration Skills: + Level 0.0 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 0.8 Conjurations - Level 2.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 14% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (lightly wounded) The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You now have 1/3 mp. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you. You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you! Ouch! That really hurt! You die... . .#. #.. +#.## ####....# #+##.....# #####.......# ###.....@.#'#### #.....))#g#....# ..#.#####$#...<# . ####### You could see a gnoll. Vault maps used: D:1: dpeg_arrival_short_road Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Sharkman1231 the Formicid Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D:1 | Slain by a gnoll Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 42.9 | 7.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 42.9 | 7.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Shock || 2