Dungeon Crawl Stone Soup version 0.21.0-24-g2553a33 (webtiles) character file. 9 Shandreya the Gusty (level 2, 0/15 HPs) Began as a Tengu Air Elementalist on Jan 20, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (118 turns). Shandreya the Gusty (Tengu Air Elementalist) Turns: 118, Time: 00:00:25 Health: 0/15 AC: 2 Str: 8 XL: 2 Next: 16% Magic: 1/6 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons f - a +0 club (You took it off a goblin on level 1 of the Dungeon) g - a +0 whip (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions d - a potion of cancellation {unknown} e - a potion of curing {unknown} Books b - a book of Air Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 2.0 Conjurations + Level 4.3 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The zap hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! The jackal moves out of view. A hobgoblin comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You miscast Shock. Nothing appears to happen. A jackal comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The zap hits the jackal. The jackal is almost dead. The jackal bites you. The jackal completely misses you. The jackal closely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal The zap misses the jackal. x2; The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. The jackal is severely wounded. The zap hits the frilled lizard. You kill the frilled lizard! The jackal misses you. The jackal bites you. The jackal bites you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is moderately wounded. The zap hits the jackal. You kill the jackal! You have reached level 2! The jackal misses you. The jackal closely misses you. A jackal comes into view. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal moves out of view. The jackal closely misses you. x2 You hit the jackal. You kill the jackal! Your Conjurations skill increases to level 2! The jackal misses you. You closely miss the jackal. You claw the jackal. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the jackal. You claw the jackal. You kill the jackal! The jackal barely misses you. You completely miss the hobgoblin. The jackal bites you. You die... ######..###.# ########.....# #......#.##### #.####.#.# #[#..#.#.# #.+.<'.#.# #.#..#.#.# #.####+#g# #......h@# #.######'### #........# ########## You could see a jackal and a hobgoblin. Vanquished Creatures A goblin (D:1) 4 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shandreya the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 112 | D:1 | Reached XP level 2. HP: 8/15 MP: 0/6 115 | D:1 | Reached skill level 2 in Conjurations 116 | D:1 | HP: 2/15 [jackal (2)] 118 | D:1 | Slain by a jackal Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.2 Air Magic | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 6 Kick || 2 Cast: Shock || 8 Armor: Robe || 1 Dodge: Dodged || 12 Vault maps used: D:1: ncdulo_smallfort, doesnt_xom_only_xom Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 62.7 | 118.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 62.7 | 118.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------