Dungeon Crawl Stone Soup version 0.19-a0-1907-gcff654f (webtiles) character file. 2 Shandreya the Gusty (level 1, 0/10 HPs) Began as a Tengu Air Elementalist on Oct 21, 2016. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (29 turns). Shandreya the Gusty (Tengu Air Elementalist) Turns: 29, Time: 00:00:06 Health: 0/10 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 1/4 EV: 12 Int: 15 God: Gold: 13 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of flight {unknown} Books b - a book of Air Comestibles c - a bread ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 1.7 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, Shandreya the Tengu Air Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You now have 13 gold pieces. d - a purple potion A leopard gecko comes into view. A leopard gecko is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, resting) The zap hits the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko moves out of view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The leopard gecko is too close now for your liking. A leopard gecko is nearby! A leopard gecko is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded) The zap hits the leopard gecko. You kill the leopard gecko! A hobgoblin comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (hasn't noticed you) You miscast Shock. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The hobgoblin shouts! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The zap hits the hobgoblin. The hobgoblin appears unharmed. The hobgoblin moves out of view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The hobgoblin is too close now for your liking. A hobgoblin is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin completely misses you. You barely miss the hobgoblin. You claw the hobgoblin, but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. You claw the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. Your kick misses the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. Ouch! That really hurt! You die... ## #.# +.. #.# #..? #.# #...#######.# .....#......# ........###.# ####.#..# #.# .. #..###+#### . #..@g.....# ..............# .........†..... ............?... .........%...... .......####...#. ....... ##.# ##.... .# You could see a hobgoblin. Vanquished Creatures A leopard gecko (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shandreya the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 29 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_houses_and_road, st_stairs_8 Action || total -------------------------++------- Melee: Unarmed || 5 Kick || 2 Cast: Shock || 3 Dodge: Dodged || 3 Vault maps used: D:1: dpeg_arrival_houses_and_road, st_stairs_8 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 14.8 | 27.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 14.8 | 27.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------