Dungeon Crawl Stone Soup version 0.19-a0-1907-gcff654f (webtiles) character file. 7 Shandreya the Gusty (level 2, 0/15 HPs) Began as a Tengu Air Elementalist on Oct 21, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (195 turns). Shandreya the Gusty (Tengu Air Elementalist) Turns: 195, Time: 00:00:14 Health: 0/15 AC: 2 Str: 8 XL: 2 Next: 4% Magic: 3/6 EV: 12 Int: 15 God: Gold: 7 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons e - a +0 club (You took it off a goblin on level 1 of the Dungeon) f - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls g - 3 scrolls of identify {unknown} Books b - a book of Air Comestibles c - a bread ration d - a slice of pizza Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting + Level 1.8 Conjurations + Level 4.3 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? There is an open door here. Drop what? 5/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The zap misses the hobgoblin. You hear an angry hiss. You feel a bit more experienced. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the hobgoblin. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. Ouch! That really hurt! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the hobgoblin. The hobgoblin barely misses you. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin but do no damage. You peck the hobgoblin, but do no damage. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. You claw the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! f - a club There is an escape hatch in the floor here. You see here a hobgoblin corpse. You see here a leopard gecko corpse. You now have 6 gold pieces. You see here a leopard gecko corpse. There is an escape hatch in the floor here. You see here a hobgoblin corpse. There is an open door here. g - a scroll labeled KAIFOD JOAN g - 2 scrolls labeled KAIFOD JOAN (gained 1) g - 3 scrolls labeled KAIFOD JOAN (gained 1) Magic restored. You now have 7 gold pieces (gained 1). A jackal comes into view. A jackal is nearby! A jackal is nearby! The jackal barks! A jackal comes into view. The jackal barks! You hit the jackal but do no damage. You claw the jackal. Your peck misses the jackal. The jackal is moderately wounded. You hear a bark! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the jackal. You kill the jackal! You have reached level 2! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the jackal. The jackal is almost dead. The zap misses the jackal. The jackal bites you. You die... .. #. ### ########## #. #.# #......... #. #.# #......... ###.## #.# #...###... h...# #.# #..## ##.. #h.# #.# #..## ##.. #.@###.###...###... #........#........# #..#..............# #..........#........# #.#........#...###... #.#....#.#.#..## ##.. # #....#.#.#..## ##.. #....###.#...###... #....# #.#......... You could see 2 jackals. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shandreya the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 194 | D:1 | Reached XP level 2. HP: 5/15 MP: 4/6 194 | D:1 | HP: 3/15 [jackal (2)] 195 | D:1 | Slain by a jackal Vault maps used: D:1: erik_arrival_cave_to_civilisation, corexii_item_surrounded_by_moat, minmay_heptomino_d4 Action || total -------------------------++------- Melee: Unarmed || 12 Kick || 3 Peck || 3 Cast: Shock || 9 Dodge: Dodged || 10 Vault maps used: D:1: erik_arrival_cave_to_civilisation, corexii_item_surrounded_by_moat, minmay_heptomino_d4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 11.5 | 61.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 11.5 | 61.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------