Dungeon Sprint DCSS version 0.24-a0-278-gefa1973 (webtiles) character file. Game seed: 5488673155497897763 9 ShadedKnight the Sneak (level 2, -2/13 HPs) Began as a Vine Stalker Enchanter on Apr 30, 2019. Splashed by an oklob sapling's acid (7 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:23 (68 turns). ShadedKnight the Sneak (Vine Stalker Enchanter) Turns: 68, Time: 00:00:23 Health: -2/13 AC: -2 Str: 10 XL: 2 Next: 16% Magic: 0/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: corroded, hasted, very quick A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Skills: + Level 1.7 Short Blades - Level 1.5 Dodging * Level 5.0 Stealth + Level 2.8 Spellcasting + Level 3.5 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 14% 3 ###.... Tukima's Dance Hex ##...... 14% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 16% 2 ##..... Dazzling Spray Conj/Hex #..... 30% 3 ###.... Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) i - a +0 leather armour Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Comestibles c - a chunk of flesh d - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling ################## #<..P#.....#@$$$$# #PP..'รท....'.#$?.+ #PPPP#.....#P# ..# ############## ## You could see an oklob sapling. Message History You see here a rat skeleton! You see here a leather armour! You feel your anger nearly subside! You are no longer berserk! You are exhausted! You feel yourself slow down! You see here a leather armour! i - a leather armour You start resting! Magic restored! You start waiting! You feel yourself speed up! You start waiting! You recover from your berserk rage! Wear which item? (? for menu, Esc to quit) Okay, then! Unknown command! You open the door! Marking area around the oklob sapling as unsafe for travelling! An oklob sapling comes into view! Found 47 gold pieces! There is an open door here! You feel yourself speed up! Really walk into a travel-excluded area? There is an open door here! The oklob sapling spits acid at you! The splash of acid hits you!!! DANG The acid corrodes you!!! You are splashed with acid!!! DANG rip Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.7 Stealth | 5 | 5.0 Dodging | | 1.5 Spellcasting | | 2.8 Hexes | | 3.5 Action || total -------------------------++------- Melee: Dagger || 7 Bite || 1 Use: Potion || 2 Dodge: Dodged || 5 Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Vine Stalker Enchanter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 16 | D | Reached skill level 1 in Short Blades 16 | D | Reached skill level 5 in Stealth 16 | D | Reached XP level 2. HP: 13/13 MP: 4/6 59 | D | Noticed an oklob sapling 68 | D | Splashed by an oklob sapling's acid Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 44.1 | 0.0 | 68.0 Dungeon | 100.0 | 100.0 | 0.0 | 44.1 | 0.0 | 68.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 14 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 14 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------