Dungeon Sprint DCSS version 0.23-a0-307-gc3b755d (webtiles) character file. 0 ShadedKnight the Digger (level 1, -3/13 HPs) Began as a Formicid Earth Elementalist on Oct 9, 2018. Slain by a river rat (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:19 (36 turns). ShadedKnight the Digger (Formicid Earth Elementalist) Turns: 36, Time: 00:00:20 Health: -3/13 AC: 2 Str: 12 XL: 1 Next: 11% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.3 Spellcasting Level 1.1 Transmutations * Level 4.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 12% 2 ###.... Stone Arrow Conj/Erth #..... 30% 3 ###.... Petrify Tmut/Erth #....... 61% 4 #####.. Lee's Rapid Deconstruct Erth ##........ 77% 5 ######. Inventory: Missiles b - 24 stones (quivered) Armour c - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of magic i - a potion of berserk rage Comestibles d - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ############ #@r.P#.....# #PP..'.$...+ #PPPP#.....#{ ############ {{ { {{ You could see a river rat. Message History The river rat is moderately wounded! b - 26 stones The river rat closely misses you! Casting: Sandblast (safe; 4% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded) The blast of sand hits the river rat! The river rat is heavily wounded! b - 25 stones The river rat closely misses you! Casting: Sandblast (safe; 4% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded) The blast of sand hits the river rat! The river rat is almost dead! b - 24 stones The river rat bites you!!! DANG You barely miss the river rat! The river rat is almost dead! The river rat barely misses you! You pulverise the river rat but do no damage! The river rat is almost dead! The river rat bites you!!! DANG rip Skill XL: | 1 | ---------------+----+----- Earth Magic | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.3 Transmutations | | 1.1 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Sandblast || 6 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3 Vault maps used: D: dungeon_sprint_fedhas Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Formicid Earth Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 7 | D | Reached skill level 4 in Earth Magic 36 | D | Slain by a river rat Vanquished Creatures A rat (D) 1 creature vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 30.6 | 0.0 | 36.0 Dungeon | 100.0 | 100.0 | 0.0 | 30.6 | 0.0 | 36.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 1 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 1 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------