Dungeon Sprint DCSS version 0.23-a0-180-ga5275e7 (webtiles) character file. 9 ShadedKnight the Digger (level 2, -8/15 HPs) Began as a Gargoyle Earth Elementalist on Sept 18, 2018. Splashed by an oklob sapling's acid (14 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:16 (110 turns). ShadedKnight the Digger (GrEE) Turns: 110, Time: 00:00:17 Health: -8/15 AC: 0 Str: 11 XL: 2 Next: 16% Magic: 5/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . c - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: corroded A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting Level 0.7 Transmutations * Level 5.5 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###... 1% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth ##...... 9% 2 ##..... Stone Arrow Conj/Erth ##.... 19% 3 ###.... Petrify Tmut/Erth ##...... 50% 4 #####.. Lee's Rapid Deconstruct Erth ###....... 50% 5 ######. Inventory: Missiles b - 27 stones (quivered) Armour c - a +0 robe (worn) Scrolls a - a scroll of identify {unknown} j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles d - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling ################## #<..P#.....#@$$$$# #PP..'.....'.#$$.+ #PPPP#.....#P# ..# ############## ## You could see an oklob sapling. Message History You annihilate the river rat!!! Your Earth Magic skill increases to level 5!!! You have reached level 2!!! You feel a strong urge to attack something! a - a scroll labeled ESYKLI VUWEMM You start resting! You are no longer berserk! You are exhausted! You feel yourself slow down! You start resting! You feel yourself speed up! You start resting! Magic restored! You start resting! You recover from your berserk rage! You start resting! HP restored! Okay, then! You open the door! Found 22 gold pieces! Marking area around the oklob sapling as unsafe for travelling! An oklob sapling comes into view! Found 6 gold pieces! There is an open door here! The oklob sapling spits acid at you! The splash of acid hits you!!! DANG The acid corrodes you!!! You are splashed with acid!!! The acid burns!!! DANG rip Skill XL: | 1 | ---------------+----+----- Earth Magic | 5 | 5.5 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.9 Transmutations | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Sandblast || 3 Use: Potion || 1 Dodge: Dodged || 1 Vault maps used: D: dungeon_sprint_fedhas Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Gargoyle Earth Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 5 | D | Reached skill level 4 in Earth Magic 12 | D | Reached skill level 5 in Earth Magic 12 | D | Reached XP level 2. HP: 13/15 MP: 0/5 109 | D | Noticed an oklob sapling 110 | D | Splashed by an oklob sapling's acid Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 80.0 | 0.0 | 110.0 Dungeon | 100.0 | 100.0 | 0.0 | 80.0 | 0.0 | 110.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 14 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 14 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------